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Huptzeen

by John Walter Biles

Huptzeen are constructs designed to resemble jewellery or other items you can carry on your person or elaborate art objects used to defend a location. They respond to verbal commands, using their magics to defend their wearer or the thing they’re assigned to guard. A dead Huptzeen may still have some treasure value, at the DM’s discretion.

Huptzeen, Level 6 Controller
Tiny to Medium natural animate (construct) XP 250
Initiative +6 Senses Perception +12
HP 90; Bloodied 45
AC 24; Fortitude 23, Reflex 20, Will 20
Immune disease, poison; sleep; food, breathing
Speed 0; fly 2
r Magic Missile (standard; at-will) | Arcane, Force
Ranged 20; +10 vs. Reflex, 2d4+4 Force Damage
Lightning Storm (standard; at-will) | Arcane, Lightning
Burst 1 within 10 squares; +10 vs. Reflex; 1d8+5 Lightning Damage
Burning Hands (standard; Refresh 5-6) | Arcane, Fire
Close Blast 5; +10 vs. Reflex; 3d6+4 Fire Damage
Sleep (standard; encounter) | Arcane, Sleep
Burst 2 within 20 squares; +10 vs. Will; target is slowed (save ends). If Save Fails: Target is unconscious (save ends).
Alignment Same as Creator Languages Common
Skills Arcana +12
Str 2 (-1) Dex 16 (+6) Wis 16 (+6)
Con 14 (+5) Int 19 (+7) Cha 14 (+5)