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Extended Equipment List for Classic D&D: Weapons and Armour

by Cab Davidson

Weapon Basic Damage Cost (gp) Range Notes
Axe, Battle 1d8 7   2 handed, medium
Axe, Hand 1d6 4 10/20/30 1 handed, small
Axe, Broad 1d6+1 10   1 handed, medium
Axe, Francesca 1d4 6 20/30/40 1 handed, small
         
         
Blackjack 1d2 5   1 handed, small, cleric, special
Club 1d4 3   1 handed, medium, cleric, special
Hammer, Throwing 1d4 4 10/20/30 1 handed, small, cleric
Hammer, War 1d6 5   1 handed, medium, cleric
Mace 1d6 5   1 handed, medium, cleric
Staff 1d6 5   1 handed, medium, cleric, magic user
Tetsubo (pole mace) 1d8 10   2 handed, large, cleric
Flail, light 1d6 10   1 handed, medium, cleric
Flail, heavy 1d8 15   1 handed, large, cleric
         
Dagger 1d4 3 10/20/30 1 handed, small, magic user
Dagger, silver 1d4 30 10/20/30 1 handed, small, magic user
Haladie 1d4 10   1 handed, small, magic user
         
Javelin 1d6 1 30/60/90 1 handed, medium
Spear 1d6 3 20/40/60 1 handed, medium, set vs. charge
Lance 1d10 10   1 handed, large, charge, set, horseback
Trident 1d6 5 10/20/30 1 handed, medium
         
Poleaxe 1d10 5   2 handed, large
Pike 1d10 3   2 handed, large, set vs. charge
Halberd 1d10 7   2 handed, large, hook+disarm
Bardiche 1d10 7   2 handed, large, set vs. charge, hook+disarm
Bill 1d10 5   2 handed, large
Gisarme 1d10 3   2 handed, large, set vs. charge
Glaive 1d10 5   2 handed, large
Lochaber Axe 1d10 7   2 handed, large, hook+disarm
Partizan 1d10 3   2 handed, large, disarm, set vs. charge
Ranseur 1d10 7   2 handed, large, set vs. charge, hook+disarm
Spetum 1d10 3   2 handed, large, set vs. charge
Spontoon 1d10 3   2 handed, large, Set vs. charge
Voulge 1d10+2 7   2 handed, large
Holy Water Sprinkler 1d10 9   2 handed, large
                
Sword, short 1d6 7   1 handed, small
Sword, normal 1d8 10   1 handed, medium
Sword, bastard 1d6+11d8+1 15   1 handed, large2 handed, large
Sword, two handed 1d10 15   2 handed, large
Cestus 1d3 5   1 handed, small, no offhand penalty
         
Blowgun up to 2’ Nil 3 10/20/30 1 handed, small, special
Blowgun 2’ plus Nil 6 20/25/30 2 handed, medium, special
Bola 1d2 5 10/20/30 1 handed, small, special
Net Nil Spec 10/20/30 1 or 2 handed, special
Whip 1d2 1/foot   1 handed, small, special
Morningstar 1d6 8   1 handed, medium
Kumade 1d6 9   2 handed, large, special
Scyth 1d8 2   2 handed, large
Shuriken 1d3 2 10/30/50  
Chackram 1d4 5 20/40/60  
         
Bow, Short 1d6 25 50/100/150 2 handed, medium, missile fire
Bow, Long 1d6 50 70/140/210 2 handed, large, missile fire
Crossbow, Light 1d6 30 60/120/180 2 handed, medium, missile fire
Crossbow, Heavy 2d4 50 80/160/240 2 handed, large, missile fire, alternate rounds
Sling 1d4 2 40/80/160 2 handed, small, missile fire, cleric
Crossbow, hand 1d4 80 30/65/100 1 handed (used), 2 handed (use), small, missile fire
Prodd (pellet crossbow) 1d4 60 80/120/200 2 handed, medium, missile fire, cleric
Pellet bow 1d4 60 50/100/150 2 handed, medium, missile fire, cleric
         
Shield, Horned 1d2 15   Second attack, small
Shield, Knife 1d4+1 65   Second attack + breaks, small
Skield, Sword 1d4+2 200   Second attack + breaks, medium
Shield, Tusked 1d4+1 200   2 attacks + breaks, 2 handed, large
         

Ammunition

Weapon Type Standard Load of Shots Cost (gp)
Blowgun Dart 5 1
Bow (long or short) Arrow 20 1
  Silver Arrow 1. 5
       
Crossbow (light or heavy) Quarrel 30 10
  Silver Quarrel 1 5
Sling, Pelled Bow Stone or Pellet 30 1
  Silver Pellet/Stone 1 5
Crossbow, Hand Dart 30 10
  Silver Dart 1 5
Prodd Bullet 30 10
  Silver Bullet 1 5

Armour

Armour Type Armour Class Cost Notes
Shield (-1 to AC) 10 Druid
Leather Armour 7 20 Druid, Thief
Scale 6 30  
Chain (Mail) 5 40  
Banded 4 50  
Plate 3 60  
Suit 0 250 Special

Siege Weapons (Note: Special order, expect delivery times to vary)
Weapon Cost AC HP Crew Range Damage Rate of Fire
Ballista 75 4 9 4 100/200/300 1d10+6 1 per 2
Catapult, Light 150 4 18 6 200/250/100 (min 150) 1d8+8 1 per 5
Catapult, Heavy 250 0 27 8 250/325/400 (min 175) 1d10+10 1 per 6
Trebuchet 400 0 36 12 250/400/500 (min 100) 1d10+13 1 per 6