Giant Man-O-War Jellyfish
by Jamie BatyX7 29, DMR2 60
Huge Vermin (Aquatic)
Hit Dice: 9d8+30 (70 hp)
Initiative: -1 (-1 Dex)
Speed: swim 10 ft. (2 squares)
Armour Class: 14 (-2 size, -1 Dex, +7 natural), touch 7, flat-footed 14
Base Attack/Grapple: +6/+22
Attack: Tentacle +13 melee (1d10 +8 plus paralysis)
Full Attack: 80 Tentacle +13 melee (1d10 +8 plus paralysis)
Space/Reach: 15 ft. /10 ft. (up to 100ft with tentacle)
Special Attacks: Paralysis
Special Qualities: Darkvision 60ft.
Saves: Fort +9, Ref +2, Will +5
Abilities: Str 26, Dex 8, Con 16, Int 0, Wis 15, Cha 5
Skills: Hide +11, Listen +10, Move Silently +7, Spot +10, Swim +16
Feats: Alertness, Stealthy, Toughness, Weapon Focus (Tentacle)
Environment: Any aquatic
Organisation: Solitary, Pair, or String (2-5)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 10-18 HD (Huge); 19-27 HD (Gargantuan)
Level Adjustment: -These huge, translucent creatures have stinging tentacles up to 100 feet long. The tentacles look like innocuous weeds hanging down into the water. However, the giant jellyfish is able to manipulate these appendages to slash and paralyse its unfortunate victims.
Giant jellyfish stay afloat by retaining air in a large bladder which forms the majority of their bodies. They will always be found floating near the surface of the sea.
The giant man-o-war is a larger cousin of the marauder. It is 20 feet across, with 80 tentacles. Its body is almost transparent, making it nearly undetectable.Combat
The giant man-o-war jellyfish is extremely aggressive and will attack anything near it. Giant man-o-wars attack with their paralysing tentacles. The man-o-war can use only 1d10 tentacles against each opponent, but it can engage up to 8 opponents at once.
A tentacle can be severed with a single point of cutting damage, but only hits scored on the creature's body count toward its hit point total. Tentacles regenerate in several days.Paralysis (Ex): Any creature hit by the giant man-o-war's jellyfish's tentacle must make a DC 17 fortitude save (Con based) or be paralysed for 1d10 rounds. A paralysed foe is automatically hit by 1d10 tentacles each round and is draw 5' closer to the jellyfish each round it is paralysed. Any creature paralysed that cannot breath underwater may drown.
Vermin Traits: Vermin are mindless - they have no intelligence score and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Skills: A Giant Man-O-War jellyfish gains a +8 racial bonus to any swim check. It may always take 10 on a swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. A Giant Man-O-War jellyfish also has a +12 racial bonus to all Hide skill checks.