Backgrounds
by John Walter BilesOkay, as noted in the other thread, the 4E Background rules basically let you pick one of two skills associated with a background, either to add it to your trainable skill list for your class or to give you a +2 bonus to it. (Which stacks with racial bonuses as it is untyped.)
Alphatian Empire: Arcane or HistoryAtruaghin Clans: Endurance or Nature
- Ambur: Arcane or history
- Aquas: Arcane or Athletics
- Arrogansa: Arcane or Intimidate
- Bettellyn: Arcane or Insight
- Blackheart: Arcane or Stealth
- Eadrin: Arcane or Bluff
- Floating Ar: Arcane or Acrobatics
- Foresthome: Arcane or Nature
- Frisia: Arcane or Endurance
- Greenspur: Arcane or Heal
- Haven: Arcane or Streetwise
- Randel: Arcane or Athletics
- Shiye-Lawr: Arcane or Bluff
- Stonewall: Arcane or History
- Stoutfellow: Arcane or Dungeoneering
- Theranderol: Arcane or Perception
- Trollhattan: Arcane or Intimidation
- Vertiloch: Arcane or Diplomacy
- Bellissaria: Arcane or Nature
Republic of Darokin: Diplomacy or Streetwise
- Bear Clan: Dungeoneering or Heal
- Elk Clan: Acrobatics or Nature
- Horse Clan: Endurance or Nature
- Tiger Clan: Intimidate or Religion
- Turtle Clan: Athletics or Nature
Ethengar Khanates: Intimidate or Nature
- Borderlander: Nature or Perception
- Copper Class: Endurance or Streetwise
- DDC Training: Diplomacy or Insight
- Legionnaire: Athletics or Heal
- Merchant Training: Bluff or Perception
- Sailor: Acrobatics or Nature
The Five Shires: Nature or Stealth
Republic of Glantri: Arcana or PerceptionHeldannic Knights: Intimidate or Religion
- Aalbanese: Arcane or Athletics
- Blackhill: Arcane or History
- Boldavian: Arcane or Nature
- Caurenzan: Arcane or Endurance
- Flaemish: Arcane or Intimidate
- Glantri City: Arcane or Streetwise
- Klantyre: Arcane or Insight
- Krondaharan: Arcane or Perception
- New Averoignian: Arcane or Diplomacy
- Belcadizan Elf: Arcane or Streetwise
- Erewan Elf: Arcane or Stealth
Kingdom of Ierendi: Acrobatics or Thievery
Grand Duchy of Karameikos: Endurance or Nature
Minrothad Guilds: Perception or StreetwiseKingdom of Ostland: Endurance and Intimidate
- Craftsman: Endurance or Perception
- Merchant: Bluff or Diplomacy
- Minrothaddist (the religion): Endurance or Religion
- Privateer: Stealth or Thievery
- Sailor: Acrobatics or Streetwise
Kingdom of Rockhome: Dungeoneering and EnduranceKingdom of Sind: History or Religion
- Buhrodar: History or Religion
- Everast: Diplomacy or Insight
- Hurwarf: Acrobatics or Dungeoneering
- Skarrads: Endurance or Thievery
- Syrklist: Bluff or Streetwise
- Torkrest: Athletics or Stealth
- Wyrwarf: Endurance or Nature
Soderfjord Jarldoms: Intimidate or Nature
Empire of Thyatis:Kingdom of Vestland: History or Nature
- Hattian: Athletics or Intimidate
- Kerendan: Nature or Perception
- Ochalean: History or Religion
- Pearl Islander: Bluff or Diplomacy
- Thyatian: Bluff or Insight
Kingdom of Wendar: Arcana or Nature
Emirates of Ylaruam:
- City Dweller: Diplomacy or Religion
- Nomad: Nature or Religion