Thunder Rift Adventure Path and Treasure
by Kyle KnightThe following are ONLY Thunder Rift adventures + The Dragon's Den boxset
Escape from Zanzer Tem's Dungeon 1 2,435 XP@ 21,767 GP 1 A Call to Glory (DragonQuest) 1 220 XP 1,200 GP 2 Stonefast (beneath Zanzer Tem's dungeon) 1-2 1,778 XP* 19,656 GP 3 Red Hand Trail (Goblin's Lair) 1-2 2,579 XP 1,600 GP 4 Knight of Newts 1-2 13,800 XP 1,400 GP 5 A Way with Words 1-3 256 XP 21 GP< 6 Sword and Shield 1-3 3,050 XP(_) 2,925 GP 7 Wild Dragon's Den (Dragon's Den) 1-3 2,302 XP 14,000 GP 8 The Eisenmond Blade (DragonQuest) 2 2,100 XP 4,000 GP 9 Assualt on Raven's Ruin 2-3 1,300 XP 10,290 GP 10 Trouble Below (Goblin's Lair) 2-3 2,345 XP 1,500 GP^ 11 Quest for the Silver Sword 2-3 1,300 XP{ 3,600 GP 12 Rage of the Rakasta 2-4 1,540 XP} 1,700 GP 13 Wyrmhaven (Dragon's Den) 2-4 3,041 XP 14,000 GP 14 Jaws of Flame (DragonQuest) 3 5,670 XP 16,000 GP 15 Palace of Dread (Goblin's Lair) 3-4 5,959 XP 7,500 GP 16 In the Phantom's Wake 3-5 2,953 XP** 5,550 GP 17 Fighter's Academy (Haunted Tower) 3-5 4,777 XP 19,279 GP 18 Tower's of Evil (Haunted Tower) 3-5 5,435 XP 24,737 GP 19 Lair of the Vampire Lord (Haunted Tower) 3-5 6,410 XP 34,694 GP 20 League of the Red Serpent (Dragon's Den) 3-5 4,620 XP 34,080 GP 21 Escape from Thunder Rift 5 16,476 XP 15,323 GP$ 22 Total XP GP: (w/o PR bonus, GP as XP or misc.) 90,346 XP 254,822 GP Total XP GP misc. Bonuses: 1,900 XP 2,150 GP @ Solo PC XP total |* +1,000 XP per PC story award
< +50 GP per PC |( +1Xp per 2GP donated UPTO 1,000Xp MAX
_ +500XP if apparition is banished |) +200XP per prisoner returned(2)
^ +100 GP per PC |{ +1 Int/+1,000 XP to 1 Magic-User/Elf
} +1 to Prime Requiste to a MAX: 18(tea) |** Don't kill more than 20 Undead!
$ +2,000 GP per PC
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*Ending Total XP: 349,218 (49,888 ea. w/ 2 XP left over)
*(Counts GP as Xp & misc. Bonuses; but, NOT bonus from PR)
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Cleric: 6th Level( 112 XP from 7th)
Fighter: 6th Level(14,112 XP from 7th)
Magic-User: 6th Level(30,112 XP from 7th)
Thief: 7th Level(30,112 XP from 8th)
Dwarf: 6th Level(20,112 XP from 7th)
Elf: 5th Level(14,112 XP from 6th)
Halfling: 6th Level(14,112 XP from 7th)
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The second posting will be the breakdown of treasure. There now it's fixed properly.
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Escape from Zanzer Tem's Dungeon (now Dwarven Salt Mine)
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Potion of Healing 26 |Potion of Levitation 1
Mace +1, Cure Serious Wounds(2d6+2) 1/day |Arrows +1 20
Leather Armor +1 |Chain Mail +1
Scroll: Protection from Undead |Scroll: Cure Light Wounds x7, Light
Scroll: Shield; Knock, Web x5 |Wand of Secret Door Detection (5 ch)
Staff of Healing |Wand of Magic Detection (1 ch)
Ring of Fire Resistance |Elven Boots
Scroll: Light, Magic Missile x4, Sleep x2 |Ring of Animal Control
Ring of Protection +1 |Alchemy Lab & Library(5,200 GPV)
Cursed Sword -1 |Cursed Ring -1
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Zanzer Tem's 4th lvl Spellbook:
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Level 1: Charm Person, Detect Magic, Hold Portal, Magic Missile, Shield, Sleep;
Level 2: Invisibility, Knock, Phantasmal Force, Web
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A Call to Glory (DragonQuest) (holding)
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Potion of Healing 3 |Battle Axe +1
Ring of Protection +1 |
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Stonefast (returned Dwarven Stronghold)
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Short Sword +1/+2 vs Goblinoids |Hand Axe +1
Warhammer +1 |Dagger +2
Staff of Healing |Potion of Healing 6
White Dragon Bloodstone: 4HD
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Red Hand Trail (Goblin's Lair) (holding)
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Mace +1 |Shield +2
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Knight of Newts (Title & Deed to Castle Kraal)
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Bag of Holding |Para-Elemental Summons Device w/ chest
Books: Castle Kraal- 1st Commandants, Castle Kraal- Millenium Commandants
Books: A Military History of the Rift, Orc Strategies, Ogre Tribal Markings/Tatics
Sword +1/+2 vs Goblinoids |Wand of Magic Detection (10 ch)
Chain Mail +1 |Ring of Water Walking
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A Way with Words
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Ring of Protection +1 |
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Sword and Shield (Title & Deed to Avenal Keep)
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Ring of Regeneration |Ring of Fire Resistance 2
Ring of Protection +1 |Skeleton Key: +25% Open Locks(25%)
Potion of Healing (4) |Scroll: Protection from Undead 3
Elven Cloak |Potion of Giant Strength
Plate Mail +1 (4) |Sword +1/+3 vs Undead
Sword +1 (2) |Dagger +1
Potion of Invisibility |Bag of Holding
Rope of Climbing |Warhammer +1
Book: Diary of the Black Knight (Argyl) |Sword +3
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Wild Dragon's Den (Dragon's Den) (holding)
