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Mystaran Immortal Pantheon in 3E

by Nicholas C. Bambakidis

The following Immortals represent the most well known and powerful of those worshipped on Mystara, including both the outer and hollow worlds. Together, the list includes probably 90% of them, omitting the least powerful gods and their smaller cults. The list is alphabetical, grouped by the sphere represented. Obviously, many of the Immortals listed are worshiped on other crystal spheres (planets) on the Prime (some on a great many other planets!), and some under alternate names or even profiles.

Note that Immortals who align themselves with a particular Sphere are not otherwise necessarily related to each other in Planar Home or alignment. (Some information has been copied from Deities and Demigods by Rich Redman, Skip Williams, and James Wyatt. No attempt is being made to claim these sections as original work.)

"Finally one will note that several of the deities are related to mythological gods of historical pantheons, such as the ancient Greeks or Egyptians on our Earth. In Mystara, various civilisations have arisen through periods of time resembling these cultures and embracing their theologies in whole or in part. Most obviously demonstrated are the Milenians (whose empire predated the Thyatian empire by about 2000 years before it fell) and the Nithians (a culture quite similar to Egyptian). Both cultures have been preserved in part, in the Hollow World of Mystara through the deal-making and machinations of the immortals involved. Obviously, these Immortals attract themselves to certain cultures they find repeated on various worlds where they set up their group theology, if you will. Nevertheless, there are differences, as for instance the all powerful Zeus was unable to rest enough power away from Ixion to become much more than a puppet. In fact, it seems that the Immortals which have focused much of their attention on this particular crystal sphere called Mystara have in the intervening centuries become incredibly more powerful that their competitors who focus on other, more minor worlds (Toril, pthaaa! A backwater that gets WWWAY too much attention" Ka the Preserver) Whether it has to do with its unique collections of artifacts from the Blackmoor era, the fact that unequalled numbers of mortals have arisen to power-hood here or rumoured interference with enigmatic beings known as "Old Ones", none can say for sure. But it would serve a body to pay attention to this particular backwater for future use...(Paragon on the Path. Godsman Apollonius, CH XII v2).

The Sphere of Matter is closely related to the element of earth. Its purpose is to withstand destruction and decay. This sphere stands for sturdiness and stability. Matter is the building block of all things. Rich in variety, Matter is easily mutable to any form. Matter is opposed to Time's efforts to cause change and provides Thought with existing order.

Atruaghin

    (Protector of the Clans; Father of the New Way)

    Greater Deity

    Symbol - Tomahawk

    Home Plane - Celestia

    Alignment LG

    Clerics LG, NG

    Portfolio - Truth, good, crafts, animals, peace

    Domains - Good, Animal, Healing

    Weapon - Tomahawk

Atruaghin is worshipped on the outer world by the nomadic people of the Atruaghin Clans, and in the hollow world as the leader of those in the evil Azcan empire who follow the New Way (a philosophy reflecting his profile). His greatest enemy is Atzanteotl.

Djaea

    (Mother Preserver)

    Greater Deity

    Symbol - Large white stone with a serpent curled around it.

    Home Plane - Elysium

    Alignment - NG

    Clerics LG, NG

    Portfolio - Good, protection, knowledge, life

    Domains - Good, Magic, Protection

    Weapon - War hammer

Originally worshipped by the ancient Neathar peoples, worship of the Mother Preserver is centred around the ideals in her portfolio. Many worshippers warn of potential means of catastrophic destruction of continents or of the world and seek to research means to avoid them. They also research much about how the multiverse works and what sustains and nourishes entire planets. Many worshipers are wizards and sorcerers, as well. Djaea is married to Khoronus, the Greater Deity of Time.

Faunus

    (Pan, Inuus, Lupercus)

    Lesser Deity

    Symbol - A drinking horn with ram's horns

    Home Plane - Beastlands

    Alignment CN

    Clerics CE, CG, CN

    Portfolio - Nature, passion, shepherds, mountains

    Domains - Animal, Chaos, Plant

    Weapon - Unarmed strike

The wild god of nature, Faunus appears as a tall satyr. He is the son of Hermes and a Dryad. He is a carefree soul, prancing though the high mountains, tending sheep, playing his pipes, singing and dancing. His only creed is freedom.

The Great One

    (Ruler of all Dragonkind)

    Greater Deity

    Symbol - A three-headed dragon

    Alignment N

    Clerics NG, N, NE

    Home Plane - Outlands

    Portfolio - All dragons, air, protection

    Domains - Air, Luck, Protection

A glossy grey hue, the three headed Great One oversees the draconic pantheon which includes Pearl (Chaotic dragons), Opal (Neutral dragons), Diamond (Lawful dragons), Bahamut (Good dragons), and Tiamat (Evil dragons). The home planes of these Lesser deities are located on the Abyss, the Outlands, Arcadia, Celestia, and Baator, respectively.

Ka the Preserver

    Greater Deity

    Symbol - Feathered, winged, amber coloured serpent

    Alignment NG

    Clerics NG, LN, CN

    Home Plane - Beastlands

    Portfolio - Preservation, protection, knowledge, serpents.

    Domains - Protection, Animal, Knowledge, Creation

In the form of a sentient dinosaur, Ka was one of the co-founders of the Hollow World and represents cultures and races otherwise lost and an insatiable thirst for knowledge and self-enlightenment. He is widely worshiped by scribes and librarians. He is a fierce enemy of all things (and beings) entropic.

Kagyar

    Moradin, The Soul Forger, Dwarf father, The All-Father, The Creator

    Greater Deity

    Symbol - Warhammer

    Alignment LG

    Clerics LG, LN, NG

    Home Plane - Celestia

    Portfolio - Dwarves, creation, smithing, engineering, war

    Domains - Earth, Good, Law, Protection

    Weapon - Warhammer

The principal deity and defender, creator of the dwarven race. He tolerates no taint of evil among the dwarves; it was he who drove the derro and duergar out of the dwarven community. It is Moradin's influence that leads the dwarves toward excellence in craftwork and staunch defence of what is theirs.

Terra

    (Gaia, Yamuga, Mother Earth)

    Greater Deity

    Symbol - A circle of stones with any sort of plant or creature (often a flower) growing from it.

