Possession
by John Walter BilesPossessions are grey undead spirits which resemble clouds. They possess objects, specifically those connected to tragedies and death. They feed on tragedy, death, and disaster and will use their powers to spread catastrophe everywhere. Their precise powers vary according to what they are controlling. A few examples are presented below. They can possess people who pick them up or control them; this is basically a plot device to be used on NPCs.
Possessed Cloak, Level 8 Lurker
Medium animate clothing accessory XP 350
Initiative +9 Senses Perception +11
HP 71; Bloodied 35
AC 20; Fortitude 22, Reflex 20, Will 20
Immune Disease; Poison; Eating; Sleep; Breathing
Speed Fly 6
m Whipcrack (standard; at-will)
Like a rolled up wet towel, the cloak rolls itself up and whips someone.
+13 vs. AC; 2d6+5.
M Cloaker Attack (standard; at-will)
+11 vs. Reflex; 1d8+5 and the target is Restrained; this functions as a normal Grab and must be escaped as such. Except with regard to its Cloak of Displacement power, the Cloak must use normal protocols to pull any grabbed victim with it if it moves.
M Smother (standard; at-will)
Only against a Restrained, Unconscious, or Immobilised target. +11 vs. Fortitude; 2d8+5 damage.
Cloak of Displacement (Immediate Interrupt when attacked; Refresh 5-6)
The Cloak wasn’t quite where you thought it was.
+11 vs. Reflex; The cloak shifts one and the attack misses. The cloak pulls any grabbed targets with it.
Hiding Boost
If the cloak is possessing someone, it uses its own Stealth or adds +3 to theirs if theirs is better.
Alignment Evil Languages Understands Common; Telepathic Link to Wearer
Skills Bluff +12, Stealth +14
Str 17 (+7) Dex 20 (+9) Wis 14 (+6)
Con 17 (+7) Int 14 (+6) Cha 17 (+7)Possessed Crown, Level 8 Controller
Medium animate hat XP 350
Initiative +7 Senses Perception +9
HP 82; Bloodied 41
AC 22; Fortitude 17, Reflex 20, Will 22
Immune Disease; Poison; Eating; Sleep; Breathing
Speed Fly 6
r Minddagger (standard; at-will) | Arcane, Psychic
Ranged 10; +12 vs. Will; 2d6+5 Psychic Damage
R Psychic Blast (standard; at-will) | Arcane, Psychic
Close Blast 4; +12 vs. Will, 1d8+5 Psychic Damage and prone
Id Insinuation (Standard; Refresh 5-6) | Arcane, Charm
Ranged 10; +12 vs. Will; target is dominated (save ends)
Alignment Evil Languages Understands Common; Telepathic Link to Wearer
Skills Bluff +14, Insight
Str 10 (+4) Dex 17 (+7) Wis 20 (+9)
Con 10 (+4) Int 17 (+7) Cha 20 (+9)Possessed Warhammer, Level 8 Brute
Medium animate weapon XP 350
Initiative +7 Senses Perception +7
HP 110; Bloodied 55
AC 20; Fortitude 22, Reflex 20, Will 20
Immune Disease; Poison; Eating; Sleep; Breathing
Speed Fly 6
m Bashing Attack (standard; at-will)
+11 vs. AC; 2d8+5.
Mighty Strike (Standard; Refresh 5-6) | Thunder
+9 vs. Fortitude; 3d10+5 Thunder and Push 2 and Prone
Alignment Evil Languages Understands Common; Telepathic Link to Wearer
Skills Intimidate +9
Str 20 (+9) Dex 17 (+7) Wis 17 (+7)
Con 20 (+9) Int 10 (+4) Cha 10 (+4)