Vanya's Artifact
The most visible power of the Heldannic artifact, The Star of Vanya, is the immense
telekinetic force that drives the knights' fleet of skyships. There is, however, more to
know about the artifact itself.
The Star of Vanya looks like a foot-wide, four-pointed star made of some clear crystal.
Vanya was not the original maker of the artifact, and to this day she still believes it
was built by the Old Ones, entities that are as far beyond Immortals as Immortals are to
the common mortals of Mystara. She did nevertheless discover its whereabouts and seize it
for herself. Later on, when Hattian warriors decided to create their order of knights, she
left the artifact at the site of her mortal remains in Davania. She then provided dreams
and omens to Heldannic priests about her grave, leading the knights to mount an important
expedition to southeastern Davania.
The knights acquired the artifact as they discovered Vanya's grave and began changing
their Order around the power of the artifact itself. The artifact provided a crucial
military advantage to the Knights in that it enabled them to build fairly cheaply an
entire fleet of skyships that only Greater Alphatia could rival. Following the relocation
of Greater Alphatia into the Hollow World, the Heldannic Knights have largely remained
uncontested masters of Mystara's skies.
What is known to a select few among the Order's upper crust is that the artifact has other
powers. The knights have remained unable so far to fully identify or understand them all,
much less to use them. One of the verifiable effects is that all living organisms standing
within a 30' radius of the Star do not require food, water, air to breathe, or sleep even.
Organic life forms don't age in its presence either - for example, if someone were killed
and left near the artifact, the body would not decay. Vanya picked up on this effect. She
rebuilt her original mortal remains to look as if she were a twenty year old warrior
princess. Her body lying near the artifact, it has remained untouched since then, as if
she were merely sleeping.
The artifact apparently has a mind of its own, with which neither Vanya nor the knights
have managed to communicate. It would seem that telepathic prayers of some sort can be
heard, although uttered in a foreign language. Magic was unable to translate the language.
Those in its presence, whether mortal or immortal, need to make a Wisdom check after
spending a full day within 30' (a score of "1" is an automatic failure). Those
who merely succeed the Wisdom Check simply begin to hear the strange prayers. Those who
succeed their ability roll by at least 5 points also see some images and understand
certain concepts, however, they are unable to copy them down using simple words.
Furthermore, these images and concepts seem to fade from one's mind after leaving the
artifact, like a wonderful dream that one becomes increasingly unable to recall. When
succeeding by 5 points or more, a mortal recipient becomes unwilling to leave and desires
to listen to more. While in this state, a mortal will feel the burning desire to defend
the artifact against anyone trying to touch it or take it away; fighting and casting
spells as if five experience levels (or HD) higher than their current experience level.
Mortals and immortals who fail the Wisdom check, suffer unbearable pain from the
incomprehensible telepathic prayers. The pain causes blindness, halves all six ability
score, adds a 5 point penalty to all saving throws, and prevents spell-casting of any
sort. Those in pain feel the need to leave the artifact immediately and never return (the
effects cease an hour later).
In fact, the artifact does broadcast telepathic prayers to Immortals and mortals alike. It
also acts as a beacon for Old Ones to locate Mystara's dimension (as far-flung as it is
from the Old Ones) and assess the spiritual progress of sentient beings dwelling there.
The artifact explains various truths about the universe, however, the concepts involved
require the perception of dimensions beyond the 5th, which neither mortal nor immortal
thought processes can handle. The prayers do elevate one's state
of comprehension temporarily, but it is too soon, even for immortals, to process further
use what is taught by the Star.
Vanya knows some of what is going on and a few of the artifact's functions. She suspects
that the artifact could reveal more about the Immortal's own spiritual progress to the Old
Ones than she truly feels secure about. She believes that the wrong kind of spiritual
development (which she has failed to identify) could spark direct retribution from the Old
Ones, a thought that sends
chills down her Immortal spine. This is one of the reasons why she entrusted the artifact
to mere mortals, following the logic that
mortals are behind Immortals in this regards. She also hopes this would keep the artifact
away from other Immortals (none of whom know about Vanya's little secret) until she can
find out more about it.
What Vanya does not know is that the artifact is both monitoring the general state of
consciousness in the Mystara universe and
nearby planes, and also setting up a crisis situation for either mortals or immortals to
deal with. If the situation is successfully addressed, then mortals and immortals go on
until the next time the Old Ones feel a test is needed. If the situation is not addressed,
the Old Ones may either change this universe to fit their purposes, or cleanse it
altogether to start anew.
There are two artifacts - one weighted to promote concepts of Law and the other Chaos
ideals. So far, the latter has not manifested itself on Mystara. The Star of Vanya fosters
events and new thoughts supporting Law, as can be expected. The Star allowed Vanya to find
it and skilfully implanted a suggestion into her mind that she leave it in the hands of
her new Heldannic order. At this point, it began to discreetly influence the thinking of
the knights to favour Law as much as possible, causing reforms there. It also began to
provide Heldannic priests with spells related to the Law, which Vanya could never do, and
various other powers such as the telekinetic fields supporting their skyships. The
artifact made the Heldannic Order truly formidable. Effectively, the Star is slowly taking
Vanya's place, positioning itself as the object of the knights' worship and the true
source of their power. A time may come when the knights derive all their power from the
artifact and devote their faith to it
entirely rather than Vanya.