    Alignment LN

    Clerics LN, LG, LE

    Portfolio - Life, death, justice, earth

    Domains - Earth, Healing, Law, Repose, Creation

    Home Plane - Elemental Earth (the only Immortal on an Inner Plane)

According to Milenian mythology, Terra was the first immortal who, along with Uranus (the sky) gave birth to the Titans and a number of other monsters including the Cyclopes and Hecatoncheires (hundred-handed giants). The Titans rose up against their jealous and tyrannical father, and Cronus vanquished Uranus and seized his throne. He later gave birth to Hades, Poseidon (Proteus), Hera, Demeter, Hestia, and Zeus. After he devoured his first five children, his wife Rhea hid Zeus who eventually returned to kill his father and free his siblings from Cronus's belly, imprisoning him on Carceri. In any event, Terra herself enjoys a tremendous following on multiple worlds and among many primitive peoples. More advanced worshipers appreciate her emphasis on different aspects of life (or death) and the creation of new species and their relation to earth and matter. She is also worshiped by many earthy races (xorn, elementals).

Valerius

    (Aphrodite, Goddess of Love)

Valerius was killed by Alphaks during his failed bid for full resurrection.

The Sphere of Time is closely related to the element of water. Its purpose is to promote change in all things while remaining unchanging itself and to maintain the flow of time. Time is everywhere, ebbing and flowing, recycling the lessons of the past to remind the present. It is a creative, shaping force causing change through aging and rebirth. Time is opposed to Matter's efforts to withstand change, consumes Energy over time, and teaches Thought the lessons of history.

Calitha Starbrow

    (Tallivai)

    Lesser Deity

    Symbol - A giant pearl lying in mother-of-pearl

    Alignment NG

    Clerics NG, N

    Portfolio - Sea elves, life, sea

    Domain - Water, Animal, Good

    Home Plane - Elysium

    Weapon - Trident

Calitha is worshiped primarily by the sea elves of Minrothad. As opposed to Protius who she considers a wild thing who does not appear to concern himself with the careful preservation of the seas and sea-life.

Khoronus

    (Father Time)

    Greater Deity

    Symbol - Hourglass

    Alignment NG

    Clerics NG, N

    Portfolio - Time, peace, logic, wisdom

    Domain - Time, Magic, Travel, Water

    Home Plane - Elysium

    Weapon - Scythe

Khoronus is an ancient being, the most powerful Immortal in the Sphere of Time. His priests are considered great lecturers and thinkers who insist on considering all options before committing themselves to action. They often act as wise advisers to rulers regarding the lessons of history.

Ordana

    (Forest Mother, Thendara, Ehlonna)

    Intermediate Deity

    Symbol - Oak Leaf, Rearing Unicorn

    Alignment NG

    Clerics CG, LG, NG

    Portfolio - Forests, woodlands, flora and fauna, fertility

    Domains - Animal, Good, Plant, Sun

    Home Plane - Beastlands

    Weapon - Longsword

Ordana is believed to have created the elvish race, and serves and the friend and protector of her beloved forests. Most elves outside of the wood elves of Minrothad revere Ilsundal and Mealiden Starwatcher now, though many other creatures and beings of the forest revere her. She is a favoured deity of rangers, druids, hunters, and farmers as well as groups of gnomes and halflings, as well as treants, dryads, pixies and other faerie folk.

Petra

    (Athena)

    Greater Deity

    Symbol - An owl embossed on a circular shield

    Alignment LG

    Clerics LG, LN, NG

    Portfolio - Wisdom, crafts, civilisation, war

    Domains - Artifice, Community, Good, Knowledge, Law, War

    Home Plane - Arborea

    Weapon - Shortspear

Petra was originally worshiped by the Traladaran people in what is now Karameikos. Their mythology originally believed that she was in life a great female war hero which defended their lands from gnollish invasion along with the heroes Halav and Zirchev. The later Milenian peoples worshiped her as Athena, Goddess of wisdom and war, and claimed that she was born full grown and armoured from Zeus's head when it was split open by Hephaestus. Most of her current worshipers are paladins, fighters, monks, judges, and constables in Karameikos as well as the remnants of the Milenian culture in the Hollow World.

Proteus

    (The Old Man of the Sea, Manwara, The Spuming Nooga, Poseidon)

    Greater Deity

    Symbol - Trident

    Alignment CN

    Clerics CE, CG, CN

    Portfolio - Sea, rivers, earthquakes

    Domains - Chaos, Earth, Water

    Home Plane - Arborea

    Weapon - Trident

Proteus appears as a large male human with long, flowing black hair and beard dressed only in seaweed and dripping with water. He is worshiped as Manwara by mermen, and in Vestland is revered as The Spuming Nooga. The Milenians still worship him as Poseidon. Like other chaotic neutral deities, he requires little from his followers beyond sacrifices (a bull thrown into the sea every month). He is worshiped by sailors, fishers, and coastal dwellers throughout the Known and Hollow Worlds (though he often does not listen to prayers!).

Vanya

    (Nike)

    Lesser Deity

    Symbol - A vertical lance with two horizontal short swords, one above the other, crossed over it.

    Alignment LN

    Clerics LE, LG, LN

    Portfolio - Victory, conquest

    Domains - Law, War, Strength

    Home Plane - Arcadia

    Weapon - Longsword

Vanya is the goddess of unbridled war and conquest, the personification of victory. If a problem or situation can't be described in terms of conflict, with definite conditions for declaring victory, Nike considers it beneath her notice. She appears as a tall, winged woman, and at one time her cult was quite large throughout the massive Thyatian Empire and especially amongst its militant Heldannic Knights. Of late, it has lost significant influence and can only be considered as a minor cult.

The Sphere of Energy is closely related to the element of fire. Its purpose is to create more energy and activity. Energy is dynamic and highly active. It seeks to alter and transform things, consuming Matter, speeding up Time, and exciting Thought to release more energy. Highly temperamental, Energy is also very creative, channelling magical energies to bring new things into being. Energy is opposed to Thought's efforts to control it and seeks to transform Matter at the highest possible level despite the ravages of Time.

Alphatia

    Intermediate Deity

    Symbol - A glowing shield with paints dabbed on it like an artist's palette

    Alignment LG

    Clerics LG, NG

    Portfolio - Peace, magic, art, artisans, arcane knowledge

    Domains - Knowledge, Magic, Sun, Healing

    Home Plane - Celestia

    Weapon - Mace

Alphatia appears as a copper-skinned Alphatian woman, young and beautiful but wearing poor quality clothes and no jewellery or shoes. The patron goddess of the now-sunken Alphatian Empire (relocated to the Hollow World), she represents magical knowledge, artistic knowledge and peaceful study. Many of his priests are cleric/wizards or cleric/sorcerers, and they actively create magic items. They often oppose imperialistic war policies as counterproductive. Her followers are spread throughout the outer world despite the loss of the Empire there, mostly in Bellissaria, Norwold, and the Isle of Dawn; her philosophies have not spread much beyond those boundaries.

