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Tohmin Mason (Mystara Demigod of Matter, Fighter)

by Håvard

Race: Demigod of Matter (WotI Race)
Class: Fighter
Level 9
AL: Neutral
ST: 18, DX 16, CO17, IN 16, WIS 17, CH 15
HP 72
AC: -1 (Plate Mail & shield)
Permanent Magical Abilties

General Skills: Craft: Stone Masonry, Craft: Blacksmith, Muscle, Planar Geography, Survival: Desert, Alertness, Riding, Intimidation
Languages: Common (Darokin), Dwarf, Earth Elemental
Weapon Mastery: Warhammer (Expert), Heavy Crossbow (Skilled)

Tohmin Mason was raised by his human father in Akesoli, Darokin, but as he grew up he learned that his mother was an unknown Immortal from the Sphere of Matter. He appears as a normal Darokinian Human, but in combat his skin turns stone like gray. Although he does not know the identity of his mother, he has learned to hide his true nature as followers of Entropy will always hunt him to use as leverage against his parent.

He can often be encountered wandering the planes of existence or on Mystara, searching for others of his kind and trying to learn more about his true origins. He once served an Earth Elemental Ruler and has many allies on the Elemental Plane of Earth.

In combat, Tohmin will usually attack with his Warhammer +2 of Returning or his Heavy Crossbow +3.

Stonehoof: Stonehoof is Tohmin's steed. It is an Earth Elemental Horse. Use stats as Warhorse, but has 4HD, AC2 and can survive on the Elemental Planes.

 
Note: Demigods appear in WotI page 76. I wish there was a different name for them. But also, I really wanted to flesh out an example of such a character and what he might be like in the setting.

 
Looking for feedback on his game mechanics, character details and how he might be used in a campaign!