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The second of my completely alien and weird extra-planar humanoids to populate outer planes with. More of these to come, next week probably the entropic clausius.

This one has no basis in mythology or history, but you may pick up some nerd points for spotting a theme in how these extraplanar humanoids are name (thus far I've shared these guys, the dopplers and next the clausius).

Venturi

by Cab Davidson

Stat Venturi
AC: 5
HD: 3*
Movement Rate: 120’ (40’) and special
Attacks: 1 weapon
Damage: By weapon
Number Appearing: 1d8 (8d8)
Save As: Dwarf 3
Morale: 9
Treasure Type: E
Intelligence: 10
Alignment: Any (usually Neutral)
XP Value: 45

The curious venturi are similar in appearance to humans, existing in a similar range of hues but without the variation in facial form observed in that species. In fact they all have roughly the same face, an almost expressionless, near blank stare with a Roman nose, wide lips and blue eyes. If this is overlooked for some reason, a keen observer may also observe that they have six fingers on each hand, and six toes on each foot. They exist on various outer planes of matter, the plane they originated on being long since forgotten, but they thrive on all planes where matter is dominant, and various immortals have found it useful to place colonies to serve various purposes on certain planes.

While they outwardly appear similar to humans, they are physiologically entirely alien. They consume elemental matter, either in the form of earth or ground stone, and excrete a more complex form thereof (primitive plants, small animals, worked goods, etc.), a curious phenomenon that only works on planes biased to the sphere of matter – they cannot sustain themselves anywhere else. But the most important difference is that they are entirely boneless, allowing them to extend any of their limbs up to 20’ in any direction, to flatten their bodies to 1” thick, and to extend their necks up to 8’ higher than normal. They are, in effect, massively stretchy, which confers certain advantages. Firstly, when travelling they may move via. bounces and leaps, allowing them to triple their movement rate for up to 6 rounds per turn. Secondly, they may make melee attacks at targets up to 20’ away, and if said targets cannot close with them only their arms are vulnerable to counter-attack, conferring a -4 bonus to armour class and reducing damage taken by half.

There are venturi adventurers, but none have shown the level of ability needed to challenge for immortality. They are excellent thieves, competent assassins, but poor clerics and magic users. Numerous schools of venturi mystic have arisen, and it is at this profession they most excel.

While appearing emotionless, venturi are highly artistic people who appreciate music, sculpture and poetry above all other forms. Any virtue in their art is lost on other species, paintings appearing blandly identical, poetry boring and repetitive, etc. Scholars are divided as to the nature of this work, with some believing that it must hold subtle forms of beauty lost on other races, and others holding that it is merely very bad.