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Waterproof Sacks 3 |Potion of Healing 3
Scroll: Neutralize Poison x6 |Elven Cloak
Dagger +1 |Sacred War Club +1
Staff of Magic Detection |Staff of Waterbrathing (Otterkin make)
Black Dragonscale Chestplate(Shield +1) 2 |Gem of Protection vs Sleep & Charm
Mace +1 |Amulet of Protection +1
Snake Staff |Sword +1, Locate Objects 1/d
Cursed Ring of Weakness |Potion of ESP 3
Shield +1 |Black Dragon Bloodstone: 5HD/1HD x2
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The Eisenmond Blade (DragonQuest) (returned Dwarven Mine)
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Dagger +1/+2 vs Draconic (Dragon Fang) |Crystal Ball
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Assault on Raven's Ruin (woke Raven)
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Elven Boots |Elven Cloak
Scroll: Magic Missilex2, Haste, Hold Pers |Shield +2
Ring of Fire Resistance |Mace +1
Scroll: Cure Light Wounds, Find Traps |Carving of Restful Sleep
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Trouble Below (Goblin's Lair) (cleaned out area of Hearth-Home)
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Warhammer +1 |Scroll: Faerie Fire x1, Faerei Lights x1; Invisibility 10' R. x1
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Quest for the Silver Sword (Title & Deed to Barrick's Keep)
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Plate Mail +1 |Potion of Healing 3
Magic Bell: fine meal x3/day |Scroll: Cure Light Wounds x3
Sword +1 |Shield +1
Wand of Magic Detection (9 ch) |Bag of Holding
Bone Sceptre of Shock (1d8+ Save vs Para) |Bone Crown of Protection +2
Dagger +1
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1st Level Decayed Spellbook:
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Level 1: Charm Person, Detect Magic, Magic Missile, Sleep
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Rage of the Rakasta (freed Rakasta Diamyo)
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Scroll: Magic Missile x3 |Shadow Suit (+25% HS/ 25% HS flat)
Cat's Eye Ring (Infravision|+4 Rakasta) |Climbing Claws (+10% CW/ 10% CW)
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Kaminari's 5th level Spellbook:
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Level 1: Charm Person, Detect Magic, Magic Missile, Read Magic;
Level 2: Mirror Image, Phantasmal Force, Wizard Lock;
Level 3: Fly, Haste
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Wyrmhaven (Dragon's Den) (holding)
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Scroll: Float Disc; Det Invis; Fireball |Wand of Bug Repellant (5' Rad.)
Cursed Potion of Poison |Bag of Levitation (1 cubic foot)
Rope of Climbing |Cursed Coin of Satisfaction
Staff of Striking (7 ch) |Cursed Ring -1
Cursed Amulet of Many Colors (Orange) |Girdle of Protection vs Wereboars(10ch)
Cursed Helm of Forgetting |Cursed Boots of Crashing
Cursed Potion of Sleep |Crystal Ball 2
Dagger +2 |Dagger +1 2
Sling +1 |Arrows +1 40
Shield +1 |Leather Armor +2
Scroll: Protection from Undead |Ring of Telekinesis
Green Dragon Bloodstone: 6HD
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Jaws of Flame (DragonQuest) (holding)
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Potion of Extra-healing 2 |Scroll: Resist Fire
Red Dragon Bloodstone: 8HD
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Palace of Dread (Goblin's Lair) (returned Gnome Stronghold)
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Ring of Owlbear Control |Sword +2
Potion of Healing 2 |Ring of Fire Resistance
Snake Staff |Sword +1/+3 vs Dragons
Iron Pendant +4 Gnome Reaction |Iron Star of Kleine medal +2 Reaction
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In the Phantom's Wake
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Potion of Healing |Scroll: Protection from Shadows
Potion of Water Breathing |Ring of Protection +1
Rope of Climbing |Short Sword +1
Waterproof Leather boots (5 pr assort) |Scroll: Restore x2
Medallion of ESP, 30' range |
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The Fighter's Academy (The Haunted Tower) (see Tower's of Evil)
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Potion of Healing 4 |Scroll: Protection from Undead
Scroll: Neutralize Poison x6 |Vial of Holy Water 10
Waterproof Sacks 2 |Silver Arrows 10
Silver Crossbow Bolts 10 |Sword +1/+3 vs Undead
Sword +1/+3 vs Regenerating |Scroll: Magic Missile, Prot vs Evil 10'
Normal Shield: Cure Light Wounds 1/d |
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Tower's of Evil (The Haunted Tower) (Title & Deed to Fighter's Academy)
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Scroll: Find Traps, Detect Magic (C) |Shield +1
Chain Mail +1 |Potion of Gaseous Form
Potion of Healing |Dagger +2
Potion of Giant Strength |Scroll: Protection from Undead
Arrows +1 10 |Plate Mail +1
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Lair of the Vampire Lord (The Haunted Tower) (see Tower's of Evil)
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Potion of Healing |Dagger +1
Wand of Secret Door Detection (5 ch) |Potion of Gaseous Form
Warhammer +1 |Chain Mail +1
Potion of Invisibility |Scroll: Cure Light Wounds x2
Potion of Restoration 2 |Ring of Protection +1
