Lycanthrope: Wereseal
by Sheldon MorrisMedium humanoid (human, shapechanger), neutral evil
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Armour Class 10 in humanoid form, 11 (natural armor) in seal or hybrid form
Hit Points 82 (11d8 + 33)
Speed 20 ft., swim 40 ft.
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STR|DEX|CON|INT|WIS|CHA
16 (+3)|11 (+0)|16 (+3)|10 (+0)|9 (-1)|10 (+0)
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Saving Throws Con +5
Skills Intimidation +2
Damage Immunities bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Senses darkvision 60 ft. (seal form only) , passive Perception 9
Languages Common, Deep Speech, (can't speak in shark form)
Challenge 4 (1,100 XP)
---------------------------------------------------------------------------Shapechanger. The wereseal can use its action to polymorph into a seal-humanoid hybrid or into a seal, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
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ACTIONS
Multiattack. (Humanoid or Hybrid Form Only). The wereseal makes two attacks, only one of which can be a bite.Greatclub (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft.,
Hit: 7 (1d8 + 3) bludgeoning damage.Bite (Seal or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft.,
Hit: 12 (2d8 + 3) bludgeoning damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with wereseal lycanthropy.