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Let's pick a word in the English language that really SHOULD be a monster in D&D.

Lobscouse

by Cab Davidson

Stat Lobscouse
AC: 5
HD: 1/4
Move: 90' (30')
Attacks: 2 claws
Damage: 1d2/1d2
No. Appearing: 0 (3d100)
Save As: Normal Man
Morale: 10
Treasure Type: U
Intelligence: 1
Alignment: Neutral
XP Value: 5

Originally from an unknown outer plane, the lobscouse has spread to the prime via. the great seas of the astral, where first it colonised deep ocean gates to and from the plane of water, and from there it has spread to the oceans of the prime and many other planes. They resemble something between a foot long snail and a lobster, but with a softer fore and rear quarters that appear lobster-like with a snail or cowrie like shell over the middle section. At the fore, between two large claws, is a small face resembling that of a tiny human, and their tail is split into two parts.

They are essentially scavengers of the ocean floor, and of no danger individually. But they are rarely found individually, and anything up to 300 can be found in a colony in shallow oceans, waiting for any hapless foe to fall to within pincer reach. In the deeper oceans, colonies of many thousands are not unknown.

On the seabed these colonies are a hazard, but individually if a lobscouse can be caught it is helpless out of the water (and cannot attack) They cannot be caught in pots or traps like lobsters (they simply don’t walk in to them) but can be caught, in shallower waters, on a line. The lobscouse is delicious, and becoming a firm favourite in poorer coastal communities close to where it can be found. Woe betide any fisherman who falls into the water where lobscouse are found.