Parparit
by Jamie BatyHCM1
Medium Fey (Extraplanar)
Hit Dice: 12d6 (42 hp)
Initiative: +4 (+4 Dex)
Speed: 30 ft. (6 squares), fly 50 ft. (average)
Armour Class: 19 (+4 Dex, +5 deflection), touch 19, flat-footed 15
Base Attack/Grapple: +6/+6
Attack: +3 Dagger +13 melee (1d4+3)
Full Attack: 1 +3 Dagger +11/+6 melee (1d4+3) and 1 offhand +3 dagger +11/+6 melee (1d4+3)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Dominate
Special Qualities: Cocoon, Damage reduction 10/cold iron, low-light vision, spell-like abilities, unearthly grace
Saves: Fort +9, Ref +17, Will +15
Abilities: Str 11, Dex 18, Con 11, Int 14, Wis 15, Cha 22
Skills: Balance +11, Bluff +21, Concentration +8, Diplomacy +21, Heal +9, Knowledge (nature) +10, Listen +19, Search +10, Sense Motive +17, Spot +19, Survival +9
Feats: Alertness, Improved Critical (Dagger), Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Finesse
Environment: Dream World Outer Plane; Any forests, hills, mountains
Organisation: Solitary
Challenge Rating: 8
Treasure: Standard
Alignment: Always chaotic neutral
Advancement: 13-24 HD (Medium) or by character class
Level Adjustment: +6The parparit is also known as the butterfly woman. They are incredibly beautiful female fey that resemble human or elven female with butterfly wings. They tend to have secluded lairs where they can place a cocoon high above the ground. At night, or when threatened by dangerous foes, the parparit will retreat to her cocoon.
They are native to a mysterious outer plane known as the Dream World, but a few have made their way to the Prime.
Parparit are driven by the need for beautiful creatures to adore and love them. They interpret love as having beautiful, dominated humanoids attend to their every need. Those deemed ugly or who resist their charms are swiftly and ferociously destroyed. They prefer human, half-elven, and elven victims of either sex.
While the parparits are not intentionally malicious, their lairs are far from anything civilised and this has unintended problems. Other than the most primitive shelter offered by her lair, her victims must fend for themselves for food and protection from the elements, and only after seeing to her needs first. Those without any survival skills typically die within a few weeks from starvation or exposure. Those that break free from her charms are often no better off: they are in the middle of nowhere with little equipment or supplies, even if she doesn't kill them for rejecting her.
The remoteness of a parparit lair also means she rarely has victims for any length of time. This is fortunate, as their are no male parparits, and a female will require a elven, half-elven or human male to reproduce. This has kept them fairly rare, but has also made them more desperate to gain victims.
Other fey like dryads, nymphs and the like, are very wary of parparits, and will often try to keep mortals away from areas they are known to frequent.
Parparits speak Sylvan, and most can speak Common and other local languages.Combat
Parparits favour dominating their foes to avoid combat altogether. However they are ferocious fighters, wielding two daggers with great proficiency. Coupled with their spell-like abilities, they can quickly take down an enemy.Dominate (Su): Any creature gazing upon the parparit, must immediately make a Will save vs DC 22 (Cha based) or become dominated, as per the spell.
Cocoon (Ex): A parparit each night (or when in extreme danger) will enter her cocoon. While in the cocoon, the parparit gains fast healing 5, energy resistance 20 (against all types), and a +8 cover bonus to AC.
The cocoon itself has a hardness of 10 and 100 hitpoints. It cannot be damaged by fire, acid, electricity or cold.Damage Reduction (Su): A parparit has damage reduction of 10/cold iron.
Spell-like Abilities (Sp): At will: flare, guidance; 3/day: faerie fire, glitterdust, obscuring mist, true strike; 1/day: call lightning, displacement, fire seeds, wind wall. Caster Level 12th, All save DCs are Cha based.
Unearthly Grace (Su): A parparit adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armour Class. (The statistics block already reflects these bonuses).