Cave Cambo
by Jamie BatyDragon's Den: Wyrmhaven 8
Large Magical Beast
Hit Dice: 2d10+8 (19 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft. (6 squares)
Armour Class: 12 (-1 size, +2 Dex, +1 natural), touch 11, flat-footed 10
Base Attack/Grapple: +2/+9
Attack: Bite +4 melee (1d6 +3)
Full Attack: Bite +4 melee (1d6 +3)
Space/Reach: 10 ft. /5 ft.
Special Attacks: Poisonous breath
Special Qualities: Blindsight 60ft, scent
Saves: Fort +7, Ref +5, Will +1
Abilities: Str 16, Dex 14, Con 19, Int 2, Wis 12, Cha 2
Skills: Hide +2, Listen +6, Spot +6, Survival +2, Swim +15
Feats: Endurance
Environment: Temperate and Warm aquatic or underground
Organisation: Solitary
Challenge Rating: 1/2
Treasure: Half Standard
Alignment: Always neutral
Advancement: 3-4 HD (Large); 5-6 HD (Huge)
Level Adjustment: -A cave cambo is a 10ft long aquatic albino cave snake. The cave cambo is blind and senses its prey through echolocation and special heat sensors located on its tongue. Not a particularly brave snake, it will prey on smaller creatures unless an opportunity presents itself to ambush a larger victim.
Combat
Cave cambos like to attack from watery environs, particularly if they can draw their prey into the water as well. They can breathe a blast of putrid, poisonous air at a foe, or strike with its bite.Poisonous Breath (Ex): As a standard action a cave cambo may breathe on one target within 10ft of it with its poisonous breath. The victim must make a Fort save vs DC 15 or be paralysed for 1d4 rounds.
Scent (Ex): This special quality allows a cave cambo to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Skills: Cave cambos receive a +4 racial bonus to Hide, Listen, and Spot checks and a +10 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.