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Crab, Giant

by John Walter Biles

Lesser Giant Crab, Level 3 Brute
Large natural beast (Crab) XP 150
Initiative +3 Senses Perception +3
HP 57; Bloodied 28
AC 15; Fortitude 16, Reflex 15, Will 15
Resist Cold 5
Speed 4
m Bite (standard; at-will)
Reach 2; +6 vs. AC; 2d6+3 damage
Crab Weapon Snatch (standard; at-will)
Reach 2; +4 vs. Reflex; the crab imposes the Restrained condition on the target’s weapon or implement. The target must use the normal escape methods for leaving a Grab to escape with his weapon or else let go and let the crab have it. He can only Restrain one weapon at a time.
Crab Scuttle (Immediate Reaction; Refresh 5-6)
Upon being struck by a melee attack, the Giant Crab shifts 3 squares.
Alignment Unaligned Languages ---
Skills Athletics +9
Str 17 (+4) Dex 14 (+3) Wis 14 (+3)
Con 17 (+4) Int 4 (-2) Cha 4 (-2)

Giant Crabs, like most regular crabs, do not swim; they walk on the beach or on the bottom of rivers, lakes, the ocean, etc. Giant Crabs are omnivores, quite willing to eat humans, though they also consume huge amounts of algae and plant life near water. Some grow much larger.

Greater Giant Crab, Level 6 Brute
Large natural beast (Crab) XP 250
Initiative +6 Senses Perception +6
HP 89; Bloodied 44
AC 18; Fortitude 19, Reflex 18, Will 18
Resist Cold 5
Speed 5
m Bite (standard; at-will)
Reach 2; +9 vs. AC; 2d8+4 damage
Crab Weapon Snatch (standard; at-will)
Reach 2; +7 vs. Reflex; the crab imposes the Restrained condition on the target’s weapon or implement. The target must use the normal escape methods for leaving a Grab to escape with his weapon or else let go and let the crab have it. He can only Restrain one weapon at a time.
Crab Scuttle (Immediate Reaction; Refresh 5-6)
Upon being struck by a melee attack, the Giant Crab shifts 3 squares.
Alignment Unaligned Languages ---
Skills Athletics +12
Str 19 (+7) Dex 16 (+6) Wis 16 (+6)
Con 19 (+7) Int 4 (+0) Cha 4 (+0)