Gargantua Wraith
by Jamie BatyIM 36
Huge Undead (Incorporeal)
Hit Dice: 20d12 (130 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: fly 120 ft. (average)
Armour Class: 11 (-2 size, +1 Dex, +2 deflection), touch 11, flat-footed 10
Base Attack/Grapple: +10/+18
Attack: Incorporeal touch +8 melee touch (3d6 plus 1d6 Constitution Drain)
Full Attack: Incorporeal touch +8 melee touch (3d6 plus 1d6 Constitution Drain)
Space/Reach: 15 ft. /15 ft.
Special Attacks: Constitution drain, create spawn
Special Qualities: +4 turn resistance, darkvision 60ft., daylight powerlessness, undead traits, unnatural aura
Saves: Fort +6, Ref +7, Will +14
Abilities: Str -, Dex 12, Con -, Int 14, Wis 14, Cha 15
Skills: Diplomacy +6, Hide +1, Intimidate +10, Listen +12, Sense Motive +10, Spot +12, Survival +2
Feats: Alertness (B), Blind Fighting, Combat Reflexes, Improved Initiative (B)
Environment: Any land
Organisation: Solitary
Challenge Rating: 20
Treasure: None
Alignment: Always lawful evil
Advancement: ---
Level Adjustment: ---This creature is a very large version of a wraith. It has been created by the Immortal Orcus to help further his causes.
Combat
Gargantua wraith attempt to drain the very life out of their foes with their mere touch. They obey Orcus unquestioningly.Constitution Drain (Su): Living creatures hit by a Gargantua wraith's incorporeal touch attack must succeed on a DC 22 Fortitude save or take 1d6 points of Constitution drain. The save DC is Charisma-based. On each such successful attack, the wraith gains 5 temporary hit points.
Create Spawn (Su): Any humanoid slain by a Gargantua wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. Spawn are under the command of the wraith that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.
Daylight Powerlessness (Ex): Gargantua wraiths are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it.
Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a Gargantua wraith at a distance of 60 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.
Incorporeal Subtype: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armour. Always moves silently. Melee attacks use Dexterity modifier since they do not possess a Strength score. Please see the 3.5E Monster Manual for additional information on incorporeal traits.
Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. The creature has darkvision 60 ft. unless otherwise noted.