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Sea Dragon

by Jamie Baty

DMR2 31
Dragon (Water)
Environment: Any Sea or Ocean
Organisation: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24
Treasure: Triple standard
Alignment: Always Neutral evil
Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD
Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others

Sea Dragons by Age

Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple Attack Fort Ref Will Breath Weapon (DC) Frightful Presence (DC)
Wyrmling S 5d12+5 (37) 15 10 13 8 11 10 +5/+3 +8 +5 +4 +4 1d6 Con (13) -
Very young M 8d12+16 (68) 17 10 15 8 11 10 +8/+11 +11 +8 +6 +6 1d6 Con & Str (16) -
Young M 11d12+22 (93) 19 10 15 10 13 12 +11/+15 +15 +9 +7 +8 1d6 Con & Str (17) -
Juvenile L 14d12+42 (133) 21 10 17 12 15 14 +14/+23 +18 +12 +9 +11 2d4 Con & Str (20) -
Young adult L 17d12+68 (178) 25 10 19 12 15 14 +17/+28 +23 +14 +10 +12 2d4 Con & Str (22) 20
Adult H 20d12+100 (230) 29 10 21 14 17 16 +20/+37 +27 +17 +12 +15 2d6 Con & Str (25) 23
Mature adult H 23d12+115 (264) 31 10 21 14 17 16 +23/+41 +31 +18 +13 +16 2d6 Con & Str (26) 24
Old H 26d12+156 (325) 33 10 23 16 19 18 +26/+45 +35 +21 +15 +19 2d8 Con & Str (29) 27
Very old H 29d12+174 (362) 35 10 23 16 19 18 +29/+49 +39 +22 +16 +20 2d8 Con & Str (30) 28
Ancient G 32d12+224 (432) 37 10 25 18 21 20 +32/+57 +41 +25 +18 +23 3d6 Con & Str (33) 31
Wyrm G 35d12+280 (507) 39 10 27 18 21 20 +35/+61 +45 +27 +19 +24 3d6 Con & Str (35) 32
Great wyrm G 38d12+304 (551) 41 10 27 20 23 22 +38/+65 +49 +29 +21 +27 3d8 Con & Str (37) 35

Sea Dragon Abilities by Age

Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling Glide 100 ft. (poor), swim 60 ft +0 15 (+1 size, +4 natural), touch 11, flat-footed 15 Immunity to acid, water breathing, glide    
Very young Glide 150 ft. (poor), swim 60 ft +0 17 (+7 natural), touch 10, flat-footed 17      
Young Glide 150 ft. (poor), swim 60 ft +0 20 (+10 natural), touch 10, flat-footed 20      
Juvenile Glide 150 ft. (poor), swim 60 ft +0 22 (-1 size, +13 natural), touch 9, flat-footed 22      
Young adult Glide 150 ft. (poor), swim 60 ft +0 25 (-1 size, +16 natural), touch 9, flat-footed 25 DR 5/magic 3rd 19
Adult Glide 150 ft. (poor), swim 60 ft +0 27 (-2 size, +19 natural), touch 8, flat-footed 27 Fog Cloud 5th 21
Mature adult Glide 150 ft. (poor), swim 60 ft +0 30 (-2 size, +22 natural), touch 8, flat-footed 30 DR 10/magic 7th 22
Old Glide 150 ft. (poor), swim 60 ft +0 33 (-2 size, +25 natural), touch 8, flat-footed 33 Control Water 9th 24
Very old Glide 150 ft. (poor), swim 60 ft +0 36 (-2 size, +28 natural), touch 8, flat-footed 36 DR 15/magic 11th 25
Ancient Glide 200 ft. (clumsy), swim 60 ft +0 37 (-4 size, +31 natural), touch 6, flat-footed 37 Control Winds 13th 27
Wyrm Glide 200 ft. (clumsy), swim 60 ft +0 40 (-4 size, +34 natural), touch 6, flat-footed 40 DR 20/magic 15th 28
Great wyrm Glide 200 ft. (clumsy), swim 60 ft +0 43 (-4 size, +37 natural), touch 6, flat-footed 43 Command plants (Seaweed and Aquatic plants only) 17th 30

Note: Please reference the SRD entry on true dragons for related information, including ages, damage, breath weapon ranges, and special abilities common to all true dragons.
Sea dragons are usually light or pastel green in colour with a bright yellow-green crest. They are comparable in size to green dragons, and some scholars believe them to be distantly related to green dragons.
Sea dragons live deep beneath the sea in lairs found in caves, or if the dragon can find one, a sunken ship. They will head to the surface to hunt and look for treasure. Sea dragons instinctively hate marine leviathans and fyrsnacas and will seek to destroy them if they enter the sea dragon's territory.

