Lycanthrope: Devil Swine
by Sheldon MorrisMedium humanoid (human, shapeshifter), chaotic evil
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Armour Class 9 in humanoid form, 10 (natural armor) in swine form
Hit Points 110 (13d8 + 52)
Speed 30 ft.
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STR|DEX|CON|INT|WIS|CHA
16 (+3)|8 (-1)|19 (+4)|12 (+1)|13 (+1)|10 (+0)
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Saving Throws Con +7, Cha +3
Skills Deception +3, Intimidation +3
Damage Immunities bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Senses passive Perception 11
Languages Common, any one language, (can't speak in swine form)
Challenge 6 (2,300 XP)
---------------------------------------------------------------------------Shapechanger. During the night, after the sun sets and before it rises, the devil swine can use its action to polymorph into a large swine, or back into its true form, which is an extremely obese humanoid. Unlike most other lycanthropes, it does not possess a hybrid form. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
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ACTIONS
Multiattack. The devil swine makes two attacks.Quarterstaff (Humanoid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft.,
Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used with two hands.Tusk (Swine Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft.,
Hit: 12 (2d8 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be cursed with devil swine lycanthropy.Charm. The devil swine targets one humanoid it can see within 30 feet of it. If the target can see the devil swine, the target must succeed on a DC 14 Wisdom saving throw against this magic or be magically charmed by the devil swine. The charmed targets regards the devil swine as a trusted friend to be heeded and protected. Although the target isn't under the devil swine's control, it takes the devil swine's request or actions in the most favorable way it can.
Each time the devil swine or its companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the devil swine is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect. The devil swine may have a maximum of three charmed targets at one time.