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Spectral Death

by Ivan Chia

Medium Undead (Extraplanar)

Hit Dice: 8d12 (52 hp)
Initiative: +8
Speed: Fly 60 ft. (perfect)
Armour Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16
Base Attack/Grapple: +4/+7
Attack: Claw +7 melee (1d6+3 plus Wisdom drain)
Full Attack: 2 claws +7 melee (1d6+3 plus Wisdom drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Eat soul, wisdom drain
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., turn resistance +2, undead traits
Saves: Fort. +2, Ref. +6, Will +8
Abilities: Str 17, Dex 19, Con -, Int 8, Wis 14, Cha 16
Skills: Listen +15, Move Silently +17, Spot +15
Feats: Dodge, Improved Initiative, Mobility
Environment: Quasielemental Plane of Vacuum
Organisation: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Usually neutral evil
Advancement: 9-16 HD (Medium); 17-24 HD (Large)
Level Adjustment:

This creature is a boiling cloud of blackness with a faint sickly black-green glow. It seems like an ominous storm cloud rolling through the air.

Also called soul eaters, spectral deaths are negative energy beings that look like boiling clouds of blackness. Spectral deaths seem to draw sustenance from a mixture of vacuum and negative energy. They are believed to reproduce by budding. In the Quasielemental Plane of Vacuum, they are solitary creatures with no interaction with any other creatures, drifting near the border with the Negative Energy Plane. They sometimes find their ways into other planes through planar breaches.

A spectral death may also be summoned by a summon undead V spell (see Libris Mortis), but it will perform no other service except to track and kill one victim identified by the caster. If it is somehow unable to track and kill its target, the spectral death flies into a rage (+4 Str, +4 Con, +2 morale bonus on will save, -2 AC) and attacks the summoner instead.

COMBAT

A spectral death can attack in any direction with its invisible claws. It can attack two opponents at once but prefers to concentrate its attacks on a single foe. A spectral death either chooses the victim who seems the least likely to effectively counterattack or an opponent who has already harmed the spectral death. If the victim's allies successfully interpose themselves, the spectral death lashes out at the most vulnerable opponent.

Eat Soul (Ex): Anyone slain by a spectral death is spiritually consumed. The victim cannot be resurrected or reincarnated except by a wish or miracle spell.

Wisdom Drain (Su): A spectral death drains 1 point of Wisdom (2 points on a critical hit) with each claw attack. DC 17 Fort negates. It gains 5 temporary hit points (10 on a critical hit) per successful drain. The save DC is Charisma-based.

Undead Traits: Immune to mind-affecting effects, poison, sleep effects, any effect that requires a Fortitude save (unless the effect also works on objects), paralysis, stunning, disease, death effects, fatigue, and exhaustion; not subject to critical hits, nonlethal damage, ability drain, or energy drain; negative energy heals it, and positive harms it. Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.