Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Seergar

by John Walter Biles

Seergar are pack-hunting winged lions who dwell in the Cruth mountains, raiding into the Five Shires and Darokin. They are noteworthy for their aerial speed and nimbleness and for the fierce hunting cry they give to summon their fellows or to frighten their foes. They stay airborne in battle when possible so they can use all their claws.

Seergar Level 7 Skirmisher
Medium natural beast XP 300
Aura 3: Any horses inside the aura will flee their presence at the start of the horse’s rider’s turn. (+12 vs. Will; Push the Horse 8 squares)
Initiative +8 Senses Perception +9; Darkvision
HP 80; Bloodied 40
AC 21; Fortitude 20, Reflex 19, Will 17
Speed 9; Fly 11
m Claw (standard; at-will) | Weapon
+12 vs. AC; 1d6+5
m Bite (standard; at-will) | Weapon
+10 vs. AC; 2d8+4
Foreclaw Attack (standard; at-will) | Weapon
Take 2 Claw attacks
Aerial Assault (standard; Refresh 5-6) | Weapon
Must be flying; Take 4 Claw Attacks or 2 Claws and 1 Bite against a single target
Triumphant Shout (Immediate Reaction; at-will) | Fear, Psychic
When the Seergar reduces a target to zero HP, Close Burst 3; +10 vs. Will; targets take 3d10+5 Psychic Damage and are pushed 6 squares.
Aerial Assault
Gains combat advantage against ground-bound foes when flying
Alignment Unaligned Languages ---
Skills Intimidate +8, Nature +9, Perception +9,
Str 19 (+7) Dex 16 (+6) Wis 14 (+4)
Con 16 (+6) Int 10 (+3) Cha 10 (+3)
Equipment ----