Staff of Water +2 (+4 bonus to save vs water/ice)(Summon 8HD Water Elemental 1/d
w/in 60' of water & 240' of Staff)
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Lord Ursus Longmane's 5th level Spellbook:
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Level 1: Detect Magic, Floating Disc, Magic Missile, Read Magic, Shield;
Level 2: Continual Darkness, Knock, Mirror Image, Web, Wizard Lock;
Level 3: Dispel Magic, Fireball, Haste, Water Breathing
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League of the Red Serpent (Dragon's Den) (returned Dwarven Keep)
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Scroll: Silence 15' rad, Resist Fire x6 |Potion of Healing 9
Scroll: Knock x3, Magic Missile x3 |Scroll: Dispel Magic(10th), Raise Dead
Arrows +1 20 |Dagger +1 2
Potion of Giant Strength |Wand of Firegoad 1d6 (3 ch)
Ring of Protection +1 (2) |Sword +1
Leather Armor +2 (2) |Short Sword +1
Sling +1 |Chain Mail +1 (2)
Shield +1 (2) |Sword +1/+3 vs Dragons
Sword +1, Cure Light Wounds 1/d |Mace +1
Potion of Growth |Scroll: Protection from Undead
Scroll: Light x2, Magic Missile, Shield, Hold Portal, Ventriliquism
Red Dragon Bloodstone: 8HD
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Escape from Thunder Rift(cleared Asticle's Stronghold- filled w/ Dwarves & Gnomes)
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Potion of Healing 2 |Horseshoe of Luck (+1 saves)
Dagger +1 |Sword +1/+2 vs Spell-Users
Magical Theory Library: 25 books on Dimensional Travel, 75 books on misc esoteric
subjects, 10 books on Alchemy research & 5 books on spell research (25,000 GP)
Scroll: Invisibility |Ring of Protection +1
Vial of Sulpher 3 |Dimensional Portal Diamond Talisman
Ointment of Healing 2 (2d6+2 ea.) |Potion of Treasure Finding
Pouch of Security |Scroll: Silence 15' rad, Neut Poison
Maps of the Known World 30 |Scroll: Cure Light Wounds, Bless
Staff of Striking (2d6/30 ch) |Potion of Fire Resistance
Ring of Protection +2 |Wand of Protection from Elementals
Abelaat Crystal 10 |
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Zarrian's 6th Level Spellbook:
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Level 1: Detect Magic, Hold Portal, Read Magic;
Level 2: Detect Evil, Locate Object, Wizard Lock;
Level 3: Dispel Magic, Lightning Bolt
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Chamrin's 9th level Spellbook:
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Level 1: Analyze, Magic Missile, Read Magic, Shield;
Level 2: Knock, Levitate, Mirror Image, Wizard Lock;
Level 3: Create Air, Dispel Magic, Lightning Bolt, Protection vs Normal Missiles;
Level 4: Charm Monster, Plant Growth;
Level 5: Cloudkill
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Now for an AP that adds in NON-TR adventures
Escape from Zanzer Tem's Dungeon 1 Kliene/Hearth-home area 1 Stonefast 1-2 Kliene/Hearth-home area 2 The Jade Hare 1 Farolas Hills 3 The Message 1 Kliene: Burning Hills 4 GL0 The Haunted Tower (Magic-User/Elf) 1 Kliene area 5 Red Hand Trail (Goblin's Lair) 1-2 Burning Hills 6 Assualt on Raven's Ruin 2-3 Burning Hills 7 Trouble Below (Goblin's Lair) 2-3 Hearth-home 8 Wizard Challenge 1: Solo 2-4 Kliene 9 Palace of Dread (Goblin's Lair) 3-4 Burning Hills 10 Fighter Challenge 2: Solo 4-6 Kliene 11 GL1 The Nameless Dungeon 1-3 Burning Hills 12 Cleric Challenge 1: Solo 2-4 Torlynn 13 A Call to Glory (DragonQuest) 1 Torlynn area 14 A Way with Words 1-3 Edgewater area 15 The Ruined Tower 2 Horned Hills 16 Crypt of the Smoke Dragon 2 Horned Hills 17 The Wanderer's Grave 1-2 Torlynn area 18 Quest for the Silver Sword 2-3 Torlynn area 19 Rage of the Rakasta 2-4 Torlynn area 20 MSolo1 Blizzard Pass (Thief) 1-3 Northern Horned Hills 21 The Eisenmond Blade (DragonQuest) 2 Torlynn area 22 Eye of the Wyvern 2 Horned Hills 23 Jaws of Flame (DragonQuest) 3 Eastern Horned Hills 24 Wrath of the Minotaur 2 Horned Hills 25 DF23 The Haunted Keep(NOT Wight's Castle) 1-2 Melinir: Marshwoods 26 Fighter Challenge 1: Solo 2-4 Torlynn to Melinir 27 Cleric Challenge 2: Solo 4-6 Edgewater 28 Lair of the Changeling 1-5 Northern Bone Hills 29 Thief Challenge 1: Solo 2-4 Melinir to Torlynn 30 Thief Challenge 2: Solo 4-6 Edgewater 31 Wild Dragon's Den (Dragon's Den) 1-3 Black Swamp 32 Marsh Woods: Wight's Castle 3-5 Marsh Woods 33 In the Phantom's Wake 3-5 Lake South of Wizardspire 34 Wyrmhaven (Dragon's Den) 2-4 Grakken Forest 35 Sword and Shield 1-3 Southern Grasslands 36 League of the Red Serpent (Dragon's Den) 3-5 Southern Grasslands 37 Fighter's Academy (Haunted Tower) 3-5 Northern Gloomfens 38 Tower's of Evil (Haunted Tower) 3-5 Northern Gloomfens 39 Lair of the Vampire Lord (Haunted Tower) 3-5 Northern Gloomfens 40 D&D Magazine: The Djinni's Ring (Elf) 3 Central Bone Hills 41 Knight of Newts 1-2 Castle Kraal: Black Swamp 42 Wizard Challenge 2: Solo 4-6 Melinir to Bone Hills 43 DF17 Endless Tunnels of Enlandin 2-4 South-eastern Bone Hills 44 Ghost of Lion Castle (Magic-User/Elf) 1-3 North-western Bone Hills 45 Escape from Thunder Rift 5 Hearth-home 46 Red Box: Solo/Group Adventures 1 Melinir area: old caves 47 I included where in the Rift I chose to place the various non-Riftian adventures. The GL's & DF's were grabbed from the Dragonsfoot site.
