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Lightning Bat

by Karl David Brown

Tiny elemental, unaligned
Armour Class 15
Hit Points 5 (1d4+2)
Speed Fly 120 ft. (Hover)
STR 2 (-4), DEX 20 (+5), CON 14 (+2), INT 2 (-4), WIS 14 (+2), CHA 8 (-1)
Damage Resistances. Bludgeoning, piercing, and slashing from nonmagical weapons.
Damage Immunities. Lightning, poison.
Condition Immunities. Exhaustion, grappled, paralysed, petrified, poisoned, restrained, unconscious.
Saves. Dexterity +7
Skills. Acrobatics +7, Perception +4, Intimidation +1
Senses. Passive perception 14.
Languages. None
Challenge. 2 (450 xp)
Lightning Form. The bat is made entirely of lightning. It can move through gaps as narrow as 1 inch across without squeezing.
Illumination. The bat sheds bright light in a 10ft radius and dim light light an additional 10 ft.
Regeneration: If at the end of its turn the Lightning Bat is at 1 or more hit points but below it’s hit point maximum it regenerates 1d4 hit points.
ACTIONS
Lightning Breath (recharge 5-6). The bat projects a lightning bolt in a line 50 ft. long and 5 ft. wide. Any creatures within the area of effect must make a DEX save DC 12. On a fail they receive 22 (4d10) lightning damage. On a successful save damage is halved.
Electric Touch. Melee Weapon Attack: +7 to hit, reach 5ft. one target. Hit: 11 (1d10+5) lightning damage and mast make a DC 12 DEX save or be paralysed until the end of the target’s next turn.
REACTIONS
Zap! When a creature targets the bat with a melee attack and hits as a reaction the bat can discharge an electric shock on the attacker. The attacker must make a CON save DC 12 or take 6 (1d10) lightning damage.

A fist-sized vaguely bat-like shape made of lighting moving very fast. The lightning bat is an animal native to the Paraelemental Plane of Lightning.
“Skychairs do not operate in storms. As a precaution, the electrical charges (developed deep in the Undercity from elemental-like beings of lightning lured and trapped from strange, unknown planes) are grounded and discharged”-Top Ballista DM’s Book page 48