Hsiao (Guardian Owl)
by Sheldon MorrisLarge humanoid, any lawful
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Armour Class 14 (natural armour)
Hit Points 39 (6d10 + 6)
Speed 20 ft., fly 60 ft.
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STR|DEX|CON|INT|WIS|CHA
14 (+2)|12 (+1)|12 (+1)|11 (+0)|16 (+3)|15 (+2)
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Saving Throws Wis +5, Cha +4
Skills Stealth +3, Nature +2, Insight +5, Perception +5
Senses darkvision 120 ft., passive Perception 15
Languages Sylvan, Druidic, Giant Owl
Challenge 2 (450 XP)
---------------------------------------------------------------------------Spellcasting. The hsiao is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The hsiao has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, spare the dying
1st level (4 slots): detect poison and disease, guiding bolt, healing word, sanctuary
2nd level (3 slots): aid, calm emotions, silenceWing Flurry. When the hsiao attacks with its beak or claws, it can replace that attack with a special melee attack to shove a creature, either to knock it prone or push it away. The target must be Medium size or smaller and it must be within 10 feet of the hsiao. The hsiao makes a Strength (Athletics) check with advantage contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If the hsiao wins the contest, it either knocks the target prone or pushes it away 5 feet from it.
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ACTIONS
Multiattack. The hsiao makes two attacks: one with its beak and one with its claws.Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 8 (1d12 + 2) slashing damage.Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.