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Drolem

by Sheldon Morris

The drolem, as the name suggests, is a particularly powerful type of golem that is created to resemble a dragon. It may made to look like any colour of dragon, or even simply as a dragon skeleton. Since the drolem is a construct, even though it is created by a powerful magic-user, it is not alive, nor is it undead; a common mistake made with skeletal drolems. These great constructs are very rare, requiring specific magical texts and materials, and are created to guard specific items or areas.

Golems (See under Golems in the 5E Monster Manual, page 167, for the characteristics of Golems in general. These apply to Drolems as well.)

 
DROLEM

Huge construct, unaligned
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Armour Class 19 (natural armour)
Hit Points 212 (17d12 + 102)
Speed 30 ft., fly 60 ft.
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STR|DEX|CON|INT|WIS|CHA
24 (+7)|8 (-1)|23 (+6)|3 (-4)|11 (+0)|7 (-2)
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Damage Immunities cold, fire, poison, psychic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but cannot speak
Challenge 15 (13,000 XP)
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Poison Absorption. Whenever the drolem is subjected to poison damage, it takes no damage and instead regains a number of hit points equal to the poison damage dealt. A drolem is immune to its own poison breath and that of any other drolem, and therefore cannot benefit from this trait through its own poison.

Immutable Form. The drolem is immune to any spell or effect that would alter its form.

Magic Resistance. The drolem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The drolem's weapon attacks are magical.

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ACTIONS
Multiattack. The drolem makes three attacks: one with its bite and two with its claws.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.
Hit: 17 (3d6 + 7) slashing damage.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.
Hit: 20 (3d8 + 7) piercing damage.

Poison Breath (Recharge 5-6). Poisonous gas erupts from the drolem's mouth to create a deadly cloud in a 20-foot sphere centred on its head. Each creature in that area must make a DC 19 Constitution saving throw, taking 52 (8d12) poison damage on a failed save, or half as much damage on a successful one.