And just cause I'm me & had nothing better to do w/ my time:
@ Solo PC XP total |* +1,000 XP per PC story award
Escape from Zanzer Tem's Dungeon 1 2,435 XP@ 21,767 GP 1 Stonefast 1-2 1,778 XP* 19,656 GP 2 The Message 1 364 XP 173 GP 3 GL0 The Haunted Tower (Magic-User/Elf) 1 205 XP 262 GP 4 Red Hand Trail (Goblin's Lair) 1-2 2,579 XP 1,600 GP 5 Assualt on Raven's Ruin" 2-3 1,300 XP 10,290 GP 6 Trouble Below (Goblin's Lair) 2-3 2,345 XP 1,500 GP^ 7 Wizard Challenge 1: Solo 2-4 7,012 XP 780 GP 8 Palace of Dread" (Goblin's Lair) 3-4 5,959 XP 7,500 GP 9 Fighter Challenge 2: Solo 4-6 17,350 XP 6,190 GP 10 GL1 The Nameless Dungeon 1-3 12,861 XP 14,385 GP 11 Cleric Challenge 1: Solo 2-4 35,280 XP 6,296 GP 12 A Call to Glory" (DragonQuest) 1 220 XP 1,200 GP 13 A Way with Words 1-3 256 XP 21 GP< 14 The Ruined Tower 2 625 XP- 1,220 GP+ 15 Crypt of the Smoke Dragon 2 645 XP 850 GP 16 The Wanderer's Grave 1-2 957 XP 2,031 GP 17 The Jade Hare 1 1,058 XP 1,342 GP 18 Quest for the Silver Sword 2-3 1,300 XP 3,600 GP 19 Rage of the Rakasta 2-4 1,540 XP 1,700 GP 20 MSolo1 Blizzard Pass (Thief) 1-3 1,705 XP 2,590 GP 21 The Eisenmond Blade" (DragonQuest) 2 2,100 XP 4,000 GP 22 Eye of the Wyvern 2 3,760 XP!# 15,100 GP% 23 Jaws of Flame" (DragonQuest) 3 5,670 XP 16,000 GP 24 Wrath of the Minotaur 2 7,218 XP= 11,995 GP 25 DF23 The Haunted Keep 1-2 8,792 XP" 33,471 GP 26 Fighter Challenge 1: Solo 2-4 70,000 XP 25,890 GP 27 Cleric Challenge 2: Solo 4-6 13,780 XP 5,746 GP 28 Lair of the Changeling 1-5 1,300 XP 11,251 GP 29 Thief Challenge 1: Solo 2-4 16,000 XP 19,342 GP 30 Thief Challenge 2: Solo 4-6 7,840 XP 16,915 GP 31 Wild Dragon's Den (Dragon's Den) 1-3 2,302 XP 14,000 GP 32 Marsh Woods: Wight's Castle 2-4 22,950 XP 15,965 GP 33 In the Phantom's Wake 3-5 2,953 XP** 5,550 GP 34 Wyrmhaven (Dragon's Den) 2-4 3,041 XP 14,000 GP 35 Sword and Shield 1-3 3,050 XP(_) 2,925 GP 36 League of the Red Serpent(Dragon's Den) 3-5 4,620 XP 34,080 GP 37 Fighter's Academy (Haunted Tower) 3-5 4,777 XP 19,279 GP 38 Tower's of Evil (Haunted Tower) 3-5 5,435 XP 24,737 GP 39 Lair of the Vampire Lord(Haunted Tower) 3-5 6,410 XP 34,694 GP 40 D&D Magazine: The Djinni's Ring (Elf) 3 5,649 XP! 15,000 GP 41 Knight of Newts 1-2 13,800 XP 1,400 GP 42 Wizard Challenge 2: Solo 4-6 20,900 XP 9,800 GP 43 DF17 Endless Tunnels of Enlandin 2-4 19,806 XP 48,494 GP 44 Ghost of Lion Castle (Magic-User/Elf) 1-3 1,915 XP# 6,294 GP 45 Escape from Thunder Rift 5 16,476 XP 15,323 GP$ 46 Red Box: Solo 1 6,256 XP 3,443 GP[ 47 Red Box: Group(Mistamere) 1-2 5,784 XP 45,591 GP 48 Total XP GP: (w/o PR bonus) 363,055 XP# 579,888 GP[ Total XP GP Bonuses: 8,670 XP# 4,650 GP[
" +1 extra Magical Item per PC |^ +100 GP per PC
< +50 GP per PC |- +200 XP story award EACH
+ +500 GP each |\ +10 XP to PC befriending Maxie
!# +50 XP per cow(5) ALIVE & +500 XP story award EACH
% +2,000 GP IF the Eye of the Wyvern is sold to the Patriarch
= +10 XP each IF Macques is dealt w/ FAIRLY & FRIENDLY
" +100 XP per prisoner SAFELY returned to town (8)
** Don't kill more than 20 Undead!!! |( +1Xp per 2GP donated UPTO 1,000Xp MAX
_ +500XP if apparition is banished |) +200XP per prisoner returned(2)
! +5,000 XP per PC story award |# +1 full Level
$ +2,000 GP per PC |[ x2 GP if riddle guessed correctlyTo be noted: The Message adventure is from OD&Dities #1. The various Challenges are from 2nd Edition: I dumped them as written into the Rift, making them tougher(as needed) to account for the higher XPV's. I also included the various Vale adventures, & like the Challenges, just dumped them as is also. Marsh Woods: Wights Castle is one of my own. Lair of the Changeling I THINK I grabbed from VoP; but, I'm not sure. The Djinni's Ring is from Dungeon Magazine #9. The Red Box of course is Frank Mentzer's w/ a couple of add-ons: Assault on Mistamere from VoP & Find Bargle from Threshold #8. Also, The Wanderer's Grave was grabbed from VoP. The various XP listings are rough maximums, while the overall total didn't include wandering monsters between adventures
And since I try to be complete in my madness:
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The Message
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Potion of Healing 1 |Potion of Strength 1
Shield +1 1 |Silver Dagger
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GL0: The Haunted Tower
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Scroll: Read Magic |Potion of Healing 6
Potion of Garlic(-1 NPC Reaction 2d6 days/Immune to Vampires & Lycanthropes) 1
Cursed Potion: Tongue, Ears & Hands blue(1d6 days) 1
Potion of Longevity 1 |Potion of Levitation 1
Cursed Potion: Bubbles (1d6 rds) 3 |Cloak of Protection +1
Potion of Detect Invisibility 2 |Wand of Paralyzation (11 ch)
Ring of Protection v Poison (+1 v Poison)|Potion of Giant Strength 1
Scroll: Blindness, Deafness, Silence 15'R|Golden Mule Statuette 12hrs/d 1/d
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GL1: The Nameless Dungeon
