Roc
by Sheldon MorrisROC, SMALL
Large monstrosity, unaligned
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Armour Class 12 (natural armour)
Hit Points 39 (6d10 + 6)
Speed 20 ft., fly 100 ft.
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STR|DEX|CON|INT|WIS|CHA
18 (+4)|10 (+0)|13 (+1)|3 (-4)|8 (-1)|7 (-2)
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Saving Throws Dex +2, Con +3
Skills Perception +1
Senses passive Perception 11
Languages -----
Challenge 2 (450 XP)
---------------------------------------------------------------------------Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.
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ACTIONSMultiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) piercing damage.Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) slashing damage, , and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.
ROC, LARGE
Huge monstrosity, unaligned
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Armour Class 13 (natural armour)
Hit Points 95 (10d12 + 30)
Speed 20 ft., fly 120 ft.
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STR|DEX|CON|INT|WIS|CHA
21 (+5)|10 (+0)|16 (+3)|3 (-4)|9 (-1)|8 (-1)
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Saving Throws Dex +3, Con +6, Wis +2
Skills Perception +2
Senses passive Perception 12
Languages -----
Challenge 5 (1,800 XP)
---------------------------------------------------------------------------Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.
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ACTIONSMultiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 18 (3d8 + 5) piercing damage.Talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 15 (3d6 + 5) slashing damage, , and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.
[Design Note: While the large roc maps to a CR 4 creature in the RC, I had to make it a CR 5 creature in 5E in order to have its attack progressions between the three sizes flow nicely; i.e. the "giant" roc in the 5E MM has attacks with 4 dice, and the ganeral method of adjusting attack when size changes is to multiply the number of dice. So if a guargantuan size creature's beak does 4 dice damage, the huge sized creature's beak does 3 dice, large sized does 2, and medium sized 1. Thus, I wanted the "huge" sized roc, known as the large roc in the RC, to have 3 dice damage, and therefore it had to be 5 CR.]
ROC, GIANT[See 5E D&D Monster Manual page 260.]