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Manta Ray

by Sheldon Morris

Large beast, unaligned
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Armour Class 13 (natural armour)
Hit Points 60 (8d10 + 16)
Speed swim 30 ft.
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STR|DEX|CON|INT|WIS|CHA
13 (+1)|10 (+0)|14 (+2)|2 (-4)|6 (-2)|10 (+0)
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Skills Stealth +2
Senses darkvision 60 ft., passive Perception 8
Languages -----
Challenge 1 (200 XP)
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Water Breathing. The manta ray can breath only under water.

Ocean Floor Camouflage. The manta ray has advantage on Dexterity (Stealth) checks made to hide while on the ocean floor.

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ACTIONS

Tail. Melee Weapon Attack: +3 to hit, reach 5 ft.,
Hit: 6 (1d10 + 1) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the save fails by 5 or more, the target is also paralyzed for 5 minutes.