The goal of the Star is to take over as much as possible of Vanya's worshipers in order to
breed. The artifact can reproduce, which would cause another such Law-oriented artifact to
appear somewhere in the universe, seeking yet more of Vanya's followers. Should these
artifacts manage to acquire more than two thirds of Vanya's worshipers at any time, her
essence, memories, and powers would all be absorbed into the Mother Artifact (Vanya's
Star). She and her progeny would then turn on
another immortal and resume their quiet eradication process. Although this is a very slow
process at first, taking possibly decades or centuries, it will inevitably accelerate as
the two Mother Artifacts breed growing numbers of offspring and start pulling in Immortals
even faster.
The Chaos artifact(s) would be starting the process elsewhere, fostering Chaos and
becoming the parasites of other immortals. Theoretically, we'd end up with two gigantic
blocks of worshipers in the universe, and very few or no Immortals at all. At this point,
mortals would be pitched against each other in universe- and planar-spanning conflicts.
Should one side gain the upper hand and threaten to win, all mortal population would then
be absorbed as well, eradicating the entire universe's sentient population all at once.
The Old Ones would then start anew, repopulating the unclaimed Mystaran expanse with
other, newer sentient beings.
What can be done? The Immortals need to pool together their thoughts and understand what
the artifacts are truly about. So far, the first reaction of Immortals finding new magic
is to keep quiet and use it to augment their own power. If they realise soon
enough what is going on, they may be able to destroy the two Mother Artifacts, starting
with any offspring. They can disintegrate one artifact by pooling their powers (PP's).
This requires more power than any single immortal has, and in the end, there may not be
enough of them left to destroy all of the artifacts. Not to mention that the two Mother
Artifacts also possess the powers and knowledge of those hapless Immortals who were
absorbed, which must also be defeated. More than one of the remaining Immortals may have
to sacrifice themselves in the war against these artifacts, which is the key what Old Ones
are looking for.
On the humans' side, worshipers of the Immortals must be able to discover where their
power is truly coming from. They must be willing to give it up in order to save
themselves. The number of offspring a Mother Artifact can maintain depends directly on the
number of worshipers it possesses. The Mother Artifact will have to dismiss offspring as
its pool of worship dwindles. In so doing, a Mother Artifact would also be forced to
release some of the Immortals it absorbed. With no surviving offspring, a Mother Artifact
cannot hold any Immortal at all. With no source of worship at all, the Mother Artifact can
easily be destroyed with Immortal Magic; mortals could otherwise cause a helpless Mother
Artifact to go dormant by taking it into the Hollow World, and encasing it inside a tomb
of solid lead. (Better ideas anyone?)
All mortals who have heard the artifact's haunting prayers remain changed people, even
though they cannot clearly recall the contents of its holy messages. They sense it is
something totally beyond them, and that great events are about to change the universe.
Some feel that an extraordinary visitation will soon occur, usually attributing it to
their own Immortal Patron (Heldannic priests would think Vanya is about to descend among
them). Others are convinced it is the end of the universe and everyone must repent before
meeting their ultimate fate. The Star has the ability to call out to these people,
wherever they may be, and make them travel back to the Star, should the artifact need
their services.
End of the universe in a couple of
centuries...it'll make Wrath look like a picnic :)
Umm... yes.
Now, don't jump to conclusions here. First off, not all Old Ones necessarily agree with
"Plan A". Perhaps they have a "Plan B",
or at least, some may give a little secret help to whom may deserve it to make sure our
favourite setting doesn't go kablooey altogether! :)
I'm picturing this as essentially background stuff for the clerics who discover/get
involved with this plotline. It's something to keep in mind and scare those in the know.
I'm not sure I explained this very clearly in my updated description -- what is the final
purpose of the Old Ones in all this? Here are my thoughts. The Old Ones want to teach the
Immortals something about humility and especially, *self-sacrifice*. In so doing, some of
those who deliberately sacrifice themselves to the cause of the Immortals may learn a few
valuable things about the Old Ones as a result -- which is fine by the Old Ones, by all
means.
For the mortals, Old Ones just want to teach them a lesson of Wisdom. The Old Ones want to
get the point across that mortals
should recognise when to walk away from temporal power in order not to forsake their true
destiny -- becoming Immortals, or in the eyes of the Old Ones, reaching beyond their
normal selves rather than simply taking what is too easily given (the artifact's many
powers). The Old Ones want the mortals to acquire the kind of spiritual discernment that
makes them perceive what is true and what is not.
The Old Ones certainly don't want to wipe out the Mystaran universe, but they will if BOTH
the Immortals and the mortals fail to learn their lessons. The least of the failures is
that of the Immortals, because as long as there are mortals, there can be new Immortals,
eventually. It's just a question of time, which Old Ones have plenty of. Actually, a
premature success on the part of the Immortals remains highly undesirable from the point
of view of the Old Ones, because it would not allow enough time for mortals to get the
point addressed to them.
Total failure of the mortals is more of a problem, especially if they need to be wiped out
in the end. A few surviving Immortals could conceivably create new races to replace the
previous ones, but it would not be enough to make up for the overall failure of the Old
Ones experiment, and they may ultimately just come over and personally finish off the last
Immortals before giving the Mystaran universe a new purpose.