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Dragon Ruler: Diamond (The Star Dragon), Ruler of all Lawful Dragons

by Jamie Baty

RC 172
Colossal Great Wyrm Dragon (Extraplanar, Fire, Law)
Hit Dice: 56d12 + 896 (1260 hp)
Initiative: +4 (+4 Improved Init)
Speed: 60 ft. (12 squares), Swim 60ft. (12 squares), Fly 250 (poor)
Armour Class: 57 (-8 size, +55 natural), touch 2, flat-footed 57
Base Attack/Grapple: +56/+95
Attack: Bite +71 melee (4d8 + 23)
Full Attack: Bite +71 (4d8+23), 2 Claws +69 (4d6+11), 2 Wings +69 (2d8+11), and Tail Slap +69 (4d6+34)
Space/Reach: 30 ft. /20 ft. (30 ft. with bite)
Special Attacks: Breath Weapon, Crush, Frightful Presence, Tail Sweep, Spells, Spell-like abilities
Special Qualities: Alternate Form, Blindsense, Spell Resistance 43, Damage Reduction 15/epic, Darkvision 120ft., Detect Gems, Dragon Traits, Fire subtype, Keen Senses, Lawful traits, Luck Bonus, Low-light vision, Water Breathing
Saves: Fort +46, Ref +30, Will +40
Abilities: Str 57, Dex 10, Con 43, Int 26, Wis 27, Cha 26
Skills: Appraise +38, Concentration +47, Diplomacy +70, Disguise +53, Gather Information +38, Heal +53, Knowledge (arcane) +68, Knowledge (religion) +68, Knowledge (the planes) +68, Listen +40, Search +53, Sense Motive +68, Spellcraft +42, Spot +40, Swim +83, Use Magic Device +40
Feats: Alertness, Cleave, Clinging Breath, Dire Charge, Draconic Knowledge, Enlarge Breath, Enlarge Spell, Fly-by Attack, Great Cleave, Improved Flight, Improved Fly-by Attack, Improved Initiative, Iron Will, Lingering Breath, Magical Aptitude, Maximise Breath, Maximise Spell, Multi-Attack, Power Attack
Environment: Draconic Cluster
Organisation: Solitary + 4 Ancient Gold Dragons
Challenge Rating: 37
Treasure: Quadruple Standard plus one artifact
Alignment: Always Lawful Good
Advancement: ---
Level Adjustment: ---

Diamond is the Immortal ruler of all Lawful Dragons. This is his mortal form, only used when travelling to the Prime Plane.
Like all immortals, Diamond is not supposed to directly interfere on the Prime Plane. However, the Draconic Rulers generally treat this as a guideline, and will deal with draconic affairs on the Prime as they see fit- and this occasionally includes personally handling things. Very rarely, other creatures will meet Diamond on one of these visits.
Diamond looks like the largest gold dragon ever seen, at well over 100ft long. Instead of gold scales, he has scales with the refractive qualities of faceted diamond. They glitter and gleam with so much reflected light that it is hard to stare at this dragon.

Combat
Diamond will avoid excessive combat if possible, using magic and his Frightful Presence to calm or drive off foes, if conversation cannot keep them from attacking. If the attacks persist, Diamond will unleash his full fury on his foes. Few mortals, whether draconic or not, can withstand Diamond in a fight.

Alternate Form (Su): Diamond can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
In addition Diamond can assume the form of any Lawful dragon at will.

Blindsense (Ex): Diamond can pinpoint creatures within a distance of 60 feet. Opponents Diamond can't actually see still have total concealment against Diamond.

Breath Weapon (Su): Diamond, as a dragon ruler, may breathe once every 1d4 rounds. It may use the breath weapon of any Lawful dragon including: a cone of crystallising cold (Crystal), a cone of fire (Gold), a cone of weakening gas (Gold), a cone of melting fire (Ruby), and a line of vaporising lightning (Sapphire). Please see those dragon entries for specific details. Regardless of type, Diamond's breath weapons cause 34d10 damage and have a save DC 54.

Crush (Ex): This special attack allows Diamond to jump and land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than Diamond (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the dragon's body. Creatures in the affected area must succeed on a Reflex save vs DC 54 (Con based) or be pinned, automatically taking 4d8 +34 bludgeoning damage during the next round unless the dragon moves off them. If Diamond chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape.

Damage Reduction (Su): Diamond has DR15/epic. It's natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.

Detect Gems (Sp): Diamond can use this ability three times per day. This is a divination effect similar to a detect magic spell, except that it finds only gems. Diamond can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2nd-level spell.

Dragon Ruler Immunities (Ex): All dragon rulers are immune to charm and domination effects, hold effects, slow effects, insta-death spells and effects, disintegration, and poison.

Frightful Presence (Ex): Diamond can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 360 ft are subject to the effect if they have fewer than 56 HD. A potentially affected creature that succeeds on a Will save (DC 46) remains immune to Diamond's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Diamond ignores the frightful presence of other dragons.

Keen Senses (Ex): A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Luck Bonus (Sp): Once per day Diamond can touch a gem, usually one embedded in his hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 170-foot radius of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 17 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.

Spell-Like Abilities: 3/day
bless; 1/day
geas/quest, sunburst, foresight.

Spells: Diamond may cast spells as a 29th level wizard and 29th level cleric. He may cast all cleric spells and the spells of the Law, Luck, and Good domains as arcane spells if desired.

Tail Sweep (Ex): This special attack allows this Diamond to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 40 feet, extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. The tail sweep automatically deals 2d8 +34 damage. Affected creatures can attempt Reflex saves to take half damage (DC 54).

Water Breathing (Ex): Diamond can breathe underwater indefinitely (not needed) and can freely use its breath weapon, and other abilities while submerged.

Skills: Disguise, Heal, and Swim are considered class skills for this dragon.

Fire Subtype: Diamond has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Lawful Traits: Any natural attack and/or wielded weapon is treated as lawful-aligned for purposes of overcoming damage reduction.

Dragon Traits: Immunity to magic sleep effects and paralysis effects.

Note: This conversion uses some feats from Complete Adventurer and the Draconomicon.