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Megolel Paz

by Jamie Baty

HCM1
Medium Aberration (Extraplanar)
Hit Dice: 24d8+96 (204 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armour Class: 20 (-1 size, +11 natural), touch 9, flat-footed 20
Base Attack/Grapple: +18/+28
Attack: Claw +23 melee (3d6 +6)
Full Attack: 2 Claw +23 melee (3d6 +6) and bite +18 melee (2d8 +3 plus poison)
Space/Reach: 10 ft. /5 ft.
Special Attacks: Poison
Special Qualities: Damage reduction 15/cold iron, darkvision 60ft.
Saves: Fort +12, Ref +8, Will +17
Abilities: Str 23, Dex 10, Con 19, Int 8, Wis 17, Cha 8
Skills: Intimidate +5, Listen +9, Search +3, Spot +9, Survival +9
Feats: Alertness, Cleave, Die Hard, Endurance, Great Cleave, Improved Critical (Claw), Improved critical (Bite), Power Attack
Environment: Dream World Outer Plane
Organisation: Solitary
Challenge Rating: 12
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 25-48 HD (Large); 49-72 HD (Huge)
Level Adjustment: -

This horrid creature appears like a snake with three sets of feet, two arms ending in wicked claws, and a humanoid head that resembles an ogre.
A megolel paz tends to have an unabiding hatred of humanoids, and frequently will set up ambushes to kill them. It does this through a very unique quality. Its excrement looks like gold, and it will leave a trail of it to an ambush point. This fool's gold lasts for an hour before betraying its true origin. Before that point it looks and feels like real gold, however, anyone succeeding in a DC20 Alchemy or Profession (Miner) skill check will realise that something is not right with it.
These creatures, will not overly intelligent, are quite cunning and dangerous. They cannot speak however, and at any rate would rather kill anyone rather than talk to them.
These creature was first discovered and somewhat affectionately named "Poogold" by a group of planar travellers from the Prime Plane of Mystara. They discovered the creature's secret about an hour after they slain it, when the sack containing what they thought were gold nuggets began to emit a noxious odour. Fortunately, no megolel paz has ever made it to the Prime.

Combat
A megolel paz is a cunning foe, and likes to ambush those foolish enough to follow its golden trail. It will ferociously attack the biggest threat to it (usually spellcasters) first, tearing with its claws and bite.

Poison (Ex): The bite of a megolel paz is very poisonous. Any creature bitten must make a Fort. save vs DC 26 (Con based) or suffer initial damage of 2d10 hp and 1d6 Con damage. Secondary damage is 2d6 Con.

Damage Reduction (Su): A megolel paz has damage reduction of 15/cold iron.