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Nereid

by Angelo Bertolli

Armour Class:

6

Save As:

F4

Hit Dice:

4***

Morale:

10

Move:

120

Treasure:

E

Attacks:

touch

Alignment:

chaotic

Damage:

1d4+drain

XP Value:

225

The nereid is a female water haunt. She can lure men like harpies lure a meal. Any male hearing her voice must save vs spells or be charmed (only one save required per encounter). Her touch drains life in addition to doing damage. Nereids live in and around water and have brought many sailors and fishermen to their fate.