Benekander

    (Rheddrian)

    Lesser Deity

    Symbol - A dog and some strange sigils around it

    Alignment - LN

    Clerics LN, LG

    Portfolio - Energy, engineering, travel

    Domains - Knowledge, Healing, Travel

    Home Plane - Mechanus

Benekander was originally an engineer on an ancient spacecraft from a technologically advanced planet which crashed on Mystara when Blackmoor was a still a backwards place. He awoke years later when someone tried to sabotage his life capsule; his own modifications to the capsule had saved him while the rest of the crew had perished. He discovered that human intruders from this world were looting precious parts and devices from the engineering compartments, and as a result of their meddling before he could intervene the ship exploded. Heroically working to the last second to prevent or contain the explosion, he was caught up in a maelstrom of energy when the disaster occurred. Although his body was totally disintegrated, somehow Rheddrian's consciousness survived and as the Beagle's reactor was transformed (by the Old Ones) into the Radiance he became an Immortal. Since that time the Radiance has been transformed again, engaging in a symbiotic relationship with Entropy and slowly transforming the landscape in Glantri below which it is buried. Benekander's followers busy themselves travelling throughout the Known world campaigning against Entropy's forces and using their unique knowledge of engineering principles to their benefit. The following is quite strong in the southern parts of Glantri crossing into Sind and Darokin. Rheddrian himself appears as a 7' tall human with black hair and moustache and beard with blue eyes and green skin.

Eiryndul

    (Olidammara)

    Intermediate Deity

    Symbol - A laughing mask with grinning white teeth (like a Cheshire cat)

    Alignment - CN

    Clerics CE, CG, CN

    Portfolio - Rogues, music, elves, revelry, tricks, humour, forests

    Domains - Chaos, Luck, Trickery, Animal

    Home Plane - Ysgard

    Weapon - Shortsword

Eiryndul is an elven Immortal, although few elves outside of the Shiye of Alphatia and the clans in Norwold actively worship him. He is a patron of forest races, and is also revered for his aspects reflecting his love of pranks and music. Eiryndul's temples are few, but many people are willing to raise a glass in his honour. He teaches that life is meant to be happy and entertaining, and that the best jokes need a target to hang them on. The only think better than making wine is drinking it. Many rogues pay tribute to him under the name Olidammara.

Ilsundal

    (The Wise One, Corellon Larethian)

    Greater Deity

    Symbol - A silhouette of the oaken Tree of Life

    Alignment CG

    Clerics CG, CN, NG

    Portfolio - Elves, magic, arts and crafts, music

    Domains - Chaos, Good, Protection

    Home Plane - Arborea

    Weapon - Longsword

Ilsundal was one of the first generation of elves, born in the land of Evergrun in the ancient past. Evergrun was overrun by ice and destroyed in the cataclysmic aftermath of the Great Rain of Fire (the catastrophe that obliterated Blackmoor and shifted the planet's axis). Ilsundal led many elves away from the southern continent to a new homeland and back to their traditions of natural magic. After reaching and settling a new land, the Sylvan Realm, he undertook the path to Immortality during which he created the first Tree of Life (the living artifacts which help sustain the elves). After becoming Immortal, Ilsundal has concerned himself with all aspects of elven welfare (at least as far as the surface elves are concerned), and is worshiped by elves on many other worlds (as Corellon Larethian on Oerth). Ilsundal appears as an aged, wise-eyed elf, usually dressed in a sky blue cloak.

Ixion

    (Otzitiotl; Solarios; The Sun-Prince; Tubak; Pelor)

    Greater Deity

    Symbol - A flaming wheel

    Alignment - NG

    Clerics CG, LG, NG

    Portfolio - Sun, light, strength, healing

    Domains - Good, Healing, Strength, Sun, Fire

    Home Plane - Elysium

    Weapon - Mace

Ixion, the god of the sun, appears as a member of whatever race he is addressing with golden hair, flaming eyes, and golden skin. He is revered throughout the Prime material plane under many names, but nevertheless his common elements of worship include a desire for peace but harshness in war; denying aid to the forces of Entropy and darkness; and the belief that the energy of life originates from the sun. This light brings strength to the weak and health to the injured, while destroying darkness and evil. He is the most commonly worshiped deity among ordinary humans, and his priests are well received wherever they go. Ixion's clerics favour yellow garb; they are usually kind people with backbones of steel.

Mealiden Starwatcher

    (The Red Arrow)

    Lesser Deity

    Symbol - A rainbow with one star above it and one star below.

    Alignment CG

    Clerics CG, CN, NG

    Portfolio - Elves, war, music

    Domains - Chaos, Good, War, Protection

    Home Plane - Arborea

    Weapon - Longbow

Mealiden appears as an androgynous elven warrior armed with a longsword and longbow. He represents the more martial aspects of elven rule, and serves as a close ally to Ilsundal. It is because of Mealiden's battle prowess that Gruumsh is called "One Eye".

Rafiel

    Intermediate Deity

    Symbol - A book-cover with a star in its centre, representing wisdom and celestial learning.

    Alignment LN

    Clerics LN, LG

    Portfolio - Shadow elves, engineering, knowledge, wisdom

    Domains - Magic, Law, Knowledge, Fire

    Home Plane - Mechanus

As patron deity of the shadow elves, Rafiel exhorts his followers to maintain a fierce independence bordering on xenophobia. His priests are excellent scholars and researchers, and under his guidance a powerful artifact was created in the City of the Stars which serves as a symbiotic conduit for the Sphere of Energy on Mystara (much as the Radiance once did) after the Radiance was altered to serve Entropy. As the Shadow Elves have moved out into the Outer world and begun a partial integration with elves in Alfheim, Rafiel's priests have been instrumental in serving as able negotiators. They have a fierce hatred for the Schattenalfen, who have been corrupted through the worship of Atzanteotl.

Rathanos

    Greater Deity

    Symbol - A burning brand

    Alignment CN

    Clerics CE, CG, CN

    Portfolio - Magic, fire, energy

    Domains - Knowledge, Magic, Fire

    Home Plane - Limbo

    Weapon - Flaming Club

Rathanos was once a powerful wizard of the outer-world Oltec culture in the ancient past. He was fascinated with the elemental plane of fire and fire magics, and since became an Immortal under the patronage of Ixion. His followers are a chaotic lot, who see beauty in the randomness of the multiverse. They consist of a great many wizards, sorcerers, illusionists, philosophers, and sages, and are respected for their knowledge and magical prowess. Their advice is valued, though their nature makes them somewhat unpredictable. Rathanos is worshipped throughout the Known World, but mostly on the Isle of Dawn and secretly in Glantri (as well as by many sentient creatures of fiery origin and on countless other worlds). He appears as a manlike being made all of fire.

