Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Elemental Ruler; Earth

by Jamie Baty

RC 176
Colossal Elemental (Earth)
Hit Dice: 41d8+511 (695 hp)
Initiative: -1 (-1 Dex)
Speed: 30 ft. (6 squares)
Armour Class: 26 (-8 size, -1 Dex, +25 natural), touch 1, flat-footed 26
Base Attack/Grapple: +30/+65
Attack: Slam +42 melee (8d12 +19)
Full Attack: 2 Slam +42 melee (8d12 +19)
Space/Reach: 30 ft.+/30 ft.+
Special Attacks: Earth mastery, push
Special Qualities: Damage reduction 15/-, darkvision 60ft., earth glide, elemental traits, spell immunity, state of earth, summon earth allies
Saves: Fort +33, Ref +12, Will +16
Abilities: Str 49, Dex 8, Con 33, Int 12, Wis 13, Cha 13
Skills: Diplomacy +17, Gather Information +17, Knowledge (the planes) +17, Listen +29, Search +9, Sense Motive +17, Spot +29, Survival +9
Feats: Alertness, Awesome Blow, Cleave, Devastating Critical (slam), Great Cleave, Epic Toughness x2, Improved Bull Rush, Improved Critical (slam), Improved Sunder, Iron Will, Overwhelming Critical (slam), Power Attack, Weapon Focus (slam)
Environment: Elemental Plane of Earth
Organisation: Solitary
Challenge Rating: 22
Treasure: None
Alignment: Usually neutral
Advancement: 42-80 HD (Colossal)
Level Adjustment: -

Earth elemental rulers are colossal versions of regular earth elementals. They are generally 2ft tall per HD. They are friendly with all creatures native to their plane, and with one another. They are suspicious of natives of the Material Plane, and have a true hatred of creatures from the Plane of Fire.
Earth elemental rulers speak Terran. They rarely bother to learn any other languages.

Combat
Earth elemental rulers are slow to anger, but are tenacious and powerful enemies if crossed. They tend to smash their foes into a pulp.

Earth Mastery (Ex): An earth elemental ruler gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)

Push (Ex): An earth elemental ruler can start a bull rush manoeuvre without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental's opposed Strength checks.

Damage Reduction (Su): An earth elemental ruler has damage reduction of 15/-.

Earth Glide (Ex): An earth elemental ruler can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Spell Immunity (Ex): An earth elemental ruler is immune to all spells and spell-like abilities of 5th level or lower. It is also immune to all mind-affecting spells, and any spell that would result to instant death, such as disintegration.

State of Earth (Ex): Earth elemental rulers take minimum damage from air-based attacks and spells but take double damage from fire-based spells and attacks regardless of whether a saving throw is allowed, or if the save is a success or failure.

Summon Earth Allies (Sp): Once per hour, an earth elemental ruler can summon creatures native to the Plane of Earth. Summoned creatures will arrive in 1d10x3 rounds. The total HD of summoned creatures cannot exceed 2x the ruler's HD. The summoned creatures obey the ruler's commands willingly and without hesitation, even suicidal ones.

Elemental Traits: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits or flanking. Elementals do not eat, sleep, or breathe.