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Extended Equipment List for Classic D&D: Weapons and Armour
by Cab Davidson
Weapon Basic Damage Cost (gp) Range Notes Axe, Battle 1d8 7 2 handed, medium Axe, Hand 1d6 4 10/20/30 1 handed, small Axe, Broad 1d6+1 10 1 handed, medium Axe, Francesca 1d4 6 20/30/40 1 handed, small Blackjack 1d2 5 1 handed, small, cleric, special Club 1d4 3 1 handed, medium, cleric, special Hammer, Throwing 1d4 4 10/20/30 1 handed, small, cleric Hammer, War 1d6 5 1 handed, medium, cleric Mace 1d6 5 1 handed, medium, cleric Staff 1d6 5 1 handed, medium, cleric, magic user Tetsubo (pole mace) 1d8 10 2 handed, large, cleric Flail, light 1d6 10 1 handed, medium, cleric Flail, heavy 1d8 15 1 handed, large, cleric Dagger 1d4 3 10/20/30 1 handed, small, magic user Dagger, silver 1d4 30 10/20/30 1 handed, small, magic user Haladie 1d4 10 1 handed, small, magic user Javelin 1d6 1 30/60/90 1 handed, medium Spear 1d6 3 20/40/60 1 handed, medium, set vs. charge Lance 1d10 10 1 handed, large, charge, set, horseback Trident 1d6 5 10/20/30 1 handed, medium Poleaxe 1d10 5 2 handed, large Pike 1d10 3 2 handed, large, set vs. charge Halberd 1d10 7 2 handed, large, hook+disarm Bardiche 1d10 7 2 handed, large, set vs. charge, hook+disarm Bill 1d10 5 2 handed, large Gisarme 1d10 3 2 handed, large, set vs. charge Glaive 1d10 5 2 handed, large Lochaber Axe 1d10 7 2 handed, large, hook+disarm Partizan 1d10 3 2 handed, large, disarm, set vs. charge Ranseur 1d10 7 2 handed, large, set vs. charge, hook+disarm Spetum 1d10 3 2 handed, large, set vs. charge Spontoon 1d10 3 2 handed, large, Set vs. charge Voulge 1d10+2 7 2 handed, large Holy Water Sprinkler 1d10 9 2 handed, large Sword, short 1d6 7 1 handed, small Sword, normal 1d8 10 1 handed, medium Sword, bastard 1d6+11d8+1 15 1 handed, large2 handed, large Sword, two handed 1d10 15 2 handed, large Cestus 1d3 5 1 handed, small, no offhand penalty Blowgun up to 2’ Nil 3 10/20/30 1 handed, small, special Blowgun 2’ plus Nil 6 20/25/30 2 handed, medium, special Bola 1d2 5 10/20/30 1 handed, small, special Net Nil Spec 10/20/30 1 or 2 handed, special Whip 1d2 1/foot 1 handed, small, special Morningstar 1d6 8 1 handed, medium Kumade 1d6 9 2 handed, large, special Scyth 1d8 2 2 handed, large Shuriken 1d3 2 10/30/50 Chackram 1d4 5 20/40/60 Bow, Short 1d6 25 50/100/150 2 handed, medium, missile fire Bow, Long 1d6 50 70/140/210 2 handed, large, missile fire Crossbow, Light 1d6 30 60/120/180 2 handed, medium, missile fire Crossbow, Heavy 2d4 50 80/160/240 2 handed, large, missile fire, alternate rounds Sling 1d4 2 40/80/160 2 handed, small, missile fire, cleric Crossbow, hand 1d4 80 30/65/100 1 handed (used), 2 handed (use), small, missile fire Prodd (pellet crossbow) 1d4 60 80/120/200 2 handed, medium, missile fire, cleric Pellet bow 1d4 60 50/100/150 2 handed, medium, missile fire, cleric Shield, Horned 1d2 15 Second attack, small Shield, Knife 1d4+1 65 Second attack + breaks, small Skield, Sword 1d4+2 200 Second attack + breaks, medium Shield, Tusked 1d4+1 200 2 attacks + breaks, 2 handed, large Ammunition
Weapon Type Standard Load of Shots Cost (gp) Blowgun Dart 5 1 Bow (long or short) Arrow 20 1 Silver Arrow 1. 5 Crossbow (light or heavy) Quarrel 30 10 Silver Quarrel 1 5 Sling, Pelled Bow Stone or Pellet 30 1 Silver Pellet/Stone 1 5 Crossbow, Hand Dart 30 10 Silver Dart 1 5 Prodd Bullet 30 10 Silver Bullet 1 5 Armour
Armour Type Armour Class Cost Notes Shield (-1 to AC) 10 Druid Leather Armour 7 20 Druid, Thief Scale 6 30 Chain (Mail) 5 40 Banded 4 50 Plate 3 60 Suit 0 250 Special Siege Weapons (Note: Special order, expect delivery times to vary)
Weapon Cost AC HP Crew Range Damage Rate of Fire Ballista 75 4 9 4 100/200/300 1d10+6 1 per 2 Catapult, Light 150 4 18 6 200/250/100 (min 150) 1d8+8 1 per 5 Catapult, Heavy 250 0 27 8 250/325/400 (min 175) 1d10+10 1 per 6 Trebuchet 400 0 36 12 250/400/500 (min 100) 1d10+13 1 per 6