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Slug, Giant

by Sheldon Morris

Large beast, unaligned
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Armour Class 11 (natural armour)
Hit Points 104 (11d10 + 44)
Speed 20 ft., borrow 10 ft.
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STR|DEX|CON|INT|WIS|CHA
21 (+5)|8 (-1)|18 (+4)|1 (-5)|10 (+0)|4 (-3)
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Saving Throws Con +7
Skills Stealth +2
Damage Resistances slashing from nonmagical weapons
Damage Immunities bludgeoning from nonmagical weapons
Condition Immunities prone
Senses tremorsense 60 ft., passive Perception 10
Languages -----
Challenge 5 (1,800 XP)
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Semi-Amorphous. The slug can move through a space as narrow as 3 feet wide without squeezing.

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ACTIONS
Multiattack. The slug makes two attacks: one with its pseudopod tongue and one with its acid spit (if available).

Pseudopod Tongue. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 11 (1d12 + 5) slashing damage.

Acid Spit (Recharge 3-6). The slug spits acid at a target it can see within 40 feet of it. The target must make a DC 15 Dexterity saving throw, taking 31 (7d8) acid damage on a failed save, or half as much damage on a successful one.

VARIANT: SNAIL, GIANT (large)
To use these stats to play a large giant snail, make the following changes;
Armour Class 17 (natural armour)
Speed 20 ft.
remove Skills Stealth +2
remove Damage Resistances slashing from nonmagical weapons
remove Damage Immunities bludgeoning from nonmagical weapons
remove Semi-Amorphous

SLUG, GIANT

Huge beast, unaligned
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Armour Class 11 (natural armour)
Hit Points 195 (17d12 + 85)
Speed 20 ft., borrow 10 ft.
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STR|DEX|CON|INT|WIS|CHA
23 (+6)|7 (-2)|21 (+5)|1 (-5)|11 (+0)|5 (-3)
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Saving Throws Con +9
Skills Stealth +2
Damage Resistances slashing from nonmagical weapons
Damage Immunities bludgeoning from nonmagical weapons
Condition Immunities prone
Senses tremorsense 90 ft., passive Perception 10
Languages -----
Challenge 9 (5,000 XP)
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Semi-Amorphous. The slug can move through a space as narrow as 5 feet wide without squeezing.

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ACTIONS
Multiattack. The slug makes three attacks: two with its pseudopod tongue and one with its acid spit (if available).

Pseudopod Tongue. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 19 (2d12 + 6) slashing damage.

Acid Spit (Recharge 3-6). The slug spits acid at a target it can see within 70 feet of it. The target must make a DC 17 Dexterity saving throw, taking 45 (10d8) acid damage on a failed save, or half as much damage on a successful one.

VARIANT: SNAIL, GIANT (huge)
To use these stats to play a huge giant snail, make the following changes;
Armour Class 17 (natural armour)
Speed 20 ft.
remove Skills Stealth +2
remove Damage Resistances slashing from nonmagical weapons
remove Damage Immunities bludgeoning from nonmagical weapons
remove Semi-Amorphous
Challenge 10 (5,900 XP)