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Grizzly Bear

by Jamie Baty

RC 159
Large Animal
Hit Dice: 7d8+35 (66 hp)
Initiative: +1 (+1 Dex)
Speed: 40 ft. (8 squares)
Armour Class: 16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15
Base Attack/Grapple: +5/+18
Attack: Claw +13 melee (1d8 +9)
Full Attack: 2 Claw +13 melee (1d8 +9) and bite +8 melee (2d6 +4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Saves: Fort +10, Ref +6, Will +3
Abilities: Str 28, Dex 13, Con 20, Int 2, Wis 12, Cha 6
Skills: Listen +5, Spot +7, Swim +13
Feats: Endurance, Run, Track
Environment: Cold forests, mountains
Organisation: Solitary, or Family (2-5)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 8-14 HD (Large); 15-21 HD (Huge)
Level Adjustment: -

Grizzly bears have silver-tipped brown or reddish brown fur and stand about 10' tall. They are fond of meat and are much more likely to attack than other bears. Grizzlies are found in most climates, but are most common in colder mountains and forests.

Combat
A grizzly bear attacks mainly by tearing at opponents with its claws. They do grapple foes, biting and clawing their foes at the same time.

Improved Grab (Ex): To use this ability, a grizzly bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Scent (Ex): This special quality allows a grizzly bear to detect approaching enemies, sniff out hidden foes, and track by sense of smell.

Skills A grizzly bear has a +4 racial bonus on Swim checks.