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Phoenix

by Sheldon Morris

The phoenix is a native of the Elemental Plane of Fire, and has the appearance of a large red-orange eagle surrounded by intense flames. On the Material Plane it is quite rare, but may be found in any climate. It is never hostile unless attacked, and is never found underground.

Immortal Flames. Except for a wish, there is no known way to permanently destroy a phoenix, and its method of reproduction is unknown.

 
PHOENIX, LESSER

Medium elemental, neutral
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Armour Class 15 (natural armour)
Hit Points 95 (10d8 + 50)
Speed 30 ft., fly 70 ft.
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STR|DEX|CON|INT|WIS|CHA
13 (+1)|16 (+3)|20 (+5)|6 (-2)|9 (-1)|18 (+4)
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Saving Throws Con +8
Damage Immunities fire, bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed
Senses passive Perception 9
Languages -----
Challenge 8 (3,900 XP)
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Phoenix Flames. The flames of the phoenix are a special fire that is unique to the phoenix. A creature's Resistance to Fire has no effect against the phoenix's fire damage. A creature with Immunity to Fire is not immune to the phoenix's fire damage, and instead halves the fire damage dealt by the phoenix.

Fire Aura. At the start of each of the phoenix's turns, each creature within 10 feet of it takes 10 (3d6) fire damage, and flammable objects within 10 feet that aren't being worn or carried ignite. A creature that touches the phoenix or hits it with a melee attack within 5 feet of it takes 16 (3d10) fire damage.

Death Burst. When the phoenix is reduced to 0 hit points, it explodes in a burst of phoenix flame. Each creature within 20 feet of it must make a DC 16 Constitution saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one. The phoenix reappears from its ashes at the start of its next turn, at full hit points, and will immediately flee from its attackers.

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ACTIONS

Multiattack. The phoenix makes three attacks: two with its talons and one with its bite.

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) piercing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 10 (2d8 + 1) piercing damage.

PHOENIX

The phoenix is a native of the Elemental Plane of Fire, and has the appearance of a large red-orange eagle surrounded by intense flames. On the Material Plane it is quite rare, but may be found in any climate. It is never hostile unless attacked, and is never found underground.

Immortal Flames. Except for a wish, there is no known way to permanently destroy a phoenix, and its method of reproduction is unknown.

 
PHOENIX, GREATER

Large elemental, neutral
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Armour Class 18 (natural armour)
Hit Points 168 (16d10 + 80)
Speed 40 ft., fly 80 ft.
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STR|DEX|CON|INT|WIS|CHA
17 (+3)|18 (+4)|21 (+5)|6 (-2)|10 (+0)|20 (+5)
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Saving Throws Con +10
Damage Immunities fire, bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed
Senses passive Perception 10
Languages -----
Challenge 13 (10,000 XP)
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Phoenix Flames. The flames of the phoenix are a special fire that is unique to the phoenix. A creature's Resistance to Fire has no effect against the phoenix's fire damage. A creature with Immunity to Fire is not immune to the phoenix's fire damage, and instead halves the fire damage dealt by the phoenix.

Fire Aura. At the start of each of the phoenix's turns, each creature within 20 feet of it takes 21 (6d6) fire damage, and flammable objects within 10 feet that aren't being worn or carried ignite. A creature that touches the phoenix or hits it with a melee attack within 5 feet of it takes 33 (6d10) fire damage.

Death Burst. When the phoenix is reduced to 0 hit points, it explodes in a burst of phoenix flame. Each creature within 20 feet of it must make a DC 18 Constitution saving throw, taking 33 (6d10) fire damage on a failed save, or half as much damage on a successful one. The phoenix reappears from its ashes at the start of its next turn, at full hit points, and will immediately flee from its attackers.

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ACTIONS

Multiattack. The phoenix makes three attacks: two with its talons and one with its bite.

Talons. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) piercing damage.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 21 (4d8 + 3) piercing damage.