Malfera
by Travis LaneyLarge Outsider [Evil, Extraplanar]
Hit Dice: 9d8+63 (107 hp) Initiative: +2 Speed: 30 ft. Armor Class: 19 (-1 size, +2 Dex, +8 natural) Base Attack/Grapple: +9/+19 Attack: Claw +14 melee (2d6+6) Full Attack: 2 claws +14 melee (2d6+6) and bite +12 melee (1d8+3 and poison) Space/Reach: 10 ft./10 ft. Special Attacks: Breath, improved grab, tentacles, spell-like abilities Special Qualities: Acid immunity, darkvision 60', damage reduction 10/good, SR 16 Saves: Fort +15, Ref +10, Will +12 Abilities: Str 23, Dex 15, Con 25, Int 14, Wis 16, Cha 16 Skills: Concentration +19, Diplomacy +4, Hide +11, Intimidate +15, Knowledge (arcana) +14, Listen +23, Move Silently +15, Search +14, Sense Motive +15, Spellcraft +14, Spot +23, Survival +2 (+4 following tracks) Feats: Combat Reflexes, Cleave, Multiattack, Power Attack Environment: The Dimension of Nightmares Organization: Solitary or pair Challenge Rating: 7 Treasure: Standard Alignment: Always chaotic evil Advancement: 10-14 HD (Large), 15-30 HD (Huge) Level Adjustment: +6 A malfera is a creature from the Dimension of Nightmares. It has a large, elephant-like face and a short trunk. The head is topped by large horns. Large fangs protrude from either side of the trunk. The chest is a mass of slimy, short tentacles. Long, muscular arms end in large, jagged pincers. Its feet are webbed and clawed. It is colored night-black but has red veins and eyes.
A malfera may appear on this dimension only through the act of a powerful spellcaster or as a gift from a deity. No one can describe the malfera's dimension, except that it is poisonous and deadly to humans.1
A malfera speaks Abyssal, Common, and Infernal.
COMBAT
In combat, a malfera attacks with its pincers and poisonous bite.
Poison (Ex): Bite (injury), Fort DC 21, Initial damage 1d4 Strength damage, Secondary damage 1d6 Strength damage. The save DC is Constitution-based.
Improved Grab (Ex): to use this ability, the malfera must hit the same opponent with both claws in a single round. If successful, the malfera may automatically begin a grapple without suffering an attack of opportunity. If the grapple check is successful, the target is dragged into the malfera's chest on the following round.
Tentacles (Ex): the chest of a malfera is covered in short, slimy tentacles that are coated in acidic mucus. Creatures that have been dragged into the malfera's chest are automatically grappled by these tentacles, and take 2d6 points of acid damage each round until freed.
Spell-Like Abilities (Sp): at will: see invisible, knock. Caster level 9, Charisma-based.
The malfera first appeared in Module X-5, "Temple of Death," by David Cook (1983).
This 3.5 Edition conversion is (c) 2007 by Travis Laney
1. Cook, D., 1983. Temple of Death. Random House, Inc.
2. Gygax, G. and Arneson, D., 1983. Dungeons & Dragons Expert Rulebook. Random House, Inc.
3. Allston, A. 1991. Rules Cyclopedia. Random House, Inc.
4. Rasmussen, M. 1983. Quagmire! Random House, Inc.