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Pocket Dragon

by Vernon Geisz

Tiny Dragon
CR:2
Hit Dice: 2d12+2
Initiative: +6(+2 Dex. +4 Improved Initiative)
Speed: 15ft., Fly 60 ft. (good)
Armour Class: 18 (+2 Size, +2 Dex, +4 Natural), Touch 14, Flat Footed 16
Base Attack/Grapple: +2/-8
Attack: Bite +4 melee (1d3-2 plus venom)
Full Attack: +4 melee (1d3-2 plus venom)
Space/Reach: 2-1/2 ft./0ft.
Special Attacks: Venom
Dragon Traits: Immunity to magic sleep effects and paralysis effects
Special Qualities: Blindsense 60ft, darkvision 60 ft., dragon traits, low-light vision, spell resistance 19
Saves: Fort +4 Ref +5 Will +4
Abilities: Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 12
Skills: Diplomacy +2, Hide +16, Listen +7, Search +6, Sense Motive +7, Spot +7, Survival +1 (+3 following tracks), Knowledge (Arcana) +6, and Knowledge (the Planes) +6.
Feats: Weapon Finesse (Bite), Improved Initiative (B)
Environment: Any
Organisation: Solitary, Pair, or Group
Treasure: Standard
Alignment: Neutral
Advancement: None
Level Adjustment: +3
This creature is a 3 ft long lizard that resembles a green dragon.
These small dragons are usually found resting on a small pile of treasure and other shiny objects. It is lazy and peaceful by nature, feeding on insects and plants and rarely attacking larger creatures unless it is angered The creature shares with dragons a love of hoarding treasures, but its sense of value is not as fine as its larger cousins; its treasure often consists of broken glass and other shiny trinkets.
Some dragons commit grave mistakes during their life on the Prime Plane. Such errors in judgment normally cause a dragon to become renegade. Dragon rulers occasionally allow a dragon a last chance to atone for its deeds and learn a further lesson in draconic life. This often leads the dragon to be reincarnated as a pocket dragon hatchling. If the dragon learns the reasons for its reincarnation and accomplishes a particular mission, it will be accepted as a dragon soul upon its death. Otherwise, the dragon's soul is forever destroyed
Combat
A pocket dragon prefers to run from combat but if it cannot run away it will use its bite to incapacitate its foe so it can escape.
Venom (Ex): A Pocket Dragon has no breath weapon but its bite carries a venom. Unless the victim makes a successful Fort save vs DC12 (Con based), he suffers primary and secondary damage of 1d4 to both Con and Str.
Blindsense (Ex): A pocket dragon can locate creatures within 60 feet by nonvisual mean (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponent the pocket dragon can't actually see still have total concealment against the pocket dragon.
Dragon Traits: Immunity to magic sleep effects and paralysis effects
Feats: Pocket dragons have the weapon finesse (Bite) feat and are extremely quick and alert so have the improved initiative feat as a bonus feat.