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Slow Mirror (reflection delayed 1/hr |Potion of Fire Giant Control 1
Alchemy Lab (5,000 GP) |Magic Kiln w/ manual (1,500 lbs)
Potion of Half-Healing(1d4) 1 |Crystal Ball Mirror
Cursed Scroll: Warty Nose(-5 to Charisma)|Scroll: Protection vs Lycanthropes 1
Elven Princess Statue: Elven banquest + Cure Light Wounds 1/yr(ELVES only)
Scroll: Protection vs Elementals |Cursed Scroll: Spoil all Food & Liquids
Elven Princess & Sleeping Dragon statue (unknown metal)
Cursed Ring of Delusion |Magical Tapestry(to Library) (100 lbs)
Tapestry Library(50,000 GPV) |Elvish Spectacles of Read Languages 1 hr
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The Ruined Tower
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Dagger +1 |Scroll: Magic Missile; Knock; L Bolt6d6
Potion of Extra-Healing 1 |Bag of Holding
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Crypt of the Smoke Dragon
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Scroll: Sleep; Knock |Scroll: Spiritual Hammer
Elven Boots |Plate Mail +1
Potion of Healing 3 |Ring of Protection +1
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The Wanderer's Grave
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Dagger +2 |Ring of Protection +1, Invisibility 2/d
Staff of the Wanderer(Healing & Harming: 2d6 HP -1 ch/2d6 dmg +1 ch)
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The Jade Hare
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Potion of Invisibility 1 |Battle Axe +1
Cursed Potion of the Goose (1d6 t) 1 |Cursed Potion of Dizziness(-2 THAC0) d4h
Cursed Potion(Blue nose for 6 hrs) 1 |Cursed Potion of Levitation (1" 3d4 t) 1
Dagger +1 |Potion of Healing 1
Scroll: Magic Missile; Invisibility x2; Hold Person
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Abu-Ghabar's 4th Level Spellbook:
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Level 1: Charm Person, Detect Magic, Magic Missile, Read Magic, Shield
Level 2: Invisibility, Mirror Image, Web
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MSolo: Blizzard Pass
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Potion of Healing 2 |Elven Boots
Elven Cloak |Rope of Climbing
Sword +1 2 |Ring of Animal Control(Rat)
Ring of Fire Resistance |Scroll: Protection vs Evil(C)
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Eye of the Wyvern
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Broad Sword +1 |Dagger +1
Short Sword +1 |Mace +1
Staff of Healing |Elixir of Health 2
Scroll: Protection vs Poison 2
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Wrath of the Minotaur
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Blade of Runes: Broad Sword +1/+2 vs MU/E|Potion of Healing 2
Ring of Fire Resistance |Wand of Magic Missiles (4 ch)
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DF23 The Haunted Keep
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Potion of Healing 18 |Sword +1 3
Scroll: Bless, Cure Light Woundsx4, Light|Scroll: Detect Magicx5, Sleep, Levitate
Dictionary: Common-Goblin/Goblin-Common |Bag of Holding 2
Arrows +1 10 |Ring of Protection +2 2
Wand of Paralyzation (22 ch) |Potion of Gaseous Form 3
Scroll: Phantasmal Force, Web; Fireball |Mace +1
Sword +1/+2 vs Lycanthropes |Chan Mail +1
Tome of Religious Discipline(1d3d/+500XP)|Ring of Human Control
Cursed Ring of Stupidity(-1 Int/Wis/Cha) |Staff of Healing
Wand of Magic Detection (9 ch) |Scroll: Protection vs Lycanthropes
Leather Armor +1 |Shield +1
Short Sword +1 |Dagger +1
Ring of Protection +1 |Boots of Running(x2 movement)
Elven Cloak |Elven Boots
Ring of Animal Control |
Spellbook: Floating Disc, Magic Missile, Protection vs Evil*; Invis, Levitate
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Lair of the Changeling (GP only)
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The Djinni's Ring
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Copper Sceptre w/ Golden Eagle top: Resist Fire, Snake Charm, CSW, Striking 1/d E
Sword +1 |Crystal Chalice: Neutralize Poison
Potion of Healing 2 |Silken Hankerchief Magic Carpet(7'x10')
Everful Bottle of Water |
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3rd level Spellbook:
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Level 1 Detect Magic, Magic Missile, Read Lang., Read Magic, Sleep;
Level 2: Knock*, Levitate, Mirror Image, Web
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Abu Iblis: 31st Level Magic-User Spellbook(Nithian)
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1st Level: Charm Person, Detect Magic, Magic Missile, Read Languages, Read Magic
2nd Level: Detect Invisibility, ESP, Knock, Mirror Image, Phantasmal Force, Web
3rd Level: Clairvoyance, Dispel Magic, Fireball, Haste, Hold Person, Infravision,
Lightning Bolt
4th Level: Charm Monster, Dimension Door, Hallucinary Terrain, Ice Storm,
Polymorph Other, Wizard Eye