Razud

    (Boccob, The Uncaring, Lord of All Magics, Archmage of the Deities)

    Greater Deity

    Symbol - Eye balanced on a pedestal inside a pentagon

    Alignment N

    Clerics CN, LN, N, NE, NG

    Portfolio - Magic, arcane knowledge, foresight, balance

    Domains - Knowledge, Magic, Trickery

    Home Plane - Outlands

    Weapon - Quarterstaff

The deity of magic, Razud is widely revered in Alphatia as his followers proclaim magic the most important force in the world - more vital than good, evil, law, or chaos. Most of his clerics observe strict neutrality, and his priests like to help the self-sufficient; Razud looks most kindly on those who seek guidance from him but are brave and resolute enough to forge out on their own if he offers none. Razud appears as a young man, perhaps 16, of a golden-skinned green eyed human race clad in loose purple garments with shimmering golden runes that move and change.

Tarastia

    (Patroness of Justice and Revenge)

    Greater Deity

    Symbol - Black headsman's axe

    Alignment LN

    Clerics LG, LN

    Portfolio - Justice, revenge, war, punishment

    Domains - War, Law, Destruction, Protection

    Home Plane - Arcadia

    Weapon - Battleaxe

Tarastia is a patron of those who value laws and judgements. Her followers have described a strict code of Laws which have been adopted by many of the more "civilised" kingdoms and empires in the Known World which emphasise punishments which reflect the severity of the crimes committed. Strict adherence to the cult's following does not restrict vengeance to the authorities, however, so long as retribution is justly deserved and appropriate. The religion has been widely popular on the outer planes amongst former members of the Mercykiller faction. She appears as a dusky-skinned, strong-jawed, unsmiling woman in black plate armour, carrying a headsman's axe; and is popular amongst fighters and paladins particularly.

Thor

    (God of Thunder, Guardian of Asgard)

    Greater Deity

    Symbol - Warhammer

    Alignment CG

    Clerics CG, NG, CN

    Portfolio - Storms, thunder, war

    Domains - Chaos, Good, Protection, Strength, War, Weather

    Home Plane - Ysgard

    Weapon - Warhammer

Usually portrayed as a powerfully built man with a red beard and eyes filled with lightning. Thor is (according to mythology) the son of Odin and a female giant named Jord. Where Odin is complex and crafty, Thor is straightforward and physical - this makes him popular with the common man. His nemesis is Jormungandr the World Serpent, whom he is destined to face at Ragnarok. Though married to Sif, Thor had two sons with a giant named Jarnsaxa. Those sons, Modi and Magni, are prophesied to survive Ragnarok. According to the cult, nothing challenges people like combat and so it is popular among soldiers throughout the Northern Reaches, Kyria, Norwold, and the Antalian Wastes of the Hollow World. The cult also teaches that violent storms are a necessity, since they sweep aside weak structures and wash away detritus. Thor's clergy are most likely to be seen wearing armour and carrying warhammers. Like Odin's temples, the interiors of Thor's temples are raucous places where mead, beer, and ale flow freely, hot food is plentiful, and physical challenges are constant entertainment. Parishioners greet visitors to Thor's temples by challenging them to a drinking contest, a foot race, or a wrestling match.

The Sphere of Thought is closely related to the element of air. Its purpose is to understand all of existence and to make all other Spheres its tools. Thought is the very essence of self-consciousness. It is realisation, philosophy, and understanding. Thought seeks to analyse and understand everything in order to manipulate the other powers of the multiverse. Thought opposes the chaotic excesses of Energy and attempts to gain control of Time to create form and order in Matter.

Asterius

    (The Master Thief, Messenger of the Gods, Hermes)

    Intermediate God

    Symbol - The moon with wings entwining it

    Alignment CG

    Clerics CG, CN, NG

    Portfolio - Travel, trade, theft, gambling, running

    Domains - Air, Good, Luck, Travel, Trickery

    Home Plane - Arborea

    Weapon - Dagger

Asterius is the deity of travellers, merchants, thieves, gamblers, athletes, and elegant speakers. He appears as a middle-aged black-haired, corpulent man in ancient robes; in Milenian mythology he was pictured wearing a winged helm and sandals and carrying a caduceus. Asterius favours fair play, and while he values the wit and daring required to accomplish a difficult theft, he frowns upon those who would steal from anyone who cannot afford the loss. He urges his followers to be dependable and prompt, but he despises tediousness and smiles when something unexpected upsets the predictable. Asterius abhors idleness. If one cannot do anything useful, Asterius says, the proper thing to do is travel and have new experiences. His clerics seldom sit still. They are found in a wide variety of occupations, serving as diplomats, judges, translators, moneychangers, surveyors, and explorers. Wayside shrines to Asterius are common, but temples dedicated to Asterius are fairly rare.

Diulanna

    (Artemis, Patroness of Will)

    Intermediate Deity

    Symbol - A spear thrust clear through a boulder

    Alignment - NG

    Clerics NG, LG, CG

    Portfolio - Willpower, hunting, wild beasts, childbirth, dance

    Domains - Animal, Good, Plant, Sun

    Home Plane - Arborea

    Weapon - Shortspear

Diulanna is a patroness of the tribes of the Hinterlands, and as this aspect of her worship is called the Patroness of Will because she favours those willing to take on impossible odds because they believe in what they are doing. She also serves as the goddess of hunting and wild beasts, appearing as a young woman in tunic, loincloth, and headband of lion-skin. In Milenian mythology she was worshiped as Artemis, twin sister of Apollo and daughter of Zeus and the titan Leto. Her teachings emphasise the value and sacred worth of the wilderness and its inhabitants. She is worshiped by rangers, druids, elves, halflings, and hunters. All of her clerics are women, and they must remain chaste and unmarried. They tend to either retire from civilisation and tend to woodlands, or return to the world to lead great campaigns against terrible odds. Diulanna usually has shrines in sacred groves or alongside pure streams.

