Setting up Jason Hibdon's maps in VTT
by blackchipUsing Foundry VTT, I setup Jason Hibdon's maps as scenes, using the module Monk's Active Tile Triggers to allow players to jump around between them. The hardest part was lining up the grids. I got all except the Thyatis perfectly lined up, but Thyatis is good enough to move tokens around on the map and still look good. After lining them up I set the grid opacity to 0.
If you go this route, here's the settings I used in the grid configuration:
Map Grid Type Grid Size Width Height Offset-Horizontal Offset-Vertical Alfheim Hex Col-Even 72 2466 1710 38 -7 Alphatia Hex Col-Even 72 4782 7530 4 -4 Atruaghin Clans Hex Col-Even 72 3636 3537 31 22 Broken Lands Hex Col-Even 72 2151 1494 35 -6 Darokin Hex Col-Even 72 5886 3951 36 3 Ethengar Hex Col-Even 72 4140 2601 35 23 Five Shires Hex Col-Even 72 2205 2070 38 -6 Glantri Hex Col-Even 72 5084 4194 -27 26 Ierendi Hex Col-Even 72 3834 2889 36 -13 Isle of Dawn Hex Col-Even 72 4788 7560 0 0 Known World Hex Col-Even 72 3312 3200 -3 40 Minrothad Hex Col-Even 72 3393 2574 36 -6 Northern Reaches Hex Col-Even 72 3330 4014 38 27 Rockhome Hex Col-Even 72 3213 2790 35 28 Shadowlands Hex Col-Even 72 2970 3843 0 -3 Thyatis Hex Col-Odd 75 3970 4941 -35 -58 Ylaruam Hex Col-Even 72 4014 2817 35 -10