New Weapon System
by Angelo BertolliThis system is based on the premise that characters may try to use weapons either 1 handed or 2 handed, and may have some amount of success. Wherever the damage is not applicable (n/a) it means the damage would be the same or it is impossible to use the weapon this way. The number in parenthesis is the bonus to hit roll.
Weapon
1-handed
2-handed
other
Battle Axe
1d8 (+0)
2d6 (+2)
Hand Axe
1d6 (+0)
1d8 (+0)
Short Bow
n/a
x2* (-1)
Long Bow
n/a
x3* (-1)
Lt Crossbow
n/a
x2* (+0)
Hv Crossbow
n/a
x4* (+0)
Arrow
n/a
n/a
1d3 dmg
Quarrel/Bolt
n/a
n/a
1d3 dmg
Stone/Shot
n/a
n/a
1d2 dmg
Blackjack
1d2 (+0)
1d4 (+0)
knockout
Club
1d4 (+0)
1d6 (+0)
Throwing Hammer
1d4 (+0)
n/a
War Hammer
1d8 (+0)
1d10 (+0)
Mace
1d6 (+0)
1d8 (+0)
Staff
1d6 (-1)
1d8 (+0)
Torch
1d4 (+0)
1d6 (+0)
Dagger
1d4 (+0)
n/a
Polearm
1d10 (-2)
2d8 (+0)
Javelin
1d6 (+0)
1d8 (+0)
Lance
1d10** (-2)
2d8 (+0)
Pike
1d10 (-2)
2d8 (+0)
Spear
1d6 (+0)
1d10 (+0)
Trident
1d6 (+0)
1d10 (+0)
Short Sword
1d6 (+0)
1d8 (+0)
Sword
1d8 (+0)
1d10 (+0)
Bastard Sword
1d6+1 (+0)
1d8+1 (+0)
2H Sword
1d10 (-2)
2d8 (+0)
Bola
1d2 (+0)
n/a
entangle
Cestus
1d3 (+0)
n/a
Sling
x2* (+1)
n/a
Whip
1d2 (+0)
n/a
entangle
Katar
1d4+1 (+0)
n/a
Hooked Net
1d4 (+0)
n/a
Chain Net
nil (+0)
n/a
Shurikin
1d3 (+0)
n/a
Barbed Whip
1d4 (+0)
n/a
Butterfly Knife
1d4 (+0)
n/a
Flail
1d6 (+0)
1d8 (+0)
Morning Star
1d6+1 (+0)
1d8+1 (+0)
Rapier
2d4-1 (+0)
2d4 (+1)
Tlacochtli
1d6 (+0)
1d10 (+0)
Chakram
1d4 (+0)
n/a
Broadsword
2d4 (+0)
3d4 (+0)
Composite Bow
n/a
x3/x4*** (+0)
Katana
1d8 (+0)
3d4 (+1)
Naginata
1d10 (-1)
2d6 (+0)
* Damage of the ammunition multiplier. DM can optionally consider 1d3 x2 to be 1d6, etc.
** A Lance 1-handed mounted from a horse does 2d8 (+0), charging for 4d8 (+0)
*** As regular bow of same type +1
Optional: This is another option in which ANY class can try to use ANY weapon. If the class is restricted from using that weapon, they receive a -2 to hit, and do half damage.