Frost Giant
by John Walter BilesFrost Giant Axeman Level 14 Soldier
Large elemental humanoid XP 1000
Initiative +8 Senses Perception +8
HP 142; Bloodied 71
AC 30; Fortitude 26, Reflex 26, Will 26
Speed 6
m Great Axe (standard; at-will) ✦ Weapon
Reach 2; +21 vs. AC; 1d12 + 10 and target is marked (-2)
r Frost Dart (standard; at-will) Cold
Ranged 10/20, + 19 vs. AC; 2d6 + 6 Cold Damage
Expert Retaliator
+3 to hit with Opportunity attacks
Grip of the Ice
In addition, whenever a marked enemy that is within reach to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
Invoke the Winter (Minor, at-will)
He can turn his melee damage into Cold damage at will or back to normal; when Cold is on, he does +2d6 on a critical hit in addition to his +1d12 on a crit for his Great Axe.
Topple the Tree (Standard, Refresh 5-6)
+19 vs. Reflex, 2d12 + 10 and target is prone.
Designate Foe (Standard, Refresh 6)
Cannot be used if previous is still active. Target a foe with +21 vs. AC; you do 2d12+10 on a hit and gain +2 to hit, +4 to damage against them the rest of the encounter.
Giant’s Wake (Standard, Refresh 5-6)
+21 vs. AC; 2d12 + 16 damage, make a secondary attack vs. everyone adjacent to first foe within Melee Reach. +21 vs. AC, 1d12 + 16 damage.
Alignment Chaotic Evil Languages Common, Giant
Skills Athletics +19, Endurance + 18, Intimidate +13, Nature + 13
Str 24 (+14) Dex 12 (+8) Wis 12 (+8)
Con 22 (+13) Int 10 (+7) Cha 16 (+10)
Equipment: Icicle (Scale) Armour, Great-AxeFrost Giant Frost Archer Level 15 Artillery
Large elemental humanoid XP 1200
Initiative +11 Senses Perception +8
HP 116; Bloodied 58
AC 27; Fortitude 27, Reflex 27, Will 27
Speed 6
r Icebow (standard; at-will, Ranged 30/50) ✦ Weapon
+22 vs. AC; 2d10 + 6
Bow Whack (standard; at-will)
+20 vs. AC; 2d8 +6
Twin Icicles (standard; at-will, Ranged 30/50)
Make two Icebow attacks.
Frost Slayer: Once they have hit a target, they add +2d6 to future damage against that target. This applies to only one target at a time.
Sundering Shot (standard, Refresh 5-6, Ranged 30/50)
+20 vs. Fortitude, 2d10 + 6, targets AC drops by 4 (save negates)
Shackling Shot (standard, Refresh 5-6, Ranged 30/50)
+20 vs. Reflex, 1d8 +6, target is immobilised (save negates)
Ice Bomb (standard, Refresh 6, Burst 2 within 30/50)
+22 vs. AC, 1d10 +6 and dazed (save ends)
Alignment Chaotic Evil Languages Common
Skills Endurance + 17, Nature + 13
Str 22 (+13) Dex 18 (+11) Wis 12 (+8)
Con 20 (+12) Int 10 (+7) Cha 16 (+10)
Equipment Icicle (Scale) Armour, Icebow