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Giant Porcupine

by Jamie Baty

DMR2 85
Medium Animal
Hit Dice: 5d8+8 (30 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft. (6 squares)
Armour Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple: +3/+3
Attack: Bite +3 melee (1d10)
Full Attack: Bite +3 melee (1d10)
Space/Reach: 5 ft./5 ft.
Special Attacks: Quill volley
Special Qualities: Low-light vision
Saves: Fort +5, Ref +5, Will -1
Abilities: Str 11, Dex 13, Con 12, Int 2, Wis 6, Cha 5
Skills: Listen +2, Spot +2
Feats: Endurance, Toughness
Environment: Any plains, forests, hills
Organisation: Solitary, Pair, or Cluster (2-5)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 6-10 HD (Medium); 11-15 HD (Large)
Level Adjustment: -

These slow-moving and dull-witted herbivores are not aggressive, but they are well able to defend themselves against those who attack or who seem threatening to them. They are easily identifiable by their masses of spiky quills covering their body.

Combat
Giant porcupines have a nasty bite, but their quill volley is their preferred method of attack.

Quill Volley (Ex): A giant porcupine, as a ranged attack, may shoot a quill volley at a creature within 30ft. If the ranged attack is successful, the target is hit with 1d8 quills, each inflicting 1d4 damage. The giant porcupine may shoot up to two volleys per round, but they must target different foes. A giant porcupine may shoot up to six quill volleys per day.