5th Level: Animate Dead, Cloudkill, Dissolve, Feeblemind, Telekinesis, Teleport
6th Level: Death, Disintegrate, Flesh to Stone, Invisible Stalker, Projected
Image
7th Level: Delayed Blast Fireball, Power Word: Stun, Reverse Gravity, Create
Wraith, Sword
8th Level: Create Spectre, Explosive Cloud, Force Field, Permanence, Power
Word: Blind, Symbol: Discord
9th Level: Create Any Monster, Immunity, Maze, Meteor Swarm, Power Word: Kill
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DF17: The Endless Tunnels of Enlandin
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Mace +1 |Potion of Strength 1
Potion of Diminution 1 |Potion of Healing 5
Cursed Ring of Weakness |Scroll: CLW, Remove Cursex3, C Disx4
Wand of Magic Missiles (39 ch) |Sword +1
Scroll: Detect Magicx2(M), Fireball, Fly |12 Alchemical Books (600 GPV)
Battle Axe +1 |Dagger +2
Short Bow +1 |Leather Armor +1
Arrows +2 12 |Ring of Invisibility
Elven Boots |Longbow +1
Arrows +1 18 |Cursed Sword -1
Cursed Chaotic Helm(+1 AC & Saving Throws + Infravision + Never Surprised)
Sword +1/+3 vs Dragons |Wand of Trap&SecrDoorDet(78ch)w/ light
Mace +2 |Potion of Gaseous Form 1
Cursed Potion of Delusion 1 |Scroll: Protection vs Lycanthropes x2
Scroll: Cone of Cold |Rope of Climbing
Ring of Protection +1 2 |Cursed Sword -2
Shield +1 |Chain Mail +1
Battle Axe +2 (1d10+4 dmg: 18 Str to use) |Snake Staff
Dagger +1 |Continual Light Brass Lantern
Ring of Fire Resistance |Ring of Protection +3
Displacer Cloak |Wand of Cold (34 ch)
Copper Medallion of Infravision |Plate Mail +1
Two-handed Sword +1 |Continual Light purple candle x4
Copper Bottle (100 gal hot/cold water /d) |Iron Snake-trapped Chest
Bag of Holding |Rod of Cancellation
12 Historical Books of Alchemy, Magic, Astronomy, Weather (1,200 GPV)
Cursed Scroll: Save vs Spell or Str reduced to 3
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4th Level Spellbook (Endless Tunnels of Enlandin- Name Unknown)
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1st Level: Charm Person, Detect Magic, Light, Magic Missile, Protection from Evil,
Read Magic, Sleep
2nd Level: Web, Wizard Lock
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9th Level Spellbook (grow/shrink 4"x2")(Endless Tunnels of Enlandin- Astrugon)
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1st Level: Protection from Good, Hold Portal, Magic Missile, Charm Person, Shield,
Sleep, Detect Magic, Read Magic, Ventriliquism
2nd Level: Mirror Image, Web, Detect Invisibility, Knock, Continual Light, Magic
Mouth
3rd Level: Lightning Bolt, Haste, Hold Person, Water Breathing, Infravision
4th Level: Polymorph Self, Confusion, Remove Curse
5th Level: Teleport, Animate Dead, Growth of Animal
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BSolo: Ghost of Lion Castle
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Ring of Invisibility 2 |Ring of Protection +1 3
Potion of Gaseous Form 4 |Dagger +1 2
Sword +1 3 |Wolfsbane 3
Potion of Healing 3 |Potion of Levitation 2
Rope of Climbing 3 |Potion of Invisibility 1
Scroll: Ch Pers, H Portx2, Light, Magic Miss, ProtvE, Read Magx6, Shield, Sleepx2
Continual Lightx3, Invisibility, Levitate, Webx3
Gauntlets of Ogre Power |Elven Boots
Elven Cloak |Wand of Paralyzation (5 ch)
Bag of Holding |Silver Dagger
Magical Coal: Light but no Heat or Smoke |Sargon's Ring
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Red Box: Solo
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Potion of Growth 1 |Potion of Healing 3
Ring of Protection +1 |Potion of Strength 2
Book of Knowledge & Wisdom (+1 Int & Wis per year to MAX of 18: alter stat/ year)
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Decayed Spellbook:
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Level 1: Faerie Fire, Fairei Lights, Fellowship, Locate;
Level 2: Locate Object, Produce Fire;
Level 3: Protection vs Normal Missiles
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Red Box: Group
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Silver Dagger |Potion of Healing 4
Potion of Gaseous Form 2 |
Continual Light candle 2 |Shield +1 2
Scroll: Cure Light Wounds; Detect Evil |Ring of Protection +1
Scroll: Shield, Sleep |Large Blank Spellbook
Bag of Holding |Potion of Invisibility 2
Dagger +1 2 |Sword +1, Cure light Wounds 1/d
Mace +1 |Ring of Protection +1 & Fire Resist
Wand of Paralyzation (3 ch) |Ring of Infravision
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3rd Level Spellbook:
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Level 1: Charm Person, Magic Missile, Sleep;
Level 2: Knock
==================================================================================The listing of all the various NON-TR adventure treasures. The TR adventure treasures you can find in the earlier post. Note that some spells I abbreviated; but, they shoudln't be hard to figure out, lol. I'll also post the treasures for the 2nd Edition adventures next.
