Other rules and supplements 3.


Some clues regarding  the making of magical items.

Wizards can sell manufactured items for 1000 gp X Level XBasic Weeks required plus his costs.the price of magical items is therefore very high and the magic user can experience difficulty finding wealthy purchasers.

Research for manufactured items is done in the same manner as potions except the Distillation Cost (DC) is replaced by the Component Forging Cost (CFG).having the item to be manufactured as a pattern reduces the research cost one-halve.The research cost is the same as the component forging cost per 20% chance of sucess,cumulative,per game week.manufacture begins after sucessful research and payment of the component forging cost.Assistants working on the items used by fighters exclusively must be dwarves.Special abilities not listed double the CFG.On the table SA is Same Alignment,OA is Opposite Alignment.

Weapons & Armors.

Hand held weapons table.

Manufactured Item Component Forging Cost in GP Weeks required
Sword +1 SA 2000 4
Sword +2 SA 4350 17
Sword +3 SA 8640 33
Sword +4 SA 16490 66
Sword +5 SA 33570 129
Flaming Sword SA 9800 42
Dragon slaying Sword 18450 74
Sword of Sharpness 34730 102
Vorpal Blade 36200 124
Axe +1 2010 7
Axe +2 4300 8
Axe +3 8680 9
Mace +1 6100 13
Mace +2 8850 16
Mace of Disruption 15580 32
War Hammer +1 3540 6
War Hammer +2 6830 14
War Hammer +3 13200 33
Spear +1 4290 10
Spear +2 8350 22
Spear +3 16740 31
Dagger +1 1100 3
Dagger +2 2370 8
Dagger +4 8740 30

Missile weapons.

Manufactured Items Component Forging Cost in GP Time Required in Weeks
Arrow of slaying 6120 15
Enchant 10 arrows 2400 4
Enchant 10 crossbows bolts 2590 6
Magic Bow 4270 18
Crossbow of Accuracy 9980 40
Crossbow of Speed 10040 37
Crossbow of Distance 13350 34

Armors & Shieds.

Manufactured Items Component Forging Cost in GP Time Required in Weeks
Shield +1 1400 4
Shield +2 2100 8
Shield +3 4430 17
Shield +4 8900 34
Shield +5 17200 65
All Armors are Plate Mail    
Armor +1 2700 9
Armor +2 5680 17
Armor +3 10430 34
Armor +4 20770 66
Armor +5 45620 134
Armor of Etherialness 68350 210

Wands.

Manufactured Items Component Forging Cost in GP Time Required in Weeks
Metal detection 2300 7
Ennemy detection 2760 9
Magic detection 2980 8
Secret doors & traps detection 3560 9
Illusion 4750 12
Fear 5200 19
Cold 10340 20
Paralization 16860 42
Fireball 17980 50
Lightning bolts 18020 46
Polymorph 19410 38
Negation 17770 48
Staff of Striking 20320 82
Staff of Power 24260 164
Staff of Wizardry 27940 220
Rod of Cancellation 29310 147
Rod of Beguiling 26460 195
Rod of Absorbstion 27360 156
Rod of Rulership 29550 235

Rings.

Manufactured Items Component Forging Cost in GP Time Required in Weeks
Invisibility 27500 42
Mamal Control 24320 25
Human Control 45210 36
Weakness 20440 22
Protection +1 35560 24
Protection +2 47200 49
Protection +3 51120 120
Three Wishes 49400 100
Delusion 23840 29
Fire Resistance 32260 45
Regeneration 48930 120
Djinn Summoning 39750 82
Shooting Stars 51000 65
X-ray Vision 50020 52
Telekinesis 31400 32
Contrariness 26630 30
Spell Turning 29000 72
Spell Storing 47840 48
Many Wishes 52790 175
     

Potions.

Potions are manufactured the same manner as poisons.Alchemists can duplicate potions (if given a sample)for 1/2 the potion Distillation Cost(if given the components).They can only research poisons.

Magic users must research the potion formula at 2000 gp per 20% chance of sucess,cumulative,per game week.Having a sample will cut the research cost in half.After successful,the magic user's cost is reduced to the basic Distillation Cost and he can hire assistants to permit him to work on one additional project.The magic-user must work on full-time basis (work interrupted for more than 48 hours is lost.There is a separate chance that the assistants will foul up Probabilityu 10% per day.A magic user can work on one additional (with assistants)per intelligence point over 16...(4 project maximum).

Probability in Treasure Potion Distillation Cost Weeks Required Major Components
01-02 Growth 750 5 Giant Centipede
03-04 Diminuation 650 1 Snake eggs
05-06 Giant Strength 1000 4 Hair of Giant Type
07-08 Invisibility 740 4 Phase Spider Eye
09-10 Gaseous Form 360 2 Vampire Dust
11-12 Polymorph Self 620 6 Doppleganger Teeth
13-14 Speed 550 2 Roc Egg
15-16 Levitation 320 1 Stirge Probicus
17-18 Flying 510 2 Pixie Dust
19-20 ESP 630 2 Owl Bear Feathers
21-22 Delusion 430 2 Wart Hog Snout
23-24 Healing 250 1 Aztheleas plant
25-26 Longevity 680 2 Mastodon Tusk
27-28 Extra Healing 990 3 Unicorn horn
29-30 Oil of slip 720 4 Giant eel
31-32 Clairvoyance 450 2 Wolverines
33-34 Animal control 200 1 Giant skunk
35-36 Undead control 900 4 Mummie dust
37-38 Plant control 300 3 Green slime
39-40 Human control 850 4 Dryad hair
41-42 Giant control 1150 5 Hair of giant type
43-44 Dragon control 1350 5 Horn of dragon type
45-46 Invulnerability 500 6 Giant slug
47-48 Fire resistance 650 5 Hell hound teeth
49-50 Treasure finding 420 2 Beholder eye
51-52 Heroism 250 2 Small hydra teeth
53-54 Super heroism 750 3 Hydra teeth
55-56 Oil of etherialness 1200 5 Sea monster oil
57-58 Water breathing 250 5 Crocodile
59-60 Poison antidote 850 3 Same as poison
61-62 Dust of sneezing 200 2 Pepper plant
63-64 Dust of appearance 300 3 Displacer beast tentacle
65-66 Dust of paralyzation 350 1 Purple lotus
67-68 Dust of sneezing and chocking 350 3 2 yellow lotus
69-70 Dust of disappearance 250 1 Shredded elven cloack
71-72 Philter of healing 200 1 Lammasn feathers
73-74 Tangle foot nuts 200 1 Tanglefoot plant
75-76 Web nuts 200 1 Giant spider
77-78 Holy water 5 1 Patriarch blessing
79-80 Wine 1 2 Grapes
81-82 Ale 1 4 Malt and hops
83-84 Mead 1 4 Honey
85-90 Pure water 1 - Water
91-92 Oil 1 1 Whale
93-94 Ink 1 1 Berries
95-96 Salve of healing 320 2 Rust monster claw
97-98 Powder of unconsciousness 450 - Yellow lotus

99-00

Dust of death 1650 - Black lotus

Based on material copyright TSR, Inc. All rights reserved.