Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Wood Golem

by Jamie Baty

EX, RC 180
Small Construct
Hit Dice: 2d10+10 (21 hp)
Initiative: -1 (-1 Dex)
Speed: 30 ft. (6 squares) (can't run)
Armour Class: 13 (+1 size, -1 Dex, +3 natural), touch 10, flat-footed 13
Base Attack/Grapple: +1/-1
Attack: Slam +4 melee (1d8 +2)
Full Attack: Slam +4 melee (1d8 +2)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Construct traits, damage reduction 5/magic , darkvision 60ft., immunity to cold, immunity to magic, low-light vision, missilebane, vulnerability to fire
Saves: Fort +0, Ref -1, Will +0
Abilities: Str 14, Dex 8, Con -, Int -, Wis 11, Cha 1
Skills: ---
Feats: ---
Environment: Any land
Organisation: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Small); 5-6 HD (Medium)
Level Adjustment: -

Wood golems are crude 3ft tall, man-like constructs. They move about stiffly, and have little in the way of mobility. They are however, inexpensive to make and easily enchanted, which makes them more common than their usefulness would indicate.

Combat
Wood golems slam their foes with their fist.

Damage Reduction (Su): A wood golem has damage reduction of 5/magic.

Immunity to Cold (Ex): A wood golem has 100% immunity to all cold-based attacks and damage.

Immunity to Magic (Ex): The wood golem is immune to all effects and spells that allows a spell resistance. Besides, certain spells and effects function differently on this creature:
• Shatter inflicts 1d6 points of damage per caster level (maximum of 6d6 damage), with a Reflex save allowed for half damage.
• Fire-based spells affect the wood golem normally.
• A warp wood spell targeting the wood golem inflicts 1d6 Str and Dex damage if the Will save is failed.

Missilebane (Su): A wood golem has damage reduction of 20/- against all ranged attacks (including ranged touch attacks and rays). It receives a +4 circumstantial bonus to AC against these attacks.

Vulnerability to Fire (Ex): A wood golem has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Construct Traits: A construct possesses the following traits: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects; Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain; Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less; Since it was never alive, a construct cannot be raised or resurrected; Constructs do not eat, sleep, or breathe. Please see the 3.5E Monster Manual for more information.

Construction
The wood golem's body must be fashioned from 200 pounds of wood pieces costing no less than 1,000 gp, which must be formed and bound together into the desired shape. Additional rare substances and oils needed to complete the golem's body costs another 1,000 gp. Assembling the body requires a DC 14 Craft (sculpture) check.
CL 9th; Craft Construct, animate objects, command, geas/quest, protection from arrows, caster must be at least 9th level; Price 30,000 gp; Cost 16,000 gp + 1,120 XP.