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Setting up Jason Hibdon's maps in VTT

by blackchip

Using Foundry VTT, I setup Jason Hibdon's maps as scenes, using the module Monk's Active Tile Triggers to allow players to jump around between them. The hardest part was lining up the grids. I got all except the Thyatis perfectly lined up, but Thyatis is good enough to move tokens around on the map and still look good. After lining them up I set the grid opacity to 0.

If you go this route, here's the settings I used in the grid configuration:

Map Grid Type Grid Size Width Height Offset-Horizontal Offset-Vertical
Alfheim Hex Col-Even 72 2466 1710 38 -7
Alphatia Hex Col-Even 72 4782 7530 4 -4
Atruaghin Clans Hex Col-Even 72 3636 3537 31 22
Broken Lands Hex Col-Even 72 2151 1494 35 -6
Darokin Hex Col-Even 72 5886 3951 36 3
Ethengar Hex Col-Even 72 4140 2601 35 23
Five Shires Hex Col-Even 72 2205 2070 38 -6
Glantri Hex Col-Even 72 5084 4194 -27 26
Ierendi Hex Col-Even 72 3834 2889 36 -13
Isle of Dawn Hex Col-Even 72 4788 7560 0 0
Known World Hex Col-Even 72 3312 3200 -3 40
Minrothad Hex Col-Even 72 3393 2574 36 -6
Northern Reaches Hex Col-Even 72 3330 4014 38 27
Rockhome Hex Col-Even 72 3213 2790 35 28
Shadowlands Hex Col-Even 72 2970 3843 0 -3
Thyatis Hex Col-Odd 75 3970 4941 -35 -58
Ylaruam Hex Col-Even 72 4014 2817 35 -10