Plesiosaurus
by Trevor Mellis
Type and Size:
Huge beast
Hit Dice:
16d10+80 (190 hp)
Initiative:
+1
Speed:
50' (swimming)
AC:
13 (+3 natural, -2 size, +2 Dex.)
Attacks:
1 bite +20 melee
Damage:
2d6 +8 melee
Face/Reach:
10' x 10' / 15'
Special Attacks:
Capsize, swallow
Special Qualities:
Scent
Saves:
Fort. +10, Ref. +9, Will +3
Abilities:
Str. 26, Dex. 13, Con. 20, Int. 2, Wis. 8, Cha. 12
Skills:
Listen +7, Hide +9
Feats:
Weapon Finesse (bite)
Climate/Terrain:
Prehistoric Aquatic
Organisation:
Solitary (1) or group (1-3)
Challenge Rating:
6
Treasure:
None
Alignment:
Neutral
Advancement:
Large (8 HD), Gargantuan (24 HD)
Description:
A plesiosaurus is a fish-eating, lake-dwelling dinosaur, usually about 30-50 feet long. It has an extremely long neck and a large snakelike head filled with sharp teeth. This dinosaur has small flippers in place of legs to aid in swimming.
Combat:
Capsize (Ex): A submerged brontosaurus that surfaces under a boat or ship less than 20 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 20 to 30 feet long, and a 20% chance to capsize a vessel 30 to 60 feet long.
Improved Grab (Ex): To use this ability, the plesiosaurus must hit a Medium-sized creature or smaller with its bite attack. If it gets a hold, it can attempt to swallow the foe.
Swallow (Ex): A plesiosaurus can try to swallow a grappled opponent of Medium size or smaller by making a successful grapple check. Once inside, the opponent takes 1d8+6 points of acid damage per round from the dinosaur's gizzard. A swallowed creature can climb out of the gizzard with a successful grapple check. This returns it to the dinosaur's mouth, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 20 points of damage to the gizzard (AC 20). Once the creature exits in this fashion, muscular action closes the hole; another swallowed opponent must cut its own way out.
The dinosaur's interior can hold one Medium, 2 Small, 8 Tiny, or 16 Diminutive or smaller opponents.