Frey

    Greater Deity

    Symbol - Ice-blue greatsword

    Alignment NG

    Clerics CG, LG, NG

    Portfolio - Agriculture, fertility, harvest, sun

    Domains - Air, Good, Plant, Sun

    Home Plane - Ysgard

    Weapon - Greatsword

Son of Njord and husband to the female giant Gerd, Frey is the chief god of agriculture. Of all the patron-Immortals of the Northern Reaches, Frey and Freya have become the most popular Immortals among the common folk. Part of the reason for this is their sensible attitude to warfare (avoid it when possible; fight intelligently when you must). Another contributing factor might be that they are also patrons of love and friendship. Weapons are banned outright in Frey's temples, and bloodshed in places sacred to him is taboo. Despite this peaceful portfolio, Frey is fated to fight Surtur at Ragnarok with his bare hands, having given his dwarf-forged magic sword to his shieldman Skirnir.

Freya

    Intermediate Deity

    Symbol - Falcon

    Alignment - NG

    Clerics CG, LG, NG

    Portfolio - Fertility, Love, magic, vanity

    Domains - Air, Charm, Good, Magic

    Home Plane - Ysgard

    Weapon - longsword

Freya is the deity of erotic and sensual love, adept at the practice of magic. Frey is the daughter of Njord and the twin sister of Frey. She delights in romantic poetry and is considered the most magnanimous of the goddesses. Her cult is exuberant, passionate, and culturally diverse. Her clerics revere her role as a warrior deity. They actively practice the arts of war, including the arcane arts. Many of the clergy are sorcerers or wizards in addition to being priests.

Halav

    (Red-Hair; Patron of Warfare; The Invincible; Heironeus)

    Intermediate Deity

    Symbol - Fist holding a lightning bolt; A sword laid on an anvil

    Alignment LG

    Clerics LG, NG, LN

    Portfolio - Valor, chivalry, justice, honour, war, daring

    Domains - War, Good, Law

    Home Plane - Celestia

    Weapon - Longsword

Halav is worshiped under various aspects, but all of them emphasise valour and the need to overcome evil. He appears as a tall coppery skinned man in armour appropriate to the culture worshipping him - he is most popular among the ethnic Traldar of Karameikos, and his cult has spread throughout Darokin and Thyatis as well. The church as a whole is very militant, always championing a cause or embarking on a crusade against evil or injustice. "Glory is the reward for defeating evil, while virtue is the reward for upholding the tenets of Halav" say the clerics. In life, Halav was a great hero of the Traldar people, a Bronze age people living in what is now Karameikos. Around BC 1000, a massive gnollish invasion moved into Traldar territories; Halav took the chieftainship of his village from a less resolute king and organized a massive defence against the gnolls. With the help of his confidants Petra and Zirchev, he kept the Traldar from being obliterated. In the make-or-break battle of the war, Halav led his forces against the gnoll-king's encampment, killing that humanoid leader. Halav was also killed in the fight, but his ally Petra raised him back to life. Later, Halav became Immortal under the sponsorship of Odin in the Sphere of Thought. Temples to Halav always have a slightly militaristic look to them. In unsettled areas, they double as fortresses. Even in settled or urban areas they usually contain open, grassy courtyards where soldiers can train.

Korotiku

    (The Spider; The Trickster)

    Greater Deity

    Symbol - A black spider silhouette

    Alignment CG

    Clerics CG, CN, NG

    Portfolio - Humour, wit, illusion, trickery

    Domains - Good, Trickery, Protection

    Home Plane - Bytopia

    Weapon - Dagger

Patron of cleverness and trickery, Korotiku is an ancient and powerful immortal most greatly revered in the Pearl Islands and Tangor where he is often called The Spider. Clever fighters and rogues revere him, and often his black clad clerics take several levels in one or both of these other classes. Priests utilise tricks and pranks to make people think about everything as much as possible; his mythology abounds in pranks and mischief perpetrated against other Immortals. His followers are close allies of Asterius and Eiryndul and fervent enemies of Loki (who represents mischief done for destructive and harmful purposes).

Koryis

    (Patron of Peace; Patron of Prosperity)

    Intermediate Deity

    Symbol - A hand held palm forward, fingers up, representing a hand-sign of peaceful intent

    Alignment LG

    Clerics LG, LN

    Portfolio - Peace, prosperity, love, protection

    Domains - Good, Law, Healing, Community, Protection

    Home Plane - Arcadia

    Weapon - Mace

Koryis in life was an Alphatian wizard, born when the Alphatian lived on their far-away world before it was destroyed by war. He was an adventurer called "the Negotiator" because he preferred discussion to combat. Since attaining Immortality, Koryis has become known as the patron of peace and prosperity, something which has endeared him to commoners throughout Alphatia and its colonies in Norwold spreading quickly down through Ochalea and the rest of the Known World. Since Alphatia sank, Ochalea and the Kingdom of Norwold have become bastions of his faith. Popular among merchants, many paladins and healers are amongst his faithful. Weapons and fighting are anathema in his temples and holy places, and peaceful negotiation is stressed as the solution to any problem. Koryis appears as a pale-skinned Alphatian man, hollow-cheeked and gaunt, wearing simple robes, bearing an expression of long-suffering determination.

Noumena

    (The Puzzler; Re-Horakhty)

    Greater Deity

    Symbol - A game-board

    Alignment - NG

    Clerics NG, LG, N

    Portfolio - Puzzles, knowledge, rulers, supreme

    Domain - Trickery, Knowledge, Nobility, Sun

    Home Plain - Elysium

    Weapon - Khopesh

Noumena is greatly revered as the supreme being in the Nithian pantheon, a culture that now flourishes in the Hollow World though remnants remain in Thothia on the Isle of Dawn. He is the patron of puzzles and games, as well as of the ruling class and nobility. The kings who serve Re-Horakhty give the Pharaonic pantheon its name, since they are called pharaohs. In Nithian mythology, Noumena inhabits earthly pharaohs commonly, thus acting simultaneously as ruler of heaven and earth and testing those who deem themselves worthy of his favour using his puzzles. His priests are kings and advisers to kings, and wear white robes. His male clerics - the large majority - shave their heads. Noumena usually shares a temple with his parents, Osiris and Isis. These grand temples are found wherever the Pharaonic deities are worshiped. Many clerics serve all three deities.

