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Fantasy Velociraptor

by John Walter Biles

Fantasy Velociraptor, Level 6 Skirmisher
Medium natural beast (Dinosaur) XP 250
Initiative +11 Senses Perception +10
HP 72; Bloodied 36
AC 20; Fortitude 18, Reflex 18, Will 18
Speed 8
m Bite (standard; at-will)
+11 vs. AC; 1d10+4 damage.
#*$#)*#()!!!! It’s VELOCIRAPTORS (Minor; Refresh 5-6) | Fear, Psychic
Burst 2 within 10 squares; +9 vs. Will; 1d6+4 Psychic Damage and push 3.
Scare the Prey
If a Velociraptor is adjacent to someone, everyone else gains combat advantage against that unfortunate being.
Pack Hunter
Velociraptors add +2d6 to damage if two or more allies are adjacent to their target.
Natural Thieves
*A Velociraptor’s claws count as Thieves’ Tools, adding +2 to Thievery skill uses where appropriate. They also get a +2 racial bonus to the Thievery skill and to Stealth.
Alignment Unaligned Languages ---
Skills Athletics +11, Endurance +11, Stealth +14, Thievery +16*
Str 16 (+6) Dex 19 (+7) Wis 14 (+5)
Con 16 (+6) Int 19 (+7) Cha 4 (+0)

Fantasy Velociraptors were created by the noted Mad Archwizards Mikhail Kriton of Karameikos and Stefan Spellburgh of Aalban. These terrors make it their purpose in life to eat anything alive, but their preferred food is adventurers, precocious children, good-looking women and wise old men. They have an instinctive knack for breaking into places, born knowing how to pick locks, disable magical wards, and climb into chimneys, high windows, etc. Their obsessive pursuit of prey is also perhaps their greatest weakness, as they’ll break into ambushes and hideous death traps in pursuit of tasty things. They travel in packs, and may follow something larger hoping to finish off either it or its prey when the fight is over.

Fantasy Velociraptor Swarm, Level 16 Skirmisher
Huge natural beast (Dinosaur) XP 5600
Aura 3; Anyone who begins their turn within the aura is subject to an immediate Bite attack.
Initiative +11 Senses Perception +10
HP 72; Bloodied 36
AC 30; Fortitude 28, Reflex 28, Will 28
Speed 8
m Bite (standard; at-will)
Reach 3; +21 vs. AC; 2d8+7 damage.
M Swarm (standard; at-will)
Reach 2; +19 vs. Reflex; 1d10+7 damage and the target is pulled inside the swarm and Restrained. He is subject to the swarm’s Aura while inside it. The Victim may escape his Restrained condition as per normal rules for escaping a grab; the inside of a swarm counts as difficult terrain for movement.
Devour (minor; at-will 1/round)
Only against Restrained, Unconscious, or Stunned targets; +21 vs. AC; 3d8+7 damage
#*$#)*#()!!!! It’s VELOCIRAPTORS (Minor; Refresh 5-6) | Fear, Psychic
Burst 3 within 10 squares; +19 vs. Will; 1d10+7 Psychic Damage and push 3.
Scare the Prey
If a Velociraptor Swarm is adjacent to someone, everyone else gains combat advantage against that unfortunate being.
Pack Hunter
Velociraptor Swarms add +3d6 to damage if two or more allies are adjacent to their target.
Natural Thieves
*A Velociraptor’s claws count as Thieves’ Tools, adding +2 to Thievery skill uses where appropriate. They also get a +2 racial bonus to the Thievery skill and to Stealth.
Alignment Unaligned Languages ---
Skills Athletics +18, Endurance +18, Stealth +22, Thievery +24*
Str 21 (+13) Dex 24 (+15) Wis 19 (+12)
Con 21 (+13) Int 24 (+15) Cha 4 (+0)

Sometimes, hungry velociraptors swarm in a great tide of densely packed and hungry flesh. A pack of hungry fantasy velociraptors can pull down all but the largest dinosaurs. Especially if several swarms work together.