As promised & no, I didn't change out the 2nd edition spells for strictly BECMI spells, nor did I change out 2nd editoin treasures for BECMI treasures; it's all as is.
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Cleric Challenge 1: 2-4 Solo
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Scroll: Cure Serious Wounds x2, Neutralize Poison x1, Remove Paralysis x1,
Dispel Magic(10th) x2, Detect Charm x1
Ring of Protection +2 1 |Periapt of Proof vs Poison +2 1
Bracers of Defense AC: 3 1 |Mace +3 1
Ring of Warmth 1 |Shield +2 1
Long Sword +1 1 |Potion of Extra-healing 1
Displacer Cloak 1 |
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Fighter Challenge 1: 2-4 Solo
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Chain Mail +1 1 |Shield +1 3
Broad Sword +2 1 |Voulge +1 1
Dagger +1 1 |Potion of Healing 4
Ring of Warmth 1 |Bastard Sword, Frost Brand 1
Brooch of Shielding 2 |Ring of Wizardry(double 1st Level sp) 1
Silver Battle Axe +2 1 |Potion of Longevity 1
Wand of Wonder 1 |Sheet of Smallness 1
Ring of Free Action 3 |Potion of Heroism 2
Potion of Extra-healing 2 |Keoghtom's Ointment: Jar 1
Scroll: Protection vs Undead 3 |Leather Armor +2 1
Foil +2 1 |Stiletto +1 1
Boots of Striding & Springing 1 |Light Crossbow of Speed +1 1
Bolt +1 16 |Bolt +2 24
Dagger of Venom 1 |Ring of Protection +1 1
Cloak of Protection +1 1 |Potion of Water Breathing 1
Potion of Fire Resistance 1 |Horseman's Mace +1 1
Manual of Bodily Health (+1 CON) 1 |Short Sword +1 1
Amulet of Non-detection 1 |Hammer +3 1
Dust of Invisibility 4 |Potion of Diminution 1
Arrow of Dragon Slaying 1 |Arrow +1 8
Boots of the North 1 |Short Bow +2 1
Elven Cloak 1 |Potion of Treasure Finding 1
Potion of Gaseous Form 1 |Figurine of Wondrous Power(Onyx Dog) 1
Studded Leather Armor +2 1 |Bastard Sword +1/+3 vs Lycan/Shape 1
Light Crossbow +2 1 |Collar of Feather Falling 1
Plate Mail of Rage +1 1 |Stone of Good Luck 1
Helm of Comprehending Languages 1 |Amulet vs Undead(6th) 1
Dagger +2 1 |Long Sword +1/+3 vs Lycan/Shape 1
Wand of Magic Detection 1 |Winged Boots (Fly: 21) 1
Silver Dagger +1/+2 vs Larger than Man 1 |Dust of Tracelessness 1
Wand of Magic Missiles 1 |Guantlets of Ogre Power 1
Manual of Puissant Skill-at-Arms(+1Lv) 1 |Battle Axe +2 1
Scroll: Protection vs Magic 1 |Shield +2 1
Ring of Water Walking 1 |Wand of Illumination 1
Periapt of Proof vs Poison 1 |Plate Mail +2 1
Long Sword, Flametongue 1 |
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Thief Challenge 1: 2-4 Solo
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Studded Leather Armor +2 1 |Broad Sword +1 2
Elven Boots 1 |Potion of Strength 1
Potion of Invisibility 1 |Elven Chain Mail +2 1
Magical Research Books (100 GPV ea.) 15 |Potion of Extra-healing 2
Philters of Persuasiveness 2 |Scroll: 7 1st level Magic-User spells 1
Wand of Metal & Mineral Detection(42ch)1 |
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Wizard Challenge 1: 2-5 Solo
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Scroll: Light* x1, Levitate x1, Web x1, Dispel Magic(5th) x1, 5th L SP Undead
Familiar, 8th L SP Create Spectral Wizard x1
Books on Alchemy x5, Cooking x25, Herbalism x15 & Potions x10 (250 GPV ea.) 55
Jar of Ooze, Slime,& Jelly Beans(3 orange, 2 gray, 1 white, 2 yellow & 3 green) 1
Rod w/ Continual Light cast on it 1 |Boots of Varied Tracks 1
Necromancy Research Books(500 GPV ea.) 3 |Lens of Speed Reading 1
Blank Spellbook 1 |Proficent Staff 1
Crucible of Melting 1 |Vegetarian Cookbook (50 GPV) 1
Book on Magical Item Creation (250 GPV)1 |Ioun Stone: Dusty Rose +1 AC 1
Book of Romantic Elven Poems (50 GPV) 1 |Ring of Cantrips (1d4+4 per day) 1
Enchanted Bathtub (x3/d) 1 |Decanter of Endless Water 1
Ornately Carved Wooden Music Box (haunting music AFTER dark when w/in 20') 1
Long Sword +1 1 |
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5th Level Spellbook: L1: Feather Fall, Hynpotism, Sleep, Spook; L2: Magic Mouth,
Shatter; L3: Dispel Magic
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1st Level Invocation/Evocation Spellbook: Alarm, Cantrip, Magic Missile, Shield,
Tenser's Floating Disc, Wall of Fog
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Surrisk's 9th Level Spellbook
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Level 1: Cantrip, Chill Touch, Detect Magic, Detect Undead, Find Familiar, Light*,
Magic Missile, Read Magic, Spook, Tenser's Floating Disc, Wall of Fog
Level 2: Bind, Cont Light*, Flame Sphere, Levitate, Locate Object, Spectral Hand
Level 3: Dispel Magic, Hold Person*, Hold Undead*, Item
Level 4: Dig
Level 5: Undead Familiar
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Cleric Challenge 2: 4-6 Solo
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Short Sword +1 1 |Dagger +3 1
Black Leather Armor +1 1 |Doeskin Sling +1 1
Hooded Lantern w/ Continual Light 1 |Mace +1 1
Potion of Healing 2 |Ring of Fire Resistance 1
Scroll: Cure Light Wounds (5th) x2, Cure Disease(5th) x3, Prayer(5th) x1
Scroll: Cure Disease(9th) x1, Protection from Fire(9th) x1, Prayer(9th) x1,
Divination(9th) x1, Flamestrike(9th) x1
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Fighter Challenge 2: 4-6 Solo
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Medium Shield +1 1 |Dagger +1/+3 vs Lycanthropes 1
Bead of Force 1 |Elixir of Madness 1
Wand of Magic Missiles (11 ch) 1 |Sun Blade 1
Potion of Undead Control 2 |Wand of Fire (6 ch) 1
Ring of Protection +2 2 |Staff +2 1
Cloak of the Bat 1 |Alchemy Lab (2,500 GPV) 1
Scroll: Stone to Flesh* 1 |Dagger +3 1
==================================================================================
Cormot's 1st Level Spellbook: Alarm, Burning Hands, Protection from Good*, Shield
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Zharta's 9th Level Spellbook
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Level 1: Alarm, Armor, Charm Person, Detect Magic, Protection from Good*, Read
Magic, Spook
Level 2: Darkness 15' Radius, Detect Good*, Improved Phantasmal Force, Tasha's
Uncontrollable Hideous Laughter
Level 3: Dispel Magic, Feign Death, Hold Person*
Level 4: Phantasmal Killer
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Thief Challenge 2: 4-6 Solo
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Broad Sword +2 1 |Leather Armor +1 1
Long Sword +2 3 |Dagger +2 1
Arrow +1 5 |Scabbard of Poison 1
Figurine of Wondrous Power, Elephant 1 |Potion of Invisibility 1
Belt of Protection +1 1 |Battle Axe +2 1
Long Sword +1/+4 vs Trolls 1 |Long Sword +1 3
Horn of Fog 1 |
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Irduin's 4th Level Spellbook
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Level 1: Armor, Detect Magic, Magic Missile, Read Magic, Shield
Level 2: Alter Self, Forget, Knock
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Wizard Challenge 2: 4-6 Solo
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Potion of Neutralize Poison 1 |Ring of Protection +1 1
Scarab of Protection vs Good 1 |Staff of Striking w/ Fire Resistance 1
Potion of Extra-healing 2 |Potion of Hill Giant Strength 1
Ring of Free Action 1 |Ring of Jumping 1
Cloak of Protection +1 1 |Ioun Stone, Dusty Rose (+1 AC) 1
Murlynd's Spoon 1 |Dagger +1 1
Ring of Chameleon Power 1 |Robe of Useful Items 1
Bag of Devouring 1 |Long Sword +5, Holy Avenger 1
Amulet of Neconilis 4 |
Azzmere's Journals (50 GPV ea.) 10 |Mining & Archeology Books(2,500 GPV) 30
Wizard, Sage, Alchemist Book Collection (5,000 GPV) 1
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Neconilis's Spellbook: Levels 1-6
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Level 1: Alarm, Burning Hands, Chill Touch, Detect Undead, Friends, Jump, Magic
Missile, Protection from Good*, Read Magic, Spook, Wizard Mark
Level 2: Deafness, Detect Good*, Improved Phantasmal Force, Magic Mouth,
Whispering Wind, Wizard Lock
Level 3: Explosive Runes, Hold Undead*, Non-detection, Secret Page, Vampiric Touch
Level 4: Emotion, Enchant Weapon, Curse
Level 5: Animate Dead, Summon Shadow
Level 6: Summon Least Yugoloth
==================================================================================
I did a slight redo of my Thunder Rift only AP using an 8 PC party, as based off the 8 name/background options found on the 1st page of the Escape from Zanzer Tem's dungeon group adventure. I divided all total xp from each adventure by 8, same w/ the gp.
This should help give a better idea of what levels the PC's will reach if they do every "canon" mission. This equates to the following level break down. (Remember: this doesn't count the Special Note or bonus for Prime Requisites.)
5th Level: Elf or Dwarf Cleric or Halfling Thief (Shadow Elf Shaman 5/4 = 32,000 SE/13,486 SES)
6th Level: Cleric, Fighter, Magic-User, Dwarf, Halfling
7th Level: ThiefThe Halfing Thief would need around 52,000 XP to be 6th Level, based off comparing the Dwarf Cleric chart to a Dwarf+Cleric XP chart.