AD&D Revised Strength Table
by Jim BobbTired of fighters with high exceptional strength being able to hit anything without a challenge and carry ungodly amounts of gear and treasure? In my AD&D campaign our group has removed exceptional strength and we now use the following table:
STRENGTH - Revised
Ability Score Hit Prob. Damage Adj. Weight Allow. Max. Press Open Doors Bend Bars/Lift Gates Notes 1 -5 -4 1 3 1 0% 2 -3 -2 1 5 2 0% 3 -3 -1 5 10 3 0% 4-5 -2 -1 10 25 4 0% 6-7 -1 None 20 55 5 0% 8-9 Normal None 35 90 6 1% 10-11 Normal None 40 115 7 2% 12-13 Normal None 45 140 8 4% 14-15 Normal None 55 170 9 7% 16 Normal +1 70 195 10 10% 17 +1 +2 85 220 11(3) 15% 18 +1 +3 135 280 12(6) 25% Ogre 19 +2 +4 485 640 13(8) 40% Hill Giant 20 +2 +5 535 700 14(10) 55% Stone Giant 21 +3 +6 635 810 15(12) 70% Frost Giant 22 +3 +7 785 970 16(14) 80% Fire Giant 23 +4 +8 935 1 130 17(16) 90% Cloud Giant 24 +4 +9 1 235 1 440 18(17) 95% Storm Giant 25 +5 +10 1 535 1 750 19(18) 99% Titan A Dwarf, Half-elf or Human Fighter (but NOT fighter sub-classes) is awarded +1 to Strength under the revised system, increasing the racial maximum for the character up to 19 (if an 18 Strength is rolled). Any reference to an exceptional strength can be considered a strength of 18 (if 18/01-50) or 19 (if 18/51-00) under the new system.