Roth

    (The Empyrean; Lord of the Skies)

    Intermediate Deity

    Symbol - A griffon, one claw extended forward

    Alignment NG

    Clerics LG, CG, NG

    Portfolio - Air, skies, mountains, willpower

    Domains - Air, Good, Strength

    Home Plane - Ysgard

    Weapon - War Hammer

Patron of the skies, mountains, and willpower, Roth's followers are largely concentrated in the Northern Reaches. He is primarily worshiped by humans and dwarves; the god himself appears as a tall, well-built human with white hair and beard, and eyes of solid sapphire. In this form he is dressed in a cloak and tunic of cerulean blue, and wields a silver hammer. He also manifests himself as a griffon and as a cloud giant. Roth's highest level priests reside in Kyria, and the government of that nation consists largely of his followers. It is Roth's desire that all nations under the skies of the Northern Reaches unite to form one glorious empire in which to establish the perfect, modern society, tempering the strength and courage of the people of this region with sensibility and progressive thought. His priests try to use their wisdom to help this goal come to fruition. Priests usually wield a warhammer, and wear robes, tunics, and cloaks of deep cerulean blue. The Cerulean Knights of Kyria were named by High-King Ryvorn Wulfsson in honour of Roth; however these knights are not obligated to be followers of Roth. The Griffon Order, led by Noth Hubrin, is a military unit in Kyria which does consist of clerics and paladins of Roth.

Odin

    (Wotan, Viuden, All-Father, Father of the Slain, God of the Hanged, God of Prisoners, God of Cargoes, The High One, The Inflamer, Swift Tricker, Father of Victory, The Blind One, Shifty Eyed, One with a Magic Staff, Destroyer, Terror)

    Greater Deity

    Symbols - Silhouettes of two ravens facing one another, with the head of a man between them and they whisper into his ears; A watching blue eye.

    Alignment NG

    Clerics CG, LG, NG

    Portfolio - Knowledge, magic, supreme, war

    Domains - Air, Knowledge, Magic, Travel, Trickery, War

    Home Plane - Ysgard

    Weapon - Shortspear

Before the gods arose, the great gaping void of Ginnungagap lay between fiery hot Muspelheim in the south and frozen Niflheim in the north. In the midst of Niflheim ran Hvergelmir, a spring from which flowed eleven rivers collectively known as Elivagar. As these rivers flowed away from their source, the poisonous lees they deposited hardened to ice. Vapour rising from the lees froze into rime, layer after layer, until it spread across Ginnungagap. The rime met the hot gusts from Muspelheim and melted, and from the moisture sprang the frost giant Ymir. While he slept, the sweat from his body formed the first of his frost giant offspring. Further melting of the ice created a cow called Audhumla. Four rivers of milk flowed from her udder, sustaining Ymir and his offspring. For her own sustenance she licked the salty rime stones and over three days uncovered a strong, handsome man named Buri. From the descendants of Buri and the giants came Odin, Vili, and Ve, the first of the Aesir gods. They killed Ymir, and his blood drowned all the frost giants except Bergelmir, from whom came a new race of frost giants. Odin and his brothers carried Ymir's body out of Ginnungagap and made the earth from his flesh and the rocks from his bones. Stones and gravel came from the dead giant's teeth and shattered bones, and the blood filled Ginnungagap, becoming lakes and the sea. Odin and his brothers formed the sky from Ymir's skull. Four dwarves named Nordri, Sudri, Austri, and Vestri held up the skull. Ymir's hair became flora, and his brains became clouds. Sparks from Muspelheim became stars. The earth was a great circle surrounded by ocean. Giants lived on the coast while humans lived inland, in a fortification made from Ymir's eyelashes. Odin gave humans breath and life, Vili gave them consciousness and movement, and Ve gave them form, speech, hearing, and sight. The first man was Ask (ash tree) and the first woman was Embla (elm or vine).

The creation myth above is told by the peoples of the Northern Reaches and Kyria, nearly all of whom to some degree worship Odin. He is the most powerful Immortal known in the Sphere of Thought. In the Hinterlands he is called Viuden; in the Hollow World, Wotan. Odin has one eye that blazes like the sun, having lost his other eye in payment for a drink from the well of Mimir. He once stole the mead of poetry, and some myths say he grants poetic ability and inspiration to mortals. Odin hung himself on Yggdrasil for nine days, pierced by his own spear, until by virtue of his suffering he was able to reach down and seize magical runes that were the source of wisdom and magical lore. His suffering so impressed the son of the giant Bolthor that he taught Odin nine previously unknown to any man or woman.

Wearing a dark, wide brimmed hat that casts a shadow over his face, Odin travels as a mortal wanderer. As a god of magic, war, and wisdom, he visits Mystara to distribute knowledge and victory in battle. His many titles hint at his various roles.

The cult of Odin tells followers to use their intelligence to appreciate and enjoy their existence, to seek wisdom but not to be made cold and distant by knowledge. He teaches kings to rule wisely but also encourages them to enjoy life while they can. Followers of Odin constantly seek new knowledge as an advantage over their foes. Paradoxically the cult promotes self-reliance by relating tales of Odin turning against favoured kings and generals in the midst of battle. Clerics generally wear dark, wide brimmed hats, cloaks decorated with or made entirely of raven's feathers, and patches over their (intact) left eyes. They permit no one to lift or touch these patches.

The Sphere of Entropy is not related to any element. Entropy is the weakening of the fabric of the multiverse: rot, weathering, disintegration. It seeks to bring all things to a stop, causing oblivion. Its purpose is the ultimate destruction of the multiverse. The four other Spheres of Power oppose Entropy but cannot destroy it, since to do so would unbalance reality and bring about their own destruction as well. At the same time, Entropy itself can not exist without the presence of the other Powers, so it seeks first to subjugate before bringing about oblivion. Entropy seeks to destroy Matter, dissipate Energy, stagnate Time, and stifle Thought. Currently, due to the influence of the Radiance, Entropy is becoming increasingly powerful on Mystara.

Alphaks the Dark

Alphaks was an intermediate deity from the Abyss, who in life was an Emperor of Alphatia in ancient times. He was killed decades ago by the combined efforts of several powerful mortals and (unbeknownst to them) the intervention of Kiaransalee (a deity worshipped by dark elves from another world, who coveted Alphak's realms on the Abyss). An attempt by this deity to return to life was also recently thwarted, and the dead God's body floats on the Astral Plane.

