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Salamander, Frost

by Sheldon Morris

Salamanders are free-willed beings from the elemental planes, common there but rare elsewhere. Both look like giant lizards: flame salamanders are from the plane of Fire, and frost salamanders are from the plane of Air. The two types are mortal enemies, and will attack each other on sight.

SALAMANDER, FROST

This monster has six legs and white or blue-white scales. When not on its own plane, it prefers frozen wastelands, glaciers, and icy tundra. It attacks by rearing up, striking with its legs and bite. Intense cold is radiated by the creature.

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SALAMANDER, FROST

Large elemental, unaligned
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Armour Class 13 (natural armour)
Hit Points 93 (11d10 + 33)
Speed 30 ft.
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STR|DEX|CON|INT|WIS|CHA
19 (+4)|10 (+0)|16 (+3)|1 (-5)|7 (-2)|8 (-1)
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Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities cold
Senses passive Perception 8
Languages -----
Challenge 5 (1,800 XP)
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ACTIONS

Multiattack. The salamander makes three attacks: one with its bite and two with its claws.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) slashing damage, plus 4 (1d8) cold damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 9 (2d4 + 4) bludgeoning damage, plus 4 (1d8) cold damage.

Note: These salamanders are not the same as the one found on page 266 on the 5E Monster Manual. Those are intelligent beings while the ones given here are elemental equivilents of animals.