Combat
Sea dragons are very aggressive and often will not bother to converse with those it encounters on the open ocean. They often will stealthily trail their quarry until the best moment to leap out of the water at the quarry. If the sea dragon is spotted before it attacks, it can be bribed to converse by tossing some valuables into the water as an offering. This is no guarantee of safe passage, but will at least buy the ship some time to converse with the sea dragon and prepare for an attack.

Breath Weapon (Su): A sea dragon has one type of breath weapon, a line of poisonous spit. This poison causes primary and secondary ability damage to Con and Str (Con only in wyrmlings).

Water Breathing (Ex): A sea dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Glide (Ex): Sea dragons have fin-like wings that enable the sea dragon to glide above the water for up 6 rounds (like a flying fish). The maximum height above the water they can attain is equal to the result of a Jump check for height with the normal result x10ft (if the check would normally allow a 6ft high jump, the sea dragon can reach up to 60ft in the air.)

Spell-Like Abilities: 3/day
fog cloud (adult or older), control water (old or older); 1/day
control winds (ancient or older), command plants (great wyrm).

Skills: Hide, Move Silently and Swim are considered class skills for sea dragons.

Sample Sea Dragon (based in DMR2 stats)
Medium Dragon (Water)
Hit Dice: 8d12+16 (68 hp)
Initiative: +4 (0 Dex, +4 Improved Initiative)
Speed: Glide 150 ft. (poor), swim 60 ft. (12 squares)
Armour Class: 17 (+7 natural), touch 10, flat-footed 17
Base Attack/Grapple: +8/+11
Attack: Bite +11 melee (1d8 +3)
Full Attack: Bite +11 melee (1d8 +3) and 2 claws +6 melee (1d6 +1) and 2 wings +6 melee (1d4 +1)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsense, darkvision 120ft., dragon traits, glide, immunity to acid, keen senses, low-light vision, water breathing
Saves: Fort +8, Ref +6, Will +6
Abilities: Str 17, Dex 10, Con 15, Int 8, Wis 11, Cha 10
Skills: Concentration +4, Diplomacy +2, Hide +2, Intimidate +2, Jump +3, Knowledge (arcana) +1, Knowledge (nature) +1, Listen +13, Move Silently +2, Search +10, Sense Motive +2, Spot +13, Swim +5, Use Magic Device +2
Feats: Alertness, Improved Initiative, Power Attack
Environment: Any aquatic
Organisation: Solitary, or Clutch (2-5)
Challenge Rating: 4
Treasure: Triple Standard
Alignment: Always neutral evil
Advancement: young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD or by character class
Level Adjustment: +5

This sea dragon is still very young and has not yet developed many of its species' abilities.

Combat
At this stage of life, the sea dragon will carefully assess its foes before attacking. Generally, it will avoid combat with obviously capable adventurers (though it might be eager to converse with them)- sticking to hunting less dangerous creatures for food and treasure.

Breath Weapon (Su): A sea dragon has one type of breath weapon, a line of poisonous spit. This poison causes 1d4 primary and secondary ability damage to Con and Str if a Fortitude save vs DC 16 is failed.

Blindsense (Ex): Sea dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.

Glide (Ex): Sea dragons have fin-like wings that enable the sea dragon to glide above the water for up 6 rounds (like a flying fish). The maximum height above the water they can attain is equal to the result of a Jump check for height with the normal result x10ft (if the check would normally allow a 6ft high jump, the sea dragon can reach up to 60ft in the air.)

Immunity to Acid (Ex): A sea dragon has 100% immunity to all acid damage.

Keen Senses (Ex): A sea dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Water Breathing (Ex): A sea dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Dragon Traits: Immunity to magic sleep effects and paralysis effects.

Water Subtype: Creatures with the water subtype always have swim speeds and can move in water without making Swim checks.