Atzanteotl

    Greater Deity

    Symbol - The silhouette of a feathered serpent

    Alignment LE

    Clerics LE, NE, LN

    Portfolio - Shadow elves, corruption, destruction, tyranny, discord

    Domains - Destruction, War, Law, Evil

    Home Plane - Acheron

    Weapon - Flail

Some 3,700 years ago, Atzanteotl was an elven clan-lord named Atziann living in the Glantri area. When some of his fellow elves found and accidentally triggered a dangerous Blackmoor device left in the Broken Lands, the resulting cataclysm drove the surviving elves in the area underground. Atziann and his clan travelled the labyrinth of clan-members perished. These experiences made him very dark, fatalistic, and bitter. After years of wandering lost below the earth, Atziann emerged once again into sunlight...but it was the wrong sun. He found an exit into the Hollow World, in the lands of the Azcan Empire. With his magical abilities, he was able to conceal himself from their eyes and hide among the Azcans until he learned their language and culture. He gained quite an appreciation for the lethal, uncompromising Azca and their culture before continuing his wanderings. Eventually, he became an Immortal under the sponsorship of Thanatos. Under the name of Atzanteotl he began to turn the minds of shadow-elf and Azcan clerics to his own twisted evils. Certain Shadow Elves, especially the Schattenalfen clan, began construction of a city, Aengmor, built along Azcan lines and dedicated to the glory of Atzanteotl. The Azca, both those in the Hollow World and those on the outer world, increasingly turned away from the following of Ixion and Ka the Preserver and to that of Atzanteotl; they introduced human sacrifices into their way of life. Since those days, he has driven his Schattenalfen further underground and reoccupied their city Aengmor with orcs. He has inspired all Shadow Elves with a hatred and envy of Alfheim for their own homeland. His religion is one of utter evil under the rigours of law requiring human sacrifice and utilising serpent imagery, and many humanoids worship him as well. On other worlds he is also known as Hextor. Atzanteotl appears either as a handsome but sinister elf dressed in black, or a jet-black feathered serpent with the face of an elf.

Hel

    (Goddess of Death and the Underworld)

    Greater Deity

    Symbol - Her face; also uses symbol of a dark stone with human skulls on the corners of the back.

    Alignment - NE

    Clerics - CE, LE, NE

    Portfolio - Death, underworld

    Domains - Death, Destruction

    Home Plane - Grey Waste

    Weapon - Longsword

Hel is patron of Death, and her following teaches no real dogma to the living. Members of her cult feel that society unjustly imprisoned, exiled, or ignored them, and often seek revenge for real or imagined slights. A great many of her priests are also necromantic wizards with many undead minions. Hel is the most powerful Immortal in the Sphere of Entropy, now that Thanatos has been deposed. She appears clad in jet black clothing; one half of her face is that of a beautiful woman, while the other half is blank and featureless. She is usually seated on a dark throne.

Loki

    (Bozdogan, God of Mischief, Strife, and Fire; The Sly One; The Trickster; The Shape Changer; The Sky Traveller)

    Greater Deity

    Symbol - A beautiful drinking-goblet containing a bubbling, broiling, nasty looking liquid; Flame

    Alignment CE

    Clerics CE, CN, NE

    Portfolio - Thieves, trickery, murder

    Domains - Chaos, Destruction, Evil, Trickery

    Home Plane - Pandemonium

    Weapon - Dagger

Loki is an ambiguous figure in Asgardian mythology. A handsome and clever young man, he often accompanies the gods on their journeys. Many tales of Thor mention Loki as his companion. Some myths state he was the child of the giants Farbauti and Laufey, some place him at the creation with Odin, while others state that in mortal life he was a fire wizard of one of the Antalian tribes (which eventually became the peoples of the Northern Reaches). The followers of his cult delight in trickery and pranks, ranging from harmless to malicious. He is the patron of thieves, trouble-makers, con men, and politicians everywhere. Darker forms of the cult teach assassination, murder, mayhem, and all forms of worldly chaos, though these cultists are believed to consist of a minority of his following.

Nyx

    (Wee Jas, Night, The Witch Goddess, The Ruby Sorceress, The Stern Lady, Death's Guardian)

    Intermediate Deity

    Symbol - A solar eclipse; A Red skull wreathed in flame

    Alignment LN

    Clerics LE, LG, LN

    Portfolio - Darkness, death, magic, vanity, law, undead

    Domains - Death, Law, Magic, Darkness

    Home Plane - Acheron

    Weapon - Dagger

Nyx, deity of darkness, death, and magic, is most often portrayed as a stunning woman with pale skin, beautiful and exotic features, long black hair, and black eyes wearing some piece of jewellery with a skull motif. Nyx is a creature of darkness and night, and her followers would like darkness to encompass all the world. Many of her highest level priests are in fact undead, but unlike most Entropic immortals Nyx is not particularly evil. She simply wants to change the multiverse to a condition where most other Immortals find abhorrent. She promises that understanding, personal power, security, order, and control over fate come with the study of magic. She admonishes her followers to respect those who came before, because they left their knowledge and died to make room for them. Her priesthood has a strict hierarchy. Clerics are known for their discipline and obedience to their superiors. They arbitrate disputes, give advice on magic, investigate magical curiosities, create magic items, and administer funerals and wear black robes at all times. Temples to Nyx are few and far between, but she counts many powerful wizards (especially necromancers) among her worshipers. Most of her temples are located in or near graveyards or catacombs, and they always contain crypts where powerful wizards are buried. They also contain extensive libraries of arcane lore and large collections of items that once belonged to great wizards from past eras.

Orcus

    (The Goat; Master of the Dead; The Black Prince)

    Intermediate Deity

    Symbol - A goat's head with ram's horns

    Alignment CE

    Clerics CE, CN, NE

    Portfolio - Death, evil, humanoids, destruction, chaos

    Domains - Death, Evil, Chaos, Destruction

    Home Plane - The Abyss

    Weapon - Whip

Orcus appears as a 15' tall goat-headed humanoid with two great, curling ram's horns. His arms and torso are manlike, while he has the legs of a goat. Orcus and his followers live to destroy - people, places, or things. He has no other interest beyond mass destruction; he wants to see the end of everything that exists. Far from being raving madmen, his priests are coldly cruel and cynical. Legions of demons are held under his sway on the Abyss, and his powerful clergy often have them at their disposal. He is most popular amongst the most cruel of humans including many blackguards, and most of his followers are humanoid (particularly amongst the goblinoids). Followers and paladins of Djaea often carry on holy crusades against the forces of Orcus. Orcus himself wields the hideous Wand of Orcus, a powerful artifact resembling a rod of obsidian topped with a human skull said to be able to kill with a mere touch.

Thanatos

    (Tha-to; The Grim Reaper; Nerull; King of All Gloom; Hater of Life; Reaper of Flesh)

    Greater Deity

    Symbol - The scythe

    Alignment NE

    Clerics NE, LE, CE

    Portfolio - Death, darkness, murder, underworld

    Domains - Death, Evil, Trickery

    Home Plane - Carceri

    Weapon - Scythe

The deity of death, Thanatos is widely known and widely feared. His gaunt form resembles a mummified, nearly skeletal corpse with rusty red skin, thick blackish-green hair, a cowled cloak of rusty black, and eyes, teeth, and nails like poisonous verdigris. His black staff, Lifecutter, forms a scythe like blade of red force that slays anyone it touches. He is the patron of those who seek the greatest evil for their own enjoyment or gain. Every living thing is an affront to the Reaper, and every death brings a spark of joy his long-dead heart. Clerics of Thanatos are secretive and solitary, since few sane people tolerate their presence. Except in the most evil lands, he has no organized churches. His priests wear rust-red garb when not in disguise. They commit murders as offerings to their deity. Some take up the wandering life and put on innocent faces as they move from town to town, murdering a few people and then moving on. In the recent past, Thanatos has lost much of his power as a result of his imprisonment on his home plane of Carceri; this is believed to be the result of punishment for some egregious violations of Immortal law which he has committed, but the exact circumstances are unknown.

Vecna

    (The Maimed Lord, The Whispered One, The Master of All That Is Secret and Hidden)

    Lesser Deity

    Symbol - Left hand clutching an eyeball

    Alignment - NE

    Clerics CE, LE, NE

    Portfolio - Secrets, intrigue

    Domains - Evil, Knowledge, Magic

    Home Plane - Gehenna

    Weapon - Dagger

Vecna, deity of secrets, was once a mortal king who became a lich. He usually appears as a lich who is missing his left hand and left eye. He lost his hand and eye in a fight with his traitorous lieutenant, Kas. Vecna rules that which is not meant to be known and that which people wish to keep secret. He plots the destruction of the other deities so that he may take the Prime Plane for himself. According to Vecna, there exists a secret that can destroy any being, no matter how powerful that being is. In the middle of every heart hides a seed of darkness kept hidden from all but the self. Finding that secret evil and exploiting it is the key to undoing one's enemies. Strength and power, says Vecna, come from knowing and controlling what others do not. He also admonishes his followers never to reveal all that they know. His clerics subvert governments, seduce good folk to evil, and plot the eventual control of the world. Naturally, these plans mean that their lives are forfeit if they are discovered, and they are very secretive to prevent this. Black and red are their favourite colours. Vecna's priesthood is made up of isolated cells of cultists who seek dark, arcane secrets to further their evil schemes. Temples are well-hidden safehouses, and include vast archives of information and secrets that Vecna's clerics have uncovered over the centuries.

(Vecna is not known to be actively worshiped on Mystara - his info is here included because of recent campaign events).

Some other Immortals worshiped on Mystara:

Balder: Intermediate Deity, Sphere of Thought; AL NG; Home Plane Ysgard. Son of Odin and Frigga, renowned for his beauty, Balder is the patron of Beauty, Light, Music, and Poetry. He teaches that while creating beautiful objects the artist is brought closer to the Immortals. Balder is greatly revered by bards and gnomes.

Bemarris: Intermediate Deity, Sphere of Matter; AL CE; Home Plane Acheron. God of strife and personification of the savage side of war. He teaches that the world is a cruel and terrible place where only the strong have a right to happiness. His followers answer every insult, lie when necessary, and covet what is not theirs. Worshiped as Ares in Milenia.

Brissard: Intermediate Deity, Sphere of Entropy; AL NE; Home Plane Gehenna. A smooth-talking, high Charisma negotiator for the Entropics; his followers act as agents of charismatic duplicity and lie, cheat, and steal their way to power at all costs.

Demogorgon: Intermediate Deity, Sphere of Entropy; AL CE; Home Plane Abyss. One of the most powerful immortal fiends and a rival of Orcus and Ranivorus. His manifestation form is an 18' tall reptilian humanoid body with two apelike heads, tentacles instead of arms, and a forked tail.

Garl Glittergold: Greater Deity, Sphere of Matter; AL NG; Home Plane Bytopia. A protégé of Kagyar, Garl created gnomes in emulation of his patron's dwarves. He promotes a doctrine of practicality tempered with humour. He also emphasised brains over brawn, and he teaches that befuddling or embarrassing a foe can be just as complete a victory as slaying or capturing that foe.

Gruumsh: Greater Deity, Sphere of Entropy; AL CE; Home Plane Acheron. Deity of the orcs, Gruumsh's left eye was put out by Mealiden in ages past. He demands that his followers be strong, that they cull the weak form their numbers, and that they take all the territory Gruumsh thinks is rightfully theirs (which is almost everything). He dislikes everything not orcish, especially elves and dwarves.

Kurtulmak: Intermediate Deity, Sphere of Energy, AL LE; Home Plane Baator. Deity of the kobolds, Kurtulmak teaches that fair fights are for fools or for the unlucky. He also teaches that revenge is sweet, even if it takes years to enact.

Ranivorus: Intermediate Deity, Sphere of Entropy, AL CE; Home Plane Abyss. In life, a destructive gnoll warrior; sponsored by Thanatos, he became the Immortal patron of his race. Probably the cleverest of the evil humanoid patrons, he was the chief agent responsible for corrupting the Nithians. Also known as Yeehoghu, he is a bitter enemy of Halav.

Surtur: Intermediate Deity, Sphere of Energy; AL LE; Home Plane Ysgard. Lord of the Fire Giants, Surtur stands ever alert in Muspelheim brandishing his sword that shines brighter than the sun. He is prophesied to burn the world down at Ragnarok to make room for the new one, and to destroy even Bifrost under the weight of him and his subjects.

Thrym: Intermediate Deity, Sphere of Time; AL CE; Home Plane Ysgard. Lord of the Frost Giants in Jotunheim, Thrym traces his lineage back to Ymir, the first giant and the creature from whom Odin, Va, and Vili made the world. Thrym once tried to win Freya as his bride by holding Thor's hammer hostage. Unfortunately for him, the gods disguised Thor as the bride and Loki as the bridesmaid. When Thrym ordered the hammer brought in to hallow the wedding, Thor snatched it up and laid waste to every giant present, including Thrym. His cults teach that the world will end in the Fimbul Winter, and that cold will triumph after Surtur's fire burns the world.

Yondalla: Greater Deity, Sphere of Thought; AL LG; Home Plane Celestia. The deity of halflings, Yondalla appears as a female halfling with a proud bearing. She espouses harmony within the halfling race and stalwart defence against its enemies. She also teaches that opportunities are there to be seized, which leads most halflings to be both adaptable and somewhat opportunistic.

There are many other deities with minor followings throughout Mystara as well. Many of them are patrons of specific races (eg Ilsensine for the Illithids, or Blipdoolpoop for the Kuo-toa) but are too numerous to discuss in detail.