Nereid
by Angelo Bertolli
Armour Class:
6
Save As:
F4
Hit Dice:
4***
Morale:
10
Move:
120
Treasure:
E
Attacks:
touch
Alignment:
chaotic
Damage:
1d4+drain
XP Value:
225
The nereid is a female water haunt. She can lure men like harpies lure a meal. Any male hearing her voice must save vs spells or be charmed (only one save required per encounter). Her touch drains life in addition to doing damage. Nereids live in and around water and have brought many sailors and fishermen to their fate.