Weapon Mastery - Kpinga
by Cab Davidson
Weapon Level Range Damage Defence Special Kpinga Basic 20/40/60 1d5 - - p=A Skilled 30/50/70 1d6+1 A-1AC/1 Skewer (up to 3HD), Double Damage (20) Cost: 9gp Expert 40/60/80 2d4+1 A-2AC/2 Skewer (up to 6DH), Double Damage (20) Encumberance: 30cn Master 40/60/80 2d4+2 A-3AC/2 Skewer (up to 9HD), Double Damage (19-20) 1 hand, small Grand Master 50/70/90 2d4+4 H-4AC/3 Skewer (up to 12HD), Double Damage (18-20) I've gone with small because while hefty they're quite short, and I really, really, really want jungle hobbits armed with kpinga in my campaign.
And I've gone with skewer as an ability because as far as I've read the back curve of the spike is meant to do precisely that, causing a worse wound when pulled out.
P=A because its based somewhat on being in between a spear and a dagger, and it should I think have a good defensive capability against either H or M, but it hasn't got the speed or maneuverability for deflect. You'll note the damage is more than a dagger, a little less than a spear (its not going to go in as deeply as a spear so its going to damage A LOT but be less likely to inflict a killing blow) but I've given it a double damage capability ALMOST as good as a dagger.