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Manscorpion Warrior

by Sheldon Morris

Large monstrosity, neutral evil
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Armour Class 17 (natural armour)
Hit Points 82 (11d10 + 22)
Speed 40 ft.
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STR|DEX|CON|INT|WIS|CHA
17 (+3)|16 (+3)|14 (+2)|8 (-1)|10 (+0)|9 (-1)
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Saving Throws Dex +6
Skills Perception +3
Senses passive Perception 13
Languages Manscorpion
Challenge 5 (1,800 XP)
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ACTIONS
Multiattack. The manscorpion makes two attacks, only one of which can be a sting.

Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft.,
Hit: 14 (2d10 + 3) slashing damage.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft.,
Hit: 12 (2d8 + 3) piercing damage.

Sting. Melee Weapon Attack: +6 to hit, reach 5 ft.,
Hit: 9 (1d12 + 3) piercing damage and the target must make a DC 13 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target is paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the paralysis effect on itself on a success.