Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Northumbrian legend. Essentially a variety of bownie.

Dunnie

by Cab Davidson

Stat Dunnie
AC: 5
HD: 1***
Movment: 120' (40')
Attacks: 1 dagger or 1 whip
Damage: 1d4 or 1d2
No. Appearing: 5d8 (0)
Save As: Halfling 1
Morale: 8
Treasure Type: R+S
Intelligence: 10
Alignment: Neutral
XP Value: 8

Dunnies are curious fey creatures, standing around 1’6” tall, and otherwise proportioned rather like halflings, which they mostly resemble. Like all fey creatures they can become invisible to mortals at will. They are typically quite genial and friendly, especially with horses, mules, donkeys, centaurs, pegasi and indeed all other equine creatures, with which they have particular empathy. Dunnies may speak with any equid, all of which view them as allies.

If forced into a fight, dunnie may choose to fight with a weapon, which will invariably be either a dagger or a whip. Most likely they will flee any such conflict, turning invisible and running away or hiding to plot their revenge. This may come in any of various forms, and may be immediate or slow – but it will come. One way a dunnie can cause harm is by describing the offenders to horses, who in turn will spread the information amongst themselves. Rumours of the individuals abhorrent behaviour will reach far and wide. Soon horses and other mounts will not obey that character at all, they may kick or bite, and this will continue until restitution is made to the offended dunnie. Alternatively a dunnie might simply opt to free any and all steeds owned by the offender to go and find a new home.

Another tool that dunnie have is that they can, at will, transform into any sort of horse. They may choose to play the part of the characters own steed, wait until mounted, and then run into a marsh or river and throw the rider. Or if the odds seem in their favour a group of offended dunnies may transform into war horses and kick an apology out of their foes.

A friendly dunnie will happily take up residence in or around the stables of well kept, happy horses, and will help out by cleaning stable stalls, fetching hay, calming tired horses, etc. If a dunnie is in residence it is wise to leave gifts of cakes and cream for them, and to shower them with praise for their work to keep their good favour.