Sapphire Dragons
by John Walter BilesSapphire Dragons are LOUD. They want to turn it up to 11. They speak loudly and act grandly, treating every occasion as a reason to go OVER THE TOP. They are very strong enemies of Blue Dragons because of opposed moralities and a common desire to be seen as ‘the masters of the stormy skies’. They’re always ready to crusade to aid a good cause.
Just don’t count on anything resembling subtleness.
Sapphires are happy to carry fellow crusaders into battles but rarely develop long-term partnerships with humans and humanoids.
Young Sapphire Dragon Level 6 Solo Artillery
Large natural magical beast (dragon) XP 1,250
Initiative +5 Senses Perception +10; darkvision
HP 296; Bloodied 148; see also bloodied breath
AC 23; Fortitude 24, Reflex 21, Will 21
Resist 15 Thunder
Saving Throws +5
Speed 8, fly 10 (hover), overland flight 15
Action Points 2
m Gore (standard; at-will) | Thunder
Reach 2; +11 vs. AC; 1d6 + 5 plus 1d6 thunder damage.
m Claw (standard; at-will)
Reach 2; +9 vs. AC; 1d4 + 5 damage.
M Draconic Fury (standard; at-will)
The dragon makes a gore attack and two claw attacks.
R Breath Weapon (standard; recharge 5-6 ) | Thunder
The dragon targets up to three creatures with its thunder breath; the first target must be within 10 squares of the dragon, the second target within 10 squares of the first, and the third target within 10 squares of the second; +11 vs. Reflex; 1d12 + 5 thunder damage. Miss: Half damage. This attack does not provoke opportunity attacks.
R Bloodied Breath (free, when first bloodied; encounter) | Thunder
The dragon’s breath weapon recharges, and the dragon uses it immediately.
C Frightful Presence (standard; encounter) | Fear
Close burst 5; targets enemies; +11 vs. Will; the target is stunned until the end of the dragon’s next turn. After-effect: The target takes a –2 penalty to attack rolls (save ends).
A Deadly Echo (standard; at-will) | Thunder
Area burst 2 within 20; +11 vs. Reflex; 1d6 + 4 thunder damage. Miss: Half damage.
Alignment Good Languages Common, Draconic
Skills Athletics +18, Insight +10, Nature +10
Str 20 (+8) Dex 15 (+5) Wis 14 (+5)
Con 18 (+7) Int 12 (+4) Cha 13 (+4)Adult Sapphire Dragon Level 13 Solo Artillery
Large natural magical beast (dragon) XP 4,000
Initiative +9 Senses Perception +13; darkvision
HP 655; Bloodied 327; see also bloodied breath
AC 30; Fortitude 31, Reflex 28, Will 27
Resist 20 thunder
Saving Throws +5
Speed 8, fly 10 (hover), overland flight 15
Action Points 2
m Gore (standard; at-will) | Thunder
Reach 2; +18 vs. AC; 1d8 + 6 plus 1d6 thunder damage, and the target is pushed 1 square and knocked prone.
m Claw (standard; at-will)
Reach 2; +16 vs. AC; 1d6 + 6 damage.
M Draconic Fury (standard; at-will)
The dragon makes a gore attack and two claw attacks.
R Breath Weapon (standard; recharge 5-6 ) | Thunder
The dragon targets up to three creatures with its thunder breath; the first target must be within 10 squares of the dragon, the second target within 10 squares of the first, and the third target within 10 squares of the second; +18 vs. Reflex; 2d12 + 10 thunder damage. Miss: Half damage. This attack does not provoke opportunity attacks.
R Bloodied Breath (free when first bloodied; encounter) | Thunder
The dragon’s breath weapon recharges, and the dragon uses it immediately.
C Frightful Presence (standard; encounter) | Fear
Close burst 5; targets enemies; +18 vs. Will; the target is stunned until the end of the dragon’s next turn. After-effect: The target takes a –2 penalty to attack rolls (save ends).
A Deadly Echo (standard; at-will) | Thunder
Area burst 3 within 20; +18 vs. Reflex; 2d6 + 4 lightning damage. Miss: Half damage.
Alignment Evil Languages Common, Draconic
Skills Athletics +22, Insight +13, Nature +13
Str 23 (+12) Dex 16 (+9) Wis 14 (+8)
Con 19 (+10) Int 13 (+7) Cha 14 (+8)Elder Sapphire Dragon Level 20 Solo Artillery
Huge natural magical beast (dragon) XP 14,000
Initiative +13 Senses Perception +18; darkvision
HP 960; Bloodied 480; see also bloodied breath
AC 36; Fortitude 39, Reflex 34, Will 34
Resist 25 thunder
Saving Throws +5
Speed 10, fly 12 (hover), overland flight 15
Action Points 2
m Gore (standard; at-will) | Thunder
Reach 3; +25 vs. AC; 2d6 + 8 plus 2d6 thunder damage, and the target is pushed 2 squares and knocked prone.
m Claw (standard; at-will)
Reach 3; +23 vs. AC; 1d8 + 8 damage.
M Draconic Fury (standard; at-will)
The dragon makes a gore attack and two claw attacks.
R Breath Weapon (standard; recharge 5-6 ) | Thunder
The dragon targets up to three creatures with its thunder breath; the first target must be within 20 squares of the dragon, the second target within 10 squares of the first, and the third target within 10 squares of the second; +25 vs. Reflex; 3d12 + 17 thunder damage. Miss: Half damage. This attack does not provoke opportunity attacks.
R Bloodied Breath (free, when first bloodied; encounter) | Thunder
The dragon’s breath weapon recharges automatically, and the dragon uses it immediately.
C Frightful Presence (standard; encounter) | Fear
Close burst 10; targets enemies; +25 vs. Will; the target is stunned until the end of the sapphire dragon’s next turn. After-effect: The target takes a –2 penalty to attack rolls (save ends).
C Thunderclap (standard; at-will) | Thunder
Close burst 3; +25 vs. Fortitude; 1d10 + 7 thunder damage, and the target is dazed and deafened until the end of the sapphire dragon’s next turn. Critical Hit: As above, except that the target is dazed and deafened (save ends both).
A Deadly Echo (standard; at-will) | Thunder
Area burst 3 within 20; +25 vs. Reflex; 3d6 + 7 thunder damage. Miss: Half damage.
Alignment Evil Languages Common, Draconic
Skills Athletics +28, Insight +18, Nature +18
Str 27 (+18) Dex 16 (+13) Wis 17 (+13)
Con 24 (+17) Int 15 (+12) Cha 16 (+13)Ancient Sapphire Dragon Level 28 Solo Artillery
Gargantuan natural magical beast (dragon) XP 65,000
Initiative +18 Senses Perception +23; darkvision
HP 1,290; Bloodied 645; see also bloodied breath
AC 42; Fortitude 46, Reflex 40, Will 40
Resist 30 thunder
Saving Throws +5
Speed 10, fly 12 (hover), overland flight 15
Action Points 2
m Gore (standard; at-will) | Thunder
Reach 4; +34 vs. AC; 2d8 + 10 plus 2d6 thunder damage, and the target is pushed 3 squares and knocked prone.
m Claw (standard; at-will)
Reach 4; +32 vs. AC; 2d6 + 10 damage.
M Draconic Fury (standard; at-will)
The dragon makes a gore attack and two claw attacks.
M Wingclap (move; recharge 5-6 ) | Thunder
The dragon flies up to 12 squares and attacks with its wings at the end of its move: reach 4; +34 vs. Fortitude; 3d10 + 8 thunder damage. This attack does not provoke opportunity attacks.
R Breath Weapon (standard; recharge 5-6 ) | Thunder
The dragon targets up to three creatures with its thunder breath; the first target must be within 20 squares of the dragon, the second target within 10 squares of the first, and the third target within 10 squares of the second; +34 vs. Reflex; 3d12 + 22 thunder damage. Miss: Half damage.
R Bloodied Breath (free, when first bloodied; encounter) | Thunder
The dragon’s breath weapon recharges, and the dragon uses it immediately.
C Frightful Presence (standard; encounter) | Fear
Close burst 10; targets enemies; +34 vs. Will; the target is stunned until the end of the dragon’s next turn. After-effect: The target takes a –2 penalty to attack rolls (save ends).
C Thunderclap (standard; at-will) | Thunder
Close burst 3; +34 vs. Fortitude; 2d10 + 8 thunder damage, and the target is dazed and deafened until the end of the sapphire dragon’s next turn. Critical Hit: As above, except that the target is dazed and deafened (save ends both).
A Thunder Typhoon (standard; at-will) | Thunder
Area burst 4 within 20; +34 vs. Reflex; 5d6 + 8 thunder damage. Miss: Half damage.
Alignment Evil Languages Common, Draconic
Skills Athletics +34, Insight +23, Nature +23
Str 31 (+24) Dex 19 (+18) Wis 18 (+18)
Con 26 (+22) Int 17 (+17) Cha 17 (+17)