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Spider, Planar

by John Walter Biles

Visitors to Mystara from another plane, Planar Spiders are as intelligent and varied in behaviour as humans; those encountered in Mystara may be anything from petty wicked bandits to wise philosophers. In their home plane, they build great web-cities they regard as equal to or better than any human city; they regard most Mystara spiders the way humans regard monkeys and apes.

Planar Spider Fighter, Level 5 Soldier
Medium fey beast (spider) XP 200
Initiative +6 Senses Perception +3
HP 66; Bloodied 33
AC 21; Fortitude 19, Reflex 17, Will 16
Speed 9; climb 6
m Bite (standard; at-will)
+12 vs. AC; 1d10+4 and target is marked.
Planar Jump Strike (standard; Refresh 5-6)
The Planar Spider teleports up to 3 squares (technically he phased out into another plane, then back in to attack) then attacks: +12 vs. AC; 3d6+4 and 5 ongoing damage. This counts as a charge, ending his turn.
Pre-emptive Spider Strike (immediate interrupt; Refresh 5-6)
When a marked target tries to shift or move away from them, they get an immediate attack: +10 vs. Reflex; 3d6+4 and the Planar Spider may teleport to a square adjacent to where they end the move action.
Alignment Any Languages Common
Skills Athletics +11, Intimidate +8, Streetwise +8
Str 18 (+6) Dex 15 (+4) Wis 13 (+3)
Con 18 (+6) Int 15 (+4) Cha 13 (+3)

Planar spider Fighters work to pin down enemies and keep them off squishier allies.

Planar Spider Ranger, Level 5 Skirmisher
Medium fey beast (spider) XP 200
Initiative +8 Senses Perception +6
HP 63; Bloodied 31
AC 19; Fortitude 15, Reflex 17, Will 17
Speed 9; climb 6
m Bite (standard; at-will)
Shift one square before or after attacking; +10 vs. AC; 1d10+4
Planar Jump Strike (standard; Refresh 5-6)
The Planar Spider teleports up to 3 squares (technically he phased out into another plane, then back in to attack) then attacks: +10 vs. AC; 3d6+4 and 5 ongoing damage. This counts as a charge, ending his turn.
Hunter’s Quarry (minor; at-will)
The Spider designates one target to whom he inflicts +1d6 damage; if he uses this power on another target, it ceases to function on the first.
Alignment Any Languages Common
Skills Acrobatics +11, Athletics +9, Dungeoneering +11, Nature +11, Stealth +11
Str 15 (+4) Dex 18 (+6) Wis 18 (+6)
Con 15 (+4) Int 13 (+3) Cha 13 (+3)

Planar Spider Rangers are wilderness and dungeon explorers, scouts, and mobile warriors.

Planar Spider Scholar, Level 5 Controller
Medium fey beast (spider) XP 200
Initiative +8 Senses Perception +6
HP 61; Bloodied 30
AC 19; Fortitude 14, Reflex 17, Will 17
Speed 9; climb 6; teleport 3
m Bite (standard; at-will)
+10 vs. AC; 1d6+4 and slow (save ends)
Thunderstrike (standard; at-will) | Thunder
Burst 1 within 10 squares; +9 vs. Reflex; 1d6 +4 Thunder damage and push 2
Web (standard; refresh 5-6) | Poison
Burst 2 within 10 squares; +9 vs. Reflex; 3d6+4 Poison Damage and Immobilised (save ends)
Alignment Any Languages Common
Skills Arcana +11, Heal +9, History +11, Nature +9, Religion +11
Str 13 (+3) Dex 15 (+4) Wis 15 (+4)
Con 13 (+3) Int 18 (+6) Cha 18 (+6)

Intellectuals and philosophers, Planar Spider Scholars also dabble in magic for self-defence. Or for killing and robbing people. Depending on their inclinations. But it’s all done thoughtfully.

Planar Spider Priest, Level 8 Controller (Leader)
Medium fey beast (spider) XP 350
Initiative +6 Senses Perception +9
HP 89; Bloodied 44
AC 22; Fortitude 20, Reflex 20, Will 22
Speed 9; climb 6; teleport 3
m Shielding Bite (standard; at-will)
+13 vs. AC; 1d6+4 and an ally gains +2 to AC
Blinding Smite (standard; refresh 5-6) | Radiant
+12 vs. Reflex; 3d8+5 Radiant Damage and Blinded (save ends)
Holy Word (minor 2/encounter)
Close Burst 5; one target can spend a healing surge and also recovers 2d6 more HP (He recovers 22+1d6 if used on himself)
Alignment Any Languages Common
Skills Arcana +12, Diplomacy +14, Insight +14, Religion +12
Str 17 (+7) Dex 15 (+6) Wis 20 (+9)
Con 17 (+7) Int 17 (+7) Cha 20 (+9)

Planar Spider Priests are the leaders of Planar Spider society and tend to be the most powerful.