Colddrake
by Sheldon MorrisColddrakes are perhaps the most reclusive of the drakes since they shun daylight and live deep underground. They love subterranean areas that are coated in ice, but may also be found among underground communities of dwarves and gnomes. This connection is not surprising since they have the ability to polymorph into the form of a dwarf or gnome. In their natural form they are white.
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COLDDRAKEMedium fey (shapechanger), chaotic good (50%) or chaotic evil (50%)
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Armour Class 14 in dwarf or gnome form (studded leather), 14 in natural form (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., fly 10 ft. (hover)
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STR|DEX|CON|INT|WIS|CHA
16 (+3)|14 (+2)|16 (+3)|12 (+1)|10 (+0)|12 (+1)
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Saving Throws Con +5
Skills Sleight of Hand +4, Stealth +4, Perception +2, Deception +3, Intimidation +3
Senses darkvision 50 ft., passive Perception 12
Languages Common, Sylvan, Dwarvish, Gnomish
Challenge 3 (700 XP)
---------------------------------------------------------------------------Magic Resistance. The colddrake has advantage on saving throws against spells and other magical effects.
Rogue Proficiencies. The colddrake has the armor, weapon, and tool proficiencies of a rogue.
Shapechanger. The colddrake can use its action to polymorph into a dwarf or a gnome, or back to its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Sneak Attack. Once per turn, the colddrake can deal an extra 7 (2d6) damage when it hits a creature with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the drake that isn't incapacitated and the drake doesn't have disadvantage on the attack roll. The attack must use a finesse or a ranges weapon.
Cunning Action. On each of its turns, the colddrake can use a bonus action to take the Dash, Disengage, or Hide action.
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ACTIONS
Multiattack. When in its natural (dragon-like) form, the colddrake makes three melee attacks: one with its bite and two with its claws. When in its dwarf or gnome form, the colddrake can make two weapon attacks.Light hammer (Dwarf or Gnome Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d4 + 3) bludgeoning damage.Handaxe (Dwarf or Gnome Form Only). Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., 20/60 ft., one target.
Hit: 6 (1d6 + 3) slashing damage.Claws (Natural Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d4 + 3) slashing damage.Bite (Natural Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (2d4 + 3) piercing damage.Invisibility. The colddrake magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the colddrake